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    Full numbers displayed on scaling?

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    • A Offline
      Analdin
      last edited by

      I do not want to type exact numbers in there, I want to get exact numbers out of it!
      I need to know the exact scaling number.

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      • D Offline
        dedmin
        last edited by

        Use FredoScale then - http://forums.sketchucation.com/viewtopic.php?t=17948

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          I think you're talking about scaling in the sense of an architect's scale. You want to measure the distance whereas scaling in sketchup (and other apps) means something different.

          Problem is, the apps are only so accurate. In sketchup, your precision is limited to .000000" so if your line is .0000007", sketchup can't show you that and it will be displayed as ~.000001".

          Set your precision to the finest units in model info > units.
          The smallest increments are available if the format is set to decimal.

          dotdotdot

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          • A Offline
            Analdin
            last edited by

            Damn it 😄 Then I'll try and look if Blender got something like what I need...
            Thanks anyway for all the answers!
            Cheers!

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            • mitcorbM Offline
              mitcorb
              last edited by

              No. Blender does not have what you want. Or, at least did not the last time I checked. There was a Blender ProCad plugin done by an Italian gentleman some time back which attempted to apply a set of tools based on measuring with real units.
              I think a Blender unit translates to meters in some cases.
              Apparently, due to the way in which modeling programs are written, all is proportional, everything emanates from the singularity at 0,0,0.

              If you want ultimate control over precision, you need to model in Autocad.

              Of course, there is no such thing as control--but that's for another forum and another time.

              I take the slow, deliberate approach in my aimless wandering.

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              • A Offline
                Analdin
                last edited by

                Yes, Blender had what I wanted; I needed to have the model the size of 512³, and in SketchUp it had something like 23,whatever³, in Blender I was able to scale it up using the properties window.

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Well, then, I sit corrected 💚
                  I am happy that you were able to solve your issue. However, I obviously did not understand it fully.
                  Best wishes
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • A Offline
                    Analdin
                    last edited by

                    To explain it:
                    I have created a modular environment for the Unreal Development Kit, but unfortunately I didn't pay any attention to correct scales, and after I made about 150 models, I realized it won't look that good if not scaled right.
                    However, scaling 150 models in SketchUp is a real pain, especially if you need to reach a certain number (512 Unreal Units = 512 Blender Units), it takes ages.
                    Therefore, I searched for a quicker route, and found it.
                    THanks to you guys for helping me out!

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      even after your explanation, i'm still not quite sure what you're trying to accomplish 😳 😄

                      anyway, next time you're trying to scale something to an exact dimension in sketchup, use the (tape measure tool) instead of the (scale tool)

                      with the tape measure, click on the starting and ending point of a known distance then type your distance in the measurement box.. you'll be asked to scale the entire model or only part of the model (group/component)..

                      dotdotdot

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                      • A Offline
                        Analdin
                        last edited by

                        Thank you, Jeff! I'll try that out awsell, who knows, it might be faster than the Blender method!

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