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    How do i make a net

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    • H Offline
      hvanessen
      last edited by

      I would like to make a net behind a soccer goal, or a fence around a soccer or baseball arena.
      soccer goalLike this example. Is there a plugin for or another trick

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      • BurkhardB Offline
        Burkhard
        last edited by

        What about a model with an alpha texture of a net? Should work

        [http://www.ia-plus.de(http://www.ia-plus.de)]

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        • C Offline
          CAD Addict
          last edited by

          I think SoapSkin Bubble could work for this. Haven't tried though
          http://www.cad-addict.com/2009/02/sketchup-plugins-creating-tensile-like.html

          http://www.cad-addict.com

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          • EscapeArtistE Offline
            EscapeArtist
            last edited by

            I gave SS&B a quick try and I don't think it will work so well. Plus the bubble shape is limited to that of a bubble. I used that neat new plugin Curviloft and generated the shape below using "Crate loft based on spline". Create a material that looks like one square of net, and then apply it to the shape and get a 2.5D net.


            net.jpg

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            • N Offline
              nektares
              last edited by

              a quick try with soap skin and bubble and lines to tubes plugin.. with a bit of time you can get a good net out of it, but if you are using a render engine or dont necessarily need the geometry i recommend to use PNG image or an alpha map over a mesh instead of modeling the net πŸ˜„


              net

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              • pilouP Offline
                pilou
                last edited by

                Maybe with this ExtrudeEdgesByRailsToLattice by Tig
                or Curviloft by Fredo6

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • 3 Offline
                  3eighty
                  last edited by

                  try Windowizer...

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                  • T Offline
                    tomsdesk
                    last edited by

                    Here's a couple of texture pngs that do the trick (got the original chain link from here somewhere, from someone...thanks again, and did some messing with in in PSP to make the net png) very convincing in SU (though no line shadows) and renders well with good shadows:


                    ChainLink.png


                    net.png

                    http://www.tomsdesk.moonfruit.com/
                    2.5D Trees & Shrubs!

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                    • H Offline
                      hvanessen
                      last edited by

                      When you use a PNG file as a texture, how can you see through the holes with a renderer.
                      Perhaps the opacity and a bump map ?

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @unknownuser said:

                        When you use a PNG file as a texture, how can you see through the holes with a renderer.
                        Perhaps the opacity and a bump map ?

                        It depends on the render application you use - so can't give you a more precise answer than that...
                        In Kerkythea, Twilight and Thea it's the clipping channel...
                        If you use a png texture with transparency (Alpha map) in Twilight, it will automatically make the transparency for you... πŸ˜„

                        Cheers
                        Kim Frederik

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