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    [Plugin] Bitmap To Mesh

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    • thomthomT Offline
      thomthom
      last edited by

      @pichuneke said:

      I have no idea about what I am saying, but could it work with normal and displacement maps?

      Displacement maps are the same as bump maps - grayscale heightmaps. As for normal maps, I don't really know how they work...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • P Offline
        pichuneke
        last edited by

        @thomthom said:

        @pichuneke said:

        I have no idea about what I am saying, but could it work with normal and displacement maps?

        Displacement maps are the same as bump maps - grayscale heightmaps. As for normal maps, I don't really know how they work...

        I have found a lot about normal maps here:

        Google Search

        favicon

        (www.google.com)

        but it's written in chinese, or C++ ... πŸ˜† I don't know if it may interest you, I was spending my time a bit (as I don't understand a single word πŸ˜„ )

        Forgive my spanglish...

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        • arquitectomaracuchoA Offline
          arquitectomaracucho
          last edited by

          excuse my English, Greetings πŸ‘Š
          Thomtom greetings, very good tool for many functions πŸ‘ . be possible to add option mesh, giving a percentage between simple and complex mesh, thanks πŸ‘

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          • thomthomT Offline
            thomthom
            last edited by

            @arquitectomaracucho said:

            be possible to add option mesh, giving a percentage between simple and complex mesh, thanks πŸ‘

            That would be simply resizing the bitmap down - which is much more efficient to do in your favourite image editor than via a Ruby plugin.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • S Offline
              Scott M
              last edited by

              Just downloaded the plugin an gave it a try.I folowed the promp but nothing is showing up it is saying generating mesh but continues to thnink as if unresponsive.Is my system just too slow or am I doing something wrong. Could someone outline the process.The images you guys posted look great.I allso operate a cnc and would lke very much to use this plugin.

              https://www.youtube.com/user/ecabinetstips

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              • thomthomT Offline
                thomthom
                last edited by

                What image are you feeding it?
                How large?
                If you keep the Ruby Console open, do you get error messages?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  Scott M
                  last edited by

                  @thomthom said:

                  What image are you feeding it?
                  How large?
                  If you keep the Ruby Console open, do you get error messages?
                  I am using a jepg emage that I exported as a bmp. emage. It is 395x640px.I set the width at 6 5/8" and typed in the depth at 1/8". The ruby console showes Bitmap to mesh.
                  processing data took:4.6175s
                  After a few min. console goes blank with a white screen and the curser turns to a hour glass. This is the way it stays.

                  https://www.youtube.com/user/ecabinetstips

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    For how long?
                    Can you post the image you're using?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • S Offline
                      Scott M
                      last edited by

                      @thomthom said:

                      For how long?
                      Can you post the image you're using?
                      Sorry it took so long to reply.It will stay that way as long as sketchup is up. I let it run for about 1 hour. I will attach the image.

                      https://www.youtube.com/user/ecabinetstips

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                      • F Offline
                        Fletch
                        last edited by

                        😲 Impressive plugin ThomThom! Wow!
                        (I obviously need a better displacement map for this tile now.) πŸ˜†


                        Hightmap4SU-test1.jpg

                        Fletch
                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                        • F Offline
                          Fletch
                          last edited by

                          Further testing... just want to re-iterate what a great plugin you have here.

                          http://twilightrender.com/phpBB3/download/file.php?id=4983

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            It's fun to see all the creations from this. πŸ˜„

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • G Offline
                              Ghalko
                              last edited by

                              πŸ’­ What if you could make an image file that could encode for overhangs?

                              Basically it would be a flat image with a curvy perimeter within the rectangle that when smooshed would make a rectangular-based object that would include overhangs, and potentially tunnels (A perimeter within a perimeter, matched with another across the map.) Also a different color perimeter or lack thereof would create sphere or bumpy boulder, or even a planet if your memory can handle it.

                              So right now is is black and white for basic z-height. How much information could be encoded using rgb? Red values might indicate what pixels it lines up with, blue indicates order and green indicates height or distance.

                              Using the perimeter as an encoding medium for the flattened surface for distance it must go for the final product.

                              This was just a random idea I had a few minutes ago while thinking about this plugin, it is possible but the way might not be very straight-forward. The image format might have to be something more than a .bmp. Also a good thing that might come out of this is large scale compression potential. Also organic shapes...

                              Bryan

                              Arrrggghhh! Why won't it make a face!!! Stupid, no good piece of... Oh look! The line went to the wrong point. Whew... moving on. (My fights with sketchup.)

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                              • K Offline
                                keyston
                                last edited by

                                hey, excellent tool, similar to the terrain editor in vue but with your script you can work to a scale.
                                2 questions;

                                how do you map a texture to a non flat surface in su?
                                I usually un soften/smooth edges and muck around with the eyedropper in the material toolbar which is a long process at the best of times, but with the hundreds/thousands of faces generated using this plugin thats not an option.

                                I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. πŸ’­ πŸ‘ πŸ‘Ž ❓
                                Thanks again for the plugin.

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                                • K Offline
                                  keyston
                                  last edited by

                                  just found the answer to my first question, projected texture. much easier πŸ˜’

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @keyston said:

                                    I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. πŸ’­ πŸ‘ πŸ‘Ž ❓

                                    It'd be challenging to make the mesh work between faces, but the biggest problem is that it would most likely create a mesh that is all too dense for SketchUp to handle.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • jamalitoJ Offline
                                      jamalito
                                      last edited by

                                      wow every good I like this plugin
                                      becouse I am used it in ornamentation
                                      thnx


                                      basmah.jpg

                                      Albert Einstein:
                                      ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                                      • B Offline
                                        Ben Ritter
                                        last edited by

                                        Thomas, I love it. I have the mesh made, but struggling to find the right image size to make the mesh workable. I've broken the image down into 6 parts and I have a mesh, but can't get a texture applied. SU crashes.

                                        I've been able to apply the texture when it's grouped, but the image gets applied rotated 180 deg.

                                        So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                                        SU8.0.3117, File is 98mb

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                                        • M Offline
                                          Matias GermΓ‘n
                                          last edited by

                                          ItΒ΄s a great plugin. Thanks Thomas. πŸ‘

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @ben ritter said:

                                            So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                                            If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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