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    Get mouse x,y,z location other an with an Inputpoint?

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    • thomthomT Offline
      thomthom
      last edited by

      @chris fullmer said:

      Currently I am just ignoring the IP if it is not on a face. But that means that there are times when the user clicks and nothing happens. So it is just a little weird. But I can get over it if it is the best way to get a point3d object.

      PickHelper.picked_face would be what you want then - and then the pickray to get the 3d co-ordinate.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        @Kris - hmm, holding alt seems to do nothing on my computer in the query tool. Does it change the behavior for you I'm guessing?

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • KrisidiousK Offline
          Krisidious
          last edited by

          well if you click alt while you're mousing around it will stick a little purple vertex mark in place where you were and the xyz location will hold.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            What it looks like is happening to me is that when you hit alt, it is going into the menu system - "File" is highlighted. Once the menu system is activated, the dot stays in place until alt is pressed again getting out of the menu system. I also see this behavior with the native tools like the line tool. At least that is what I'm seeing.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              Yea - Alt is Window' global hotkey to activate the menubar of the active window.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • KrisidiousK Offline
                Krisidious
                last edited by

                yes it is... but it also has the move on to extra plane and allow new faces to be created function. when I hit alt while querrying it hold the purple marker where ever I leave it and stays at a specific two coords. since one coord is already known I took it.

                alt-action-querry1.jpg

                alt-action-querry2.jpg

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @krisidious said:

                  yes it is... but it also has the move on to extra plane and allow new faces to be created function. when I hit alt while querrying it hold the purple marker where ever I leave it and stays at a specific two coords. since one coord is already known I took it.

                  That is not a design by the tool - it's a side-effect from Windows sending the focus to the menubar. Don't think it behaves like this on OSX.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    It is a cool side effect, but it is not quite what I am looking for though anyhow. Because the query tool is still snapping to edges more than I wish it was. I'll just implement the InputPoint 3d position method, and wait until they hopefully fix the pickray for version8. Thank guys,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • W Offline
                      Whaat
                      last edited by

                      @thomthom said:

                      But, yes, you can shoot a ray:

                      ` ray = view.pickray(x, y)
                      result = model.ray_test( ray )

                      TODO: Recast on hidden entities`

                      I have been using this method quite successfully but it does not work well if there is an 'out-of-context' face between the camera and the user's mouse position. This is even more of a problem if the user has 'Component Edit->Hide Rest of Model' The new raytest flag in SU8 that is supposed to ignore hidden geometry is not effective in this case. IMO it should also work for this situation.

                      SketchUp Plugins for Professionals

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Could you test if the hit entity is in the current context, and just ignore it if it is not? That seems like it might be a solid workaround? Though I suppose that might be overkill because in many cases the user will not have 'Hide Rest of Model' turned on. So in those cases, you might want the user to be able to pick points outside the current context....hhmmmm.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @chris fullmer said:

                          I have not looked too much into this yet, but is there a way to get the 3d position of the cursor other than using an inputpoint? I was wondering if casting a ray would work. Does that return a point3d object? If I go that route, do I need to sort through what objects are or are not hidden/visible? Also, if it matters, I am only concerned about 3d points on a face. So if the mouse is hovering over nothing, I do not need to determine a 3d point for that. Just returning "nil" in that scenario is fine.

                          Chris,

                          I typically use a combination of InputPoint, to get the (x, y) in 2D and the face, and then view.Pickrayto intersect with the face and find the 3D point.

                          This is more or less what I have used in FreeHand On Surface, in particular to get rid of the inferences.

                          Fredo

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @chris fullmer said:

                            ... Though I suppose that might be overkill because in many cases the user will not have 'Hide Rest of Model' turned on.

                            You can test that thru the RenderingOptions hash's InactiveHidden and InstanceHidden attributes.

                            <span class="syntaxdefault">if Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">rendering_options</span><span class="syntaxkeyword">[</span><span class="syntaxstring">'InactiveHidden'</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># do it this way<br /></span><span class="syntaxkeyword">else<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># do it that way<br /></span><span class="syntaxdefault">end</span>
                            

                            I'm not here much anymore.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Well there you have it! Glad you can test if they have Hide Rest of Model on or off. I had my doubts about truly being able to come up with a flawless solution to get 3dpoints from the cursor while ignoring inferencing, but this thread seems to indicate that its possible. I'll have to re-write my app I was making while I started this thread, because it currently just ignores the mouseclick anytime it gets inferred onto an edge. Very good, my little plugin might finally be useful 😄

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @chris fullmer said:

                                Well there you have it! Glad you can test if they have Hide Rest of Model on or off.

                                Just be aware that Scene (Pages) can also have their own RendingOptions hash instance.

                                I'm not here much anymore.

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