SketchyPhysics3.1
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Standing by for the mac "version"...
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How do we go about using the sound function? I tried using the playSound script but it didn't work.
Here's the file, please tell me what's wrong.
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@cphillips said:
Here are some older examples that now work in this official release version.
http://forums.sketchucation.com/viewtopic.php?f=61&t=20209&start=0#p168251
http://forums.sketchucation.com/viewtopic.php?f=61&t=20209&start=0#p168253
http://forums.sketchucation.com/viewtopic.php?f=61&t=20209&start=0#p168254
http://forums.sketchucation.com/viewtopic.php?f=61&t=20209&start=0#p168265On the self Connecting Joints Example, can you add a name of a slider in there, so there can be a way to control the joints via the control panel?
ontouch{|t,s,p|
connect(t,"servo")
ontouch{}
}I didn't see it in this Definition: connect(child,type="ball",min=0,max=0,accel=0,damp=0,breakingForce=0)
I'll never draw another dang joint again if this works
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@hobbnob said:
How do we go about using the sound function? I tried using the playSound script but it didn't work.
Here's the file, please tell me what's wrong.
It seem you didn't embed the sound, which this function needs because it doesn't play it directly from file, but from embedded sound data.
What you do is go to Plugins -> SketchyPhysics -> Sound, and it should open up a simple UI to add/embed sound, and later on don't forget to save your model so the data get's saved with it. -
Turns out the break example will bugsplat SU8. I have a fix but I am going to wait and see if there are any other issues before I release a new version.
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@jblively said:
On the self Connecting Joints Example, can you add a name of a slider in there, so there can be a way to control the joints via the control panel?
ontouch{|t,s,p|
connect(t,"servo")
ontouch{}
}I didn't see it in this Definition: connect(child,type="ball",min=0,max=0,accel=0,damp=0,breakingForce=0)
I'll never draw another dang joint again if this works
Thats a bit harder than it sounds. But I will look into it.
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@cphillips said:
@jblively said:
I'll never draw another dang joint again if this works
Thats a bit harder than it sounds. But I will look into it.
Ah! Turns out to be easier than I thought. This will work in next version:
!!!Example only. Will not work in Sept 27 version!!! ontouch{|t,s,p| @jnt=connect(t,"servo",0,90) ontouch{} } ontick{ if @jnt!=nil @jnt.controllerValue=slider("position") end }
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Updated the scripting reference. Not done yet, but more usable now.
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Well on the whole this is a very much improved release, K's advice for embedding sounds worked fine and I've also tried out the destroy function, very useful for so many things.
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@cphillips said:
Ah! Turns out to be easier than I thought. This will work in next version:
Excellent!!!!!
Can't Wait
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@cphillips said:
Updated the scripting reference. Not done yet, but more usable now.
WOW!
I know how it's not fun to doc (i've done my share) but I know we all will really appreciate this new format. Very readable and usable! Great Job!
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Version delayed while I deal with a family issue.
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Wonderful Work !!!
Thank you.the http://forums.sketchucation.com/viewtopic.php?f=61&t=24201#p206890 bug is not fixed yet but it is not that interesting
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New version is up here:
http://code.google.com/p/sketchyphysics/downloads/listChanges:
http://code.google.com/p/sketchyphysics/wiki/SP31Oct7Once a few people verify it works I'll turn on the auto update feature.
Update:
I have enabled the autoupdate. Hopefully it works. Some of the first few people who downloaded may have to update again as I forgot to change the version. -
@cphillips said:
Update:
I have enabled the autoupdate. Hopefully it works. Some of the first few people who downloaded may have to update again as I forgot to change the version.The auto update worked great.
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@cphillips said:
I have enabled the autoupdate. Hopefully it works.
Auto update works like a charm.
I have having a bit of troubles with the auto connecting Joints and the Slider. I can get the slider to show up, but I can't get it to react to the slide when I move it. I'm using a motor joint, maybe that's the issue?
I've attached a very simple sample, can you see what I might be doing wrong?
Here is the joint code I am using:
ontouch{|t,s,p|
@jnt=connect(t,"motor",0,0,1,0.5)
ontouch{}
}
ontick{
if @jnt!=nil
@jnt.controllerValue=slider("motor",0)
end
}Thanks,
Joe
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Ah, i forgot about the motor joint. Ill fix in next version.
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@cphillips said:
Ah, i forgot about the motor joint. Ill fix in next version.
Thanks! Thought I was going a little crazy!
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Hi,
Just having a little trouble loading this new version on Sketchup 8 Macintosh 10.5.8
I get this error on startup:
Error Loading File sketchyphysics.rb
dlopen(/Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib, 9): no suitable image found. Did find:
/Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib: unknown required load command 0x80000022Any suggestions?
Thanks
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Hi. Can somebody tell me how to use the camera function? is it possible to achieve the same thing as with the lazy script where you have a box with a camera "attached" to its centre?
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