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    [NEW]Sketchup 2 Vue

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    • thomthomT Offline
      thomthom
      last edited by

      What Solso asked there - turning a mesh into quads - I recently replied to a similar thread where I mentioned that Quad faces in other applications are often different in that they are not limited to being co-linear. Internally they are triangulated, it's just the application that treats two triangles as a quad and simplifies the presentation tot he user so you get a more predictable mesh.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Ah - that post was also from Solo... http://forums.sketchucation.com/viewtopic.php?f=323&t=33895&p=297883#p297883

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          notareal
          last edited by

          It's later more demanding to go from tris to quads, if you happen to export mesh to a program that uses quads.
          For rendering quads are not particular critical as most render engines do use triangulated meshes. But even then if mesh is triangulated and is not dense enough and render engine have some issue with geometry smoothing, smoothing artifacts may appear when "poles" or "spikes" are present. Using quads for modelling should prevent this, even if mesh is later triangulated. This topic might be good to look http://forums.sketchucation.com/viewtopic.php?f=18&t=33894
          I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • N Offline
            notareal
            last edited by

            Requirements for displacement are similar than in Subdivision Modeling (Displacement essentially needs to subdivide the original mesh). Considering SU limitations with quads, it might be best to model quad-like manner, like you suggest in the other topic, and then avoid need for co-planar quads. Anyhow, basic issue in earlier displacement problem is in the poor mesh topology.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • S Offline
              Starlex
              last edited by

              @notareal said:

              I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

              this is it, but I can't imagine how it will be with arcs...

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              • N Offline
                notareal
                last edited by

                @starlex said:

                @notareal said:

                I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                this is it, but I can't imagine how it will be with arcs...

                If you know that you are going to use displacement, use some lofting tool like in this tutorial http://forums.sketchucation.com/viewtopic.php?f=18&t=34018 You will automatically get reasonable good topology.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • J Offline
                  JT Artifex
                  last edited by

                  I've got a question about syncing objects between SU and Vue.

                  Is there a way to set things up so that the models exported from SU to Vue would update if the original SketchUp model was modified. I don't believe there is a way to link the sketchup file, but I have read that there is a synchronizing feature that should allow you to update modified objects.

                  So far I have been opening the .vob file created from the exporter and then saving the model as an object into my Vue library. Then I have access to it in Vue for any of my scenes. This is were the question came up... if I use it in a scene and then decide to modify it a bit, do I need to reopen it in Vue, overwrite it in the library and reload/replace it in the scene. Is there not a way for this to update itself... I even tried to just overwrite the object in the library and see if it would update once the scene was reopened but that did not seem to work either.

                  So when does the synchronizing of objects apply... is that only for certain file types of programs?

                  Thanks for any thoughts.

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                  • J Offline
                    JT Artifex
                    last edited by

                    So I managed to get the links feature to work...

                    If I save it as a obj. file and then import it to Vue it shows up in the Links tab. I can then save it to my library as a .vob file. After going back and updating it in SU and re-saving the obj. file Vue informs me the file has changed and asks me if I want to update it.

                    So shouldn't this also work with the .vob file that is created with the SU to Vue exporter?

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      how do you get the cameras in sketchup to import to Vue?

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • D Offline
                        d12dozr
                        last edited by

                        Only the camera active when you export from SU is imported into Vue.

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          so you can't export an animation? that sux.

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • D Offline
                            d12dozr
                            last edited by

                            I remember Dave saying that it should be in the next version, but not yet

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                            • KrisidiousK Offline
                              Krisidious
                              last edited by

                              thanks Dozr

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                does anyone know how to make the buttons or toolbars smaller in Vue?

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  You can drag the right pane left/right to change its size, but the toolbars aren't adjustable. Alt+Enter will toggle full-screen if that helps...

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Hey, I finally made something in Vue that I thought was worth showing. I've finally got approval (after nearly 2 years of false starts) to buy VUE for the office, but for now I am still just playing with the PLE. So please forgive my watermarks.

                                    When I made the ecosystem and added the little rocks, I couldn't figure out a way to make them stick to the overhangs of the cliff. Any ideas how to make that work?

                                    Chris


                                    vue_beach1_color_adjusted.png

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Chris, there are many ways to do it, the easiest would be to use the material brush in the terrain editor and define the areas where you want the various materials, see image.

                                      Vue terrain brush.jpg

                                      You can also control this using a mixed material and setting the influence and conditions in the material editor.

                                      ifluence of environment.jpg

                                      Alternatively you can do it the slow but accurate way and use the 'paint ecosystem' option found in edit menu to hand paint where you want your grass and stones.

                                      paint terrain.jpg

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Well, what I did was made that cliff as a matablob. And then I applied an eco system material to it that I made. But in making the material and adding the rock element to the ecosystem, I couldn't get the rock to adhere to an overhang. It seems that the material ecosystem forces objects to contraint to a slope somewherre between flat and perfectly vertical, and does not allow ecosystems to populate objects on slopes that are overhangs.

                                        I know I could just paint it on the overhang, but I really wanted it to be an automated population process because I clear it and re-populate it so many times through my process. I didn't want to have to keep repainting the overhang. Plus I was atempting to use a map to vary the density, so that the rocks would add themselves in seems throughout the mud, but I never could tell if it was working since they refused to populate ontot he overhangs. Oh well, unless you have a cure, I'm not that worried about it I suppose.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          I noticed that this latest version of the exporter (Version 1.1) places the pivot point of all groups and components at the origin of the global axes in the Sketchup model. When I open the file in Vue and try to swap out imported proxies as described here, all of the plants are placed on top of each other at the origin. (Please see attached pictures)

                                          This bug is new to V 1.1 -- V 1.0 kept the pivot point of each component at the Component axes from Sketchup, which is the correct behavior. Its not a big deal for only a few plants, but if there are 20 or more precisely placed, then it becomes a problem.
                                          Capture.JPG
                                          Capture2.JPG
                                          Capture4.JPG
                                          Capture3.JPG
                                          Capture5.JPG

                                          3D Printing with SketchUp Book
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                                          • D Offline
                                            dburdick
                                            last edited by

                                            @d12dozr said:

                                            I noticed that this latest version of the exporter (Version 1.1) places the pivot point of all groups and components at the origin of the global axes in the Sketchup model. When I open the file in Vue and try to swap out imported proxies as described here, all of the plants are placed on top of each other at the origin. (Please see attached pictures)

                                            This bug is new to V 1.1 -- V 1.0 kept the pivot point of each component at the Component axes from Sketchup, which is the correct behavior. Its not a big deal for only a few plants, but if there are 20 or more precisely placed, then it becomes a problem.

                                            Hi Marcus,

                                            This is the way Vue has always handled imported objects. I will check on this and see if there is a fix.

                                            Regards,

                                            Dave

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