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    Model.raytest broken in SU8!

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    • thomthomT Offline
      thomthom
      last edited by

      I just discovered a troublesome bug in SU8 where model.raytrace returns bogus data. In my case it returns 0,0,0 as point and a random ConstructionPoint as something it his - which is clearly NOT the case.

      See attached screenshots from SU7 and SU8.

      If you open the sample model:

      Select the second ConstructionPoint from the left

      In the Ruby Console:

      ` model = Sketchup.active_model
      sel = model.selection
      cp = sel[0]

      returns #Sketchup::ConstructionPoint:0xfe63340

      ray = [ cp.position, Z_AXIS.reverse ]
      t = model.raytest( ray )

      returns [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfe63124]]`


      SU7vs8 - Drop Test.skp


      RaytraceSU7.png


      RaytraceSU8.png


      SketchUp8 Error

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Ugh.... is the only workaround to test for results where the hit point is not on line with the ray and do a custom ray trace method using Geom intersect methods? As if the raytest wasn't slow enough...

        🀒

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          I can't make sense of why just some ray tests fail...

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • TIGT Offline
            TIG Moderator
            last edited by

            Have you tried making a brand new vector zDown=Geom::Vector3d.new(0,0,-1), instead of using Z_AXIS.reverse in case that's the glitch ?
            πŸ˜’ πŸ˜’ πŸ˜’

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              @tig said:

              Have you tried making a brand new vector zDown=Geom::Vector3d.new(0,0,-1), instead of using Z_AXIS.reverse in case that's the glitch ?
              πŸ˜’ πŸ˜’ πŸ˜’

              Does the rolling eyes mean you got it working?

              Creating a new vector made no difference - and I don't see why it would, it's a frozen constant.
              Did you suspect the .reverse method to be faulty?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Don't read too much into the rolling eyes - desperation at the v8 API breaking things...
                I just threw in some random ideas...... Sometimes the simplest thing is the answer... Sometimes it's NOT 😲

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  yea - I tried it because - it might just have been that. I've learned from SU to never ever make solid assumptions. 😞

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi,
                    Does all this mean that scripts that use raytests (compo spray for instance) are broken in SU8 ? 😲 😑

                    DB

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Looks like it.
                      I've been doing some tests with my test model.

                      If I erase all CPoints the rays shot are working.
                      If I group the CPoints the rays shot are working.
                      If I group the CPoints, and then enter the group some rays shotstart failing.

                      So at the moment it appears that CPoints in model.active_entities can cause raytest to fail.

                      This is a major breakage IMO. I really hope we don't have to wait months for a maintenance release.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        πŸ‘Ώ πŸ‘Ώ πŸ‘Ώ πŸ‘Ώ πŸ‘Ώ

                        DB

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I'm still trying to work out why/which rays fail. I've seen no pattern so far.

                          All I manage to do now is detect incorrect rays, by comparing the vector from the point shot to the point hit, is it's not in the same direction of the ray then it's the bug that has struck. But atm the only workaround I've come up with is manually iterate the model and run intersect_line_* on all the entities. Basically rewrite of the raytest - just slower. 😑

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • daikuD Offline
                            daiku
                            last edited by

                            I can confirm that this bug has broken my scripts as well. I add cpoints based on where the ray interects with a face, and the points get added "out in the weeds", not on the face. CB.

                            Clark Bremer
                            http://www.northernlightstimberframing.com

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @daiku said:

                              I can confirm that this bug has broken my scripts as well. I add cpoints based on where the ray interects with a face, and the points get added "out in the weeds", not on the face. CB.

                              If you cache the points for where you place the CPoints until after you have done all the raytracing, does it work then? (Ensuring there are no CPoints in current context before you start)

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Trying to visualize the data to find a pattern in the failure - without any luck.

                                At appears that all raytests that fail and return 0,0,0 all report the same CPoint in the path array.
                                SU8-raytest 01.png

                                However, removing the CPoint they all refer to and on the next run they all refer to another one. It appear to be random junk data.
                                SU8-raytest 02.png

                                Still not seeing any patterns in the rays that fail...

                                ` #Sketchup::ConstructionPoint:0xfea9f70 - Point3d(375.81, 168.165, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea9bd8 - Point3d(66.8371, -18.5047, 306.856)...

                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-66.8371, 18.5047, -306.856)
                                #Sketchup::ConstructionPoint:0xfea9854 - Point3d(303.817, -13.1038, 306.856)...
                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-303.817, 13.1038, -306.856)
                                #Sketchup::ConstructionPoint:0xfea94e4 - Point3d(237.913, 486.227, 306.856)...
                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-237.913, -486.227, -306.856)
                                #Sketchup::ConstructionPoint:0xfea9174 - Point3d(450.857, 366.827, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea8e90 - Point3d(390.368, 111.841, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea8c38 - Point3d(572.779, 146.892, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea89e0 - Point3d(493.91, 227.955, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea8724 - Point3d(408.451, 49.9671, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea8468 - Point3d(626.566, 186.134, 306.856)...
                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-626.566, -186.134, -306.856)
                                #Sketchup::ConstructionPoint:0xfea80f8 - Point3d(166.294, 262.562, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea7e28 - Point3d(446.203, -43.8623, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea7bd0 - Point3d(55.5756, 257.856, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea7978 - Point3d(115.356, 141.118, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea7720 - Point3d(139.372, 141.118, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea74dc - Point3d(48.0672, 203.288, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea7284 - Point3d(89.6026, 203.288, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea702c - Point3d(166.34, 114.827, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea6de8 - Point3d(356.548, 483.582, 306.856)...
                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-356.548, -483.582, -306.856)
                                #Sketchup::ConstructionPoint:0xfea6a78 - Point3d(448.291, 280.224, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea67bc - Point3d(134.428, 325.04, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea6500 - Point3d(76.403, 431.175, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea62a8 - Point3d(620.561, 43.6718, 306.856)...
                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-620.561, -43.6718, -306.856)
                                #Sketchup::ConstructionPoint:0xfea5f38 - Point3d(529.611, -73.3759, 306.856)...
                                ERROR!
                                [Point3d(0, 0, 0), [#Sketchup::ConstructionPoint:0xfea9f70]]
                                Vector3d(-529.611, 73.3759, -306.856)
                                #Sketchup::ConstructionPoint:0xfea5bc8 - Point3d(547.64, 381.779, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea590c - Point3d(347.374, 357.812, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea5650 - Point3d(192.506, 404.667, 306.856)...
                                #Sketchup::ConstructionPoint:0xfea53f8 - Point3d(292.297, 130.784, 306.856)...`

                                When it detect an error it prints out the return data for raytest and the vector from the ray start point to the hit point.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I almost thought it was rays that hit nothing that failed when I looked at this top-down, but then I noticed two rays that crushed that theory.

                                  SU8-raytest 03.png

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    hm... It does seem to be of importance if the ray is suppose to hit an entity or not. But there are still deviant results.

                                    SU8-raytest 04.png

                                    SU8-raytest 05.png

                                    SU8-raytest 06.png

                                    The rouge rays that should hit the surface below is causing problems, had it not been for them one could have assumed the junk results where non-hits. 😑

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Got it! Looking at if from a fresh angle, literally, it becomes evident what's going on:

                                      model.raytest fails when the ray pass through the Ground Level

                                      Example 1:
                                      Rays that hits entities above Ground Level works correctly, rays that pass through Ground Level returns ORIGIN and a random CPoint as result data.
                                      SU8-raytest 07.png

                                      Example 2:
                                      All rays worked correctly because they hit entities without passing trough Ground Level.
                                      SU8-raytest 08.png

                                      Example 3:
                                      All rays started below Ground Zero, everyone hit because they did not pass Ground Level.
                                      SU8-raytest 09.png

                                      I've only tested rays that go downwards - not sure how things behave for rays in different directions.
                                      It might be possible to write a hack to workaround this. Need to test more cases first.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Further details:
                                        model.raytest fails when the rays pass through the XY,XZ or YZ plane when there is a CPoint in model.active_entities.

                                        
                                        model = Sketchup.active_model
                                        sel = model.selection
                                        
                                        model.entities.clear!
                                        
                                        pt = Geom;;Point3d.new( 10, 10, 10 )
                                        
                                        puts 'Without CPoints in active_entities;'
                                        [X_AXIS, Y_AXIS, Z_AXIS].each { |v|
                                          ray = [ pt, v ]
                                          p model.raytest( ray )
                                          ray = [ pt, v.reverse ]
                                          p model.raytest( ray )
                                        }
                                        
                                        cp = model.active_entities.add_cpoint( pt )
                                        
                                        puts 'With CPoints in active_entities;'
                                        [X_AXIS, Y_AXIS, Z_AXIS].each { |v|
                                          ray = [ pt, v ]
                                          p model.raytest( ray )
                                          ray = [ pt, v.reverse ]
                                          p model.raytest( ray )
                                        }
                                        
                                        puts 'Done'
                                        
                                        

                                        Resulting data:
                                        Without CPoints in active_entities: nil nil nil nil nil nil With CPoints in active_entities: nil [Point3d(0, 0, 0), [#<Sketchup::ConstructionPoint:0x11bc3660>]] nil [Point3d(0, 0, 0), [#<Sketchup::ConstructionPoint:0x11bc3660>]] nil [Point3d(0, 0, 0), [#<Sketchup::ConstructionPoint:0x11bc3660>]] Done

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Implemented a workaround to my TT_Lib2: http://forums.sketchucation.com/viewtopic.php?f=323&t=30503

                                          I've wrapped it up into a Ray class, but you can extract the workaround from the .test method.


                                          Ray Class from TT_Lib 2.1.1

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • T Offline
                                            tomasz
                                            last edited by

                                            Thanks Thomas for your efforts! I hope it will be a fix with a high priority.

                                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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