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    Commit_operation bug

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    • TIGT Offline
      TIG Moderator
      last edited by

      You haven't got the Outliner window rolled-down have you ?
      This will splat if you are changing a lot of items that it might be showing...

      TIG

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      • A Offline
        adabyron
        last edited by

        Thank you for your answers

        thomthom: No, my code is not verifying the entities. I will fix this, but by the moment I answer your questions:

        Q: does it splat if you do not use start_operation? No.
        Q: Does it splat if you set the disable_ui flag to false? No.

        It only splats when I set the flag to true and I have to delete entities inside the affected code (I have checked this). But now I have noticed a stranger behavior: the view does not refresh until the end, even if I do not put the start_operation and commit_operation callings surrounding the code. I mean, after the backtracking algorithm I can see the result, but I need to put an active_view.refresh calling each time I modify the entities inside the code if I want to see the partial solutions. Does SU refresh the view periodically or just when the entities are changed? I'm a little confused. Anyway, with this behaviour I don't need setting the disable_ui flag to true, so my problem disappears...

        TIG: It splats with or without the Outliner window rolled-down.

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        • thomthomT Offline
          thomthom
          last edited by

          Scripts that does heavy processing can often prevent the SU UI to update - even though SU tries. Using the disable_ui flag simply ensures it does not try to refresh the UI - preserving performance.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Also do not use entities C++ collections directly, make a Ruby Array copy of them, when your loops need to delete items.
            You cannot safely iterate and delete items from the C++ collections.
            entsA = model.entities.to_a
            or
            entsA = group.entities.to_a
            .

            I'm not here much anymore.

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            • thomthomT Offline
              thomthom
              last edited by

              Good point.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                In addition, some kind of begin .. rescue .. end structure might be used to trap errors, and call .abort_operation in the rescue clause(s), and maybe prevent the BugSplat!.

                .. maybe something like this?

                
                begin
                  model.start_operation("Task",true)
                  entsA = model.entities.to_a
                  entsA.each do |e|
                    # do stuff 
                  end
                  model.commit_operation
                rescue
                  model.abort_operation
                end
                

                Anyone have a better example of a basic "operational" block, with error trapping ??

                I'm not here much anymore.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  That's as simple, and classic, example as it gets.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    Jim
                    last edited by

                    I think that in order to catch all classes of exceptions, you need to explicitly give an argument to the rescue clause:

                    
                    ...
                    rescue Exception => e
                    puts e.message
                    puts e.backtrace
                    end
                    
                    

                    Or use the appropriate type of Exception, such as LoadError, etc. I don't know how you are supposed to know what type of exception to expect, though.

                    Hi

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Doesn't it do that be default?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        Jim
                        last edited by

                        Back on topic - i would guess, as Dan said, you are probably changing (deleting items from) the collection as you iterate it; which is a no-no.

                        Hi

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                        • J Offline
                          Jim
                          last edited by

                          I thought, with no argument, that rescue would catch Exceptions of type StandardError, which is probably what is wanted most of the time. But a LoadError and a SyntaxError would not be handled by default.

                          And I will add that I seem to have got in the habit of using the form I gave as an example, even though it may not be appropriate in all situations.

                          Hi

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            I believe the rescue clauses' argument list works like the .kind_of? method, in that it is a conditional test that returns true for the exception class named, OR if the named class is a superclass of the actual exception class. (The testing begins at the actual class level, and "walks" the ancestry backward "up the family tree" of superclasses until it the named class is reached. Using Exception as the argument would always execute the rescue clause, as it is the ancestor of ALL exception subclasses.)

                            Multiple rescue clauses can be defined one after the other, similar to if ... elsif .. elsif ... else ... end statements.

                            Also more than one Exception class can be listed for each rescue clause.

                            Finally we can use the global $! to access the exception instead of creating a local via => var, but that's just a matter of personal style.

                            See: http://www.ruby-doc.org/docs/ProgrammingRuby/html/tut_exceptions.html

                            I'm not here much anymore.

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                            • A Offline
                              adabyron
                              last edited by

                              Dan and Jim: No, I'm not deleting entities as I iterate over the C++ collection. I delete the entities using object attributes, that is, I have something like this:

                              
                              class Shape
                              
                                attr_accessor ;group
                              
                                ...
                              
                                def erase()
                                  Sketchup.active_model.entities.erase @group
                                end
                              
                              end
                              

                              At certain moment, I need to erase all the shapes, so I iterate over MY array of shapes:

                              shapes.each { |s|
                                s.erase
                              }
                              

                              thomthom: OK, I didn't know that heavy scripts often prevent the UI to refresh.

                              By the moment I'm happy with this behavior. Moreover, I have been told to refresh the UI, so the user can see the steps the algorithm is taking (how the entities are added and erased): I don't need to preserv performance any more. Everything is ok (no bug splats at all) when I don't use start_operation and commit_operation.

                              In case I need to preserv performance again, I will make use of the begin.. rescue.. endidea 😉

                              Thank you very much 😄

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                But what about the undo stack? If you do not wrap your code in *_operation you get lots of small operations on your undo stack instead of one undoable step. Are you sure your users would be ok with this?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A Offline
                                  adabyron
                                  last edited by

                                  thomthom: I have a command that resets the plugin, which users may use. By the moment I'm not worrying about the undo stack, but this is a future task...

                                  But I have just realized one thing:

                                  Sometimes, when I close SketchUp after using my plugin, I get a bug splat. Maybe it is probably due to the same reasons, I mean, when closing SU, the current operation commits, isn't it?

                                  I didn't give it importance at the beginning, because I couldn't reproduce the conditions in which the bug arised... The fact is that, now I realize, everything is OK if I don't delete entities. I have always thought that the bug was some consequence of using EntitiesObservers.

                                  I have some groups.entities in my plugin with this kind of observers attached, but these groups aren't the ones I delete inside the previous affected code. When I need to erase them (outside this code), I check if they have an attached observer and in that case I first remove the observer and then I erase the group.

                                  I have also an EntitiesObserver attached to Sketchup.active_model.entities, which only defines the onElementModified method. This method only does something when the modified entity ID is inside an internal list (there are few entities inside this list).

                                  These observers don't make changes inside the model. Anyway, might them be the source of all my problems?

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    hmm... if you don't modify the model from within the events you usually should be fine. ..but there might be deviating causes. observers has always been a can of worms.

                                    I've tried to make an overview: http://forums.sketchucation.com/viewtopic.php?f=180&t=30793

                                    So - they could be the cause.

                                    Maybe we could get the attention of a Googler to look at this thread...

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • A Offline
                                      adabyron
                                      last edited by

                                      Ok, they ARE the problem.

                                      I have just checked what happens if I don't attach an observer to Sketchup.active_model.entities, and everything is fine with *_operation.

                                      But I still have bug splats when closing SU. I bet this problem has to do with the other EntitiesObservers...

                                      By the moment I need this observers, so I will have to resign myself until the observers run smoothly...

                                      By the way, your overview was so useful to me some weeks ago (I was struggling with another bug). It is a great job 😉

                                      Thank you

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Which observers and which events did you use?
                                        Can you also briefly describe what you do with the events?
                                        (It'd be nice ot have this info in order to attempts to correlate the issues.)

                                        Btw - I just tried abort_operation to write out texture without adding to the undo stack or messing with the outliner:

                                        
                                        tw = Sketchup.create_texture_writer
                                        model = Sketchup.active_model
                                        
                                        model.start_operation('Write Textures', true)
                                        
                                        tmp = model.definitions.add('Temp_TextureWriter')
                                        g = tmp.entities.add_group
                                        model.materials.to_a.each_with_index { |m,i|
                                          next if m.texture.nil?
                                          g.material = m
                                          tw.load( g )
                                          p tw.write( g, "c;/temp/mat_#{i}.png" )
                                        }
                                        
                                        model.abort_operation
                                        
                                        

                                        Notice that I make a temp component definition - and therefore do not add anything to the model's entities collection. In worst case you just end up with a temp definition with an empty group. which I think SU will purge automatically at some point.
                                        The code can be improved with error catching - but the concept works.

                                        Think I'll make a wrapper for doing things like this - calling a method with a block where everything inside the block is aborted and therefore not included in the undo stack.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • A Offline
                                          adabyron
                                          last edited by

                                          Ok, I have three types of observers:

                                          Type 1 < AppObserver

                                          Attached to Sketchup. It defines:

                                          -onQuit, that asks the user to save certain structure of my plugin

                                          -onNewModel, that does the same as onQuit plus hiding the plugin toolbar

                                          -onOpenModel, that does the same as onNewModel

                                          Type 2 < EntitiesObserver

                                          This one is attached to Sketchup.active_model.entities at the beginning of the code. It defines:

                                          -onElementModified, that checks if the modified entity is included in an internal list. In that case, shows a messagebox.

                                          Type 3 < EntitiesObserver

                                          This is attached to some special entities in my application. I have to save the transformations that the user performs on them. It defines:

                                          -onElementModified, that saves the transformation and material of the modified entity

                                          -onEraseEntities, that shows a messagebox

                                          -onElementRemoved, that shows a messagebox

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @adabyron said:

                                            This one is attached to Sketchup.active_model.entities at the beginning of the code. It defines:

                                            What if something is contained in a group/component?

                                            @adabyron said:

                                            -onElementModified, that saves the transformation and material of the modified entity

                                            "Save" - saving a reference to the material object?

                                            And all of these message boxes - all they do is display a message? Nothing that is done depending on how the user interacts with the messagebox?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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