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    Model.raytest broken in SU8!

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    • thomthomT Offline
      thomthom
      last edited by

      @daiku said:

      I can confirm that this bug has broken my scripts as well. I add cpoints based on where the ray interects with a face, and the points get added "out in the weeds", not on the face. CB.

      If you cache the points for where you place the CPoints until after you have done all the raytracing, does it work then? (Ensuring there are no CPoints in current context before you start)

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Trying to visualize the data to find a pattern in the failure - without any luck.

        At appears that all raytests that fail and return 0,0,0 all report the same CPoint in the path array.
        SU8-raytest 01.png

        However, removing the CPoint they all refer to and on the next run they all refer to another one. It appear to be random junk data.
        SU8-raytest 02.png

        Still not seeing any patterns in the rays that fail...

        ` #Sketchup::ConstructionPoint:0xfea9f70 - Point3d(375.81, 168.165, 306.856)...
        #Sketchup::ConstructionPoint:0xfea9bd8 - Point3d(66.8371, -18.5047, 306.856)...

        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-66.8371, 18.5047, -306.856)
        #Sketchup::ConstructionPoint:0xfea9854 - Point3d(303.817, -13.1038, 306.856)...
        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-303.817, 13.1038, -306.856)
        #Sketchup::ConstructionPoint:0xfea94e4 - Point3d(237.913, 486.227, 306.856)...
        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-237.913, -486.227, -306.856)
        #Sketchup::ConstructionPoint:0xfea9174 - Point3d(450.857, 366.827, 306.856)...
        #Sketchup::ConstructionPoint:0xfea8e90 - Point3d(390.368, 111.841, 306.856)...
        #Sketchup::ConstructionPoint:0xfea8c38 - Point3d(572.779, 146.892, 306.856)...
        #Sketchup::ConstructionPoint:0xfea89e0 - Point3d(493.91, 227.955, 306.856)...
        #Sketchup::ConstructionPoint:0xfea8724 - Point3d(408.451, 49.9671, 306.856)...
        #Sketchup::ConstructionPoint:0xfea8468 - Point3d(626.566, 186.134, 306.856)...
        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-626.566, -186.134, -306.856)
        #Sketchup::ConstructionPoint:0xfea80f8 - Point3d(166.294, 262.562, 306.856)...
        #Sketchup::ConstructionPoint:0xfea7e28 - Point3d(446.203, -43.8623, 306.856)...
        #Sketchup::ConstructionPoint:0xfea7bd0 - Point3d(55.5756, 257.856, 306.856)...
        #Sketchup::ConstructionPoint:0xfea7978 - Point3d(115.356, 141.118, 306.856)...
        #Sketchup::ConstructionPoint:0xfea7720 - Point3d(139.372, 141.118, 306.856)...
        #Sketchup::ConstructionPoint:0xfea74dc - Point3d(48.0672, 203.288, 306.856)...
        #Sketchup::ConstructionPoint:0xfea7284 - Point3d(89.6026, 203.288, 306.856)...
        #Sketchup::ConstructionPoint:0xfea702c - Point3d(166.34, 114.827, 306.856)...
        #Sketchup::ConstructionPoint:0xfea6de8 - Point3d(356.548, 483.582, 306.856)...
        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-356.548, -483.582, -306.856)
        #Sketchup::ConstructionPoint:0xfea6a78 - Point3d(448.291, 280.224, 306.856)...
        #Sketchup::ConstructionPoint:0xfea67bc - Point3d(134.428, 325.04, 306.856)...
        #Sketchup::ConstructionPoint:0xfea6500 - Point3d(76.403, 431.175, 306.856)...
        #Sketchup::ConstructionPoint:0xfea62a8 - Point3d(620.561, 43.6718, 306.856)...
        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-620.561, -43.6718, -306.856)
        #Sketchup::ConstructionPoint:0xfea5f38 - Point3d(529.611, -73.3759, 306.856)...
        ERROR!
        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
        Vector3d(-529.611, 73.3759, -306.856)
        #Sketchup::ConstructionPoint:0xfea5bc8 - Point3d(547.64, 381.779, 306.856)...
        #Sketchup::ConstructionPoint:0xfea590c - Point3d(347.374, 357.812, 306.856)...
        #Sketchup::ConstructionPoint:0xfea5650 - Point3d(192.506, 404.667, 306.856)...
        #Sketchup::ConstructionPoint:0xfea53f8 - Point3d(292.297, 130.784, 306.856)...`

        When it detect an error it prints out the return data for raytest and the vector from the ray start point to the hit point.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          I almost thought it was rays that hit nothing that failed when I looked at this top-down, but then I noticed two rays that crushed that theory.

          SU8-raytest 03.png

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            hm... It does seem to be of importance if the ray is suppose to hit an entity or not. But there are still deviant results.

            SU8-raytest 04.png

            SU8-raytest 05.png

            SU8-raytest 06.png

            The rouge rays that should hit the surface below is causing problems, had it not been for them one could have assumed the junk results where non-hits. 😡

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Got it! Looking at if from a fresh angle, literally, it becomes evident what's going on:

              model.raytest fails when the ray pass through the Ground Level

              Example 1:
              Rays that hits entities above Ground Level works correctly, rays that pass through Ground Level returns ORIGIN and a random CPoint as result data.
              SU8-raytest 07.png

              Example 2:
              All rays worked correctly because they hit entities without passing trough Ground Level.
              SU8-raytest 08.png

              Example 3:
              All rays started below Ground Zero, everyone hit because they did not pass Ground Level.
              SU8-raytest 09.png

              I've only tested rays that go downwards - not sure how things behave for rays in different directions.
              It might be possible to write a hack to workaround this. Need to test more cases first.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Further details:
                model.raytest fails when the rays pass through the XY,XZ or YZ plane when there is a CPoint in model.active_entities.

                
                model = Sketchup.active_model
                sel = model.selection
                
                model.entities.clear!
                
                pt = Geom;;Point3d.new( 10, 10, 10 )
                
                puts 'Without CPoints in active_entities;'
                [X_AXIS, Y_AXIS, Z_AXIS].each { |v|
                  ray = [ pt, v ]
                  p model.raytest( ray )
                  ray = [ pt, v.reverse ]
                  p model.raytest( ray )
                }
                
                cp = model.active_entities.add_cpoint( pt )
                
                puts 'With CPoints in active_entities;'
                [X_AXIS, Y_AXIS, Z_AXIS].each { |v|
                  ray = [ pt, v ]
                  p model.raytest( ray )
                  ray = [ pt, v.reverse ]
                  p model.raytest( ray )
                }
                
                puts 'Done'
                
                

                Resulting data:
                Without CPoints in active_entities: nil nil nil nil nil nil With CPoints in active_entities: nil [Point3d(0, 0, 0), [#<Sketchup::ConstructionPoint:0x11bc3660>]] nil [Point3d(0, 0, 0), [#<Sketchup::ConstructionPoint:0x11bc3660>]] nil [Point3d(0, 0, 0), [#<Sketchup::ConstructionPoint:0x11bc3660>]] Done

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Implemented a workaround to my TT_Lib2: http://forums.sketchucation.com/viewtopic.php?f=323&t=30503

                  I've wrapped it up into a Ray class, but you can extract the workaround from the .test method.


                  Ray Class from TT_Lib 2.1.1

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    tomasz
                    last edited by

                    Thanks Thomas for your efforts! I hope it will be a fix with a high priority.

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      😞
                      I just found that my workaround isn't perfect. I still have cases with rays straying away.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        SU8-raytest-bug.png

                        ` cl=sel[0]

                        #Sketchup::ConstructionLine:0x18b6e6a4
                        r = model.raytest( [cl.start, cl.end] )
                        [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0x18903324]]`

                        It doesn't hit any of the model axis planes, but yet it returns ORIGIN and a CPoint. I don't know how to work around this one. Can't find the trigger.


                        SU8-raytest-bug.skp

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • daikuD Offline
                          daiku
                          last edited by

                          @thomthom said:

                          @daiku said:

                          I can confirm that this bug has broken my scripts as well. I add cpoints based on where the ray interects with a face, and the points get added "out in the weeds", not on the face. CB.

                          If you cache the points for where you place the CPoints until after you have done all the raytracing, does it work then? (Ensuring there are no CPoints in current context before you start)

                          Unfortunately, there are CPoints already in the current context when I try to preform the raytest.

                          Clark Bremer
                          http://www.northernlightstimberframing.com

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @daiku said:

                            Unfortunately, there are CPoints already in the current context when I try to preform the raytest.

                            Yea - I'm having the same problem. Trying to find a workaround that doesn't involve grouping the CPoints before processing.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              tomasz
                              last edited by

                              Lads, this needs to be fixed on SU Team level urgently! Looking for a workaround is desired, but why we developers have to fix something that is wrong on C++ level, not in Ruby! 😒
                              Do you expect new maintenance release in the end of 2011?

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                              • daikuD Offline
                                daiku
                                last edited by

                                @unknownuser said:

                                Lads, this needs to be fixed on SU Team level urgently! Looking for a workaround is desired, but why we developers have to fix something that is wrong on C++ level, not in Ruby! 😒
                                Do you expect new maintenance release in the end of 2011?

                                Agreed. Has anyone reported it, or gotten confirmation from Google? IIRC, there were some bugs in SU7 that were corrected fairly quickly. CB.

                                Clark Bremer
                                http://www.northernlightstimberframing.com

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I've reported it, and nagged nearly every day. It's being looked into.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • M Offline
                                    Mr.K.1
                                    last edited by

                                    And I was thinking it's just me.
                                    I found the problem in a different way, but it's still the same one.
                                    In my case it seems raytest is broken by any 2D text added to the model, raytest will work normaly for some directions and hit the text in others(I assume that was the passing axis plane issue), and once I tried hidding the text before raytesting (so it would ignore it) I instantly got a bugsplat.

                                    Anyway, removing all 2D text is a solution for that.

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                                    • K Offline
                                      kwalkerman
                                      last edited by

                                      @unknownuser said:

                                      Lads, this needs to be fixed on SU Team level urgently! Looking for a workaround is desired, but why we developers have to fix something that is wrong on C++ level, not in Ruby! 😒
                                      Do you expect new maintenance release in the end of 2011?

                                      Agreed!!!

                                      --
                                      Karen

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        I Downloaded "SU8-raytest-bug.skp",opened it in SU8M2, and in the Ruby console, with the same consept wrote model.raytest("construction point position", "vector of construction line") and it worked right; returned the right intersetion point, the right face and group.

                                        So, is this bug already fixed?>

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Ah, yes! It's been fixed. I'd forgotten about this thread.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Strange this recurs...
                                            Raytest IS fixed...
                                            Sort of - BUT it can still be flaky !

                                            I'm doing some code for a tool at the moment that adds instances inside a 'group' at set xyz spacings.
                                            If it were a cube it's easy enough to ensure all of the added instances are wholly within the groups enclosing faces by using maths.
                                            However, if for example the group has a sloping 'roof' face then there must be fewer instances inserted in the 'z' at the 'eaves' that at the 'ridge'.
                                            To do this I add the instances progressively upwards and then use
                                            rayt=model.raytest([possible_insertion_point, Z_AXIS], true)***
                                            and
                                            if NOT rayt I know it's outside of the group
                                            but if rayt then I check it to see
                                            if rayt[1].include?(group)
                                            if NOT I know it's outside of the group***
                                            if so it's probably inside the group...
                                            however, it would be possible to have an 'overhang' or 'notch' in the form which then puts the 'possible_insertion_point' outside of the group, BUT rayt will return wrobgly- so the next test is
                                            if rayt[1][-1].class==Sketchup::Face
                                            and
                                            if so rayt[1][-1].normal.z<0
                                            as this is hitting a downward facing surface, so the tested-point is outside of the group's 'skin', but below part of the group, and therefore giving a false positive...

                                            OK... so this works fine most of the time... BUT now and again it misses and returns rayt==nil when it clearly is 'inside' the skin and it should return an array [confirmed by adding cpoints at the tested-points when NOT rayt]. I can't see why this is occurring at all.

                                            ***Also the 'true' optional second argument is flawed sometimes.
                                            If I have objects inside the group that I either hide OR put on an OFF layer temporarily, then they do not interfere with the rayt... usually!
                                            BUT now and again the rayt will fail for some test-points that overlap with this hidden object [returning nil when it is clearly inside the group] BUT unexpectedly work correctly for others overlapping points - but it never returns the hidden object, just 'nil'.

                                            I'm trying to resolve all of this, as it is vital to the operation of my new tool !

                                            TIG

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