[Plugin] Component Comparison
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Thanks thomthom really cool time saver.
How did you get on with rendering in 3ds max?
Matt
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Why plugin does not work. The example in the link:
Thank you for the clarification.
Regards. -
hm... hard to tell without the model. But this plugin is just an experiment, not a final product.
One thing I did notice in your video was that when you exploded one of the faces turned white. That seemed to indicate some geometry merging happening. If that is the case and the objects doesn't have the same number of faces and vertices it won't be able to find a match. -
Thank for Your answer.
The *.skp file is downloaded from this post. Any way I using Sketchup in my work (design office), I have many components and nested components in my project. Will be nice to use plugin ( like Your plugin) to unfiy components to simplify my project . Do You know some alternatif plugin? With kind regards MP. -
@thomthom said:
I've had no time at all to work on this
That is back from 2011 - is the development of this plugin dead now by end of 2014?
I used the plugin, which picked up quite some instances but by far not all, one apparent are the wheels in this case, which are of the same geometry but just rotated
Before
After
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There are only 8 wheels, maybe you can replace them manually?
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I most certainly can, but that is beside the point, aside that the plugin missed other components as well - which is to be expected reading the status at the top.
The point was that rotated instances are not mentioned yet as shortfall and whether the plugin's development has ceased - in which case I am not seeing the point of being listed, in spite of the limited abilities.
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Didn't it work for the screws?
Which comment do you think will be a greater incentive for plugin authors?
- Thank you for the great amount of time you put into this, even if it does not cover all cases yet.
- "I am not seeing the point of being listed, in spite of the limited abilities."
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Hmmm, yes, I'm not sure how solving 145 components for and missing a few means it is a failure and should be removed from any "lists".
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145 components is not half of the remainder (not just a few). Whilst this ratio is appreciated, and I never unvalued the amount of effort/time spent for this alpha version, it should be legitimate to ask whether there is further development (intended) or not. And if not I reckon it to be legitimate to mark any such plugin as such, or else how is the user to know?
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The timestamp of last update gives a good idea of the activity for extensions. Now sure what a special mark would be useful for. I've not made any concious decision that I will never update it again - in fact, I really wish I would find time. But alas time is a rare commodity these days.
Removing it would probably upset more people, as there are a good number of people who swear to this extension.
One thing I'd like to point out to everyone is that all my free extensions is available on GitHub or Bitbucket - open for contribution if anyone wants to make a stab at improving. It's something I've been missing in the SketchUp extension community - collaboration.
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Hello Thomthom I have a suggestion for this plugin and I am not sure if it is possible to intergrate it into this great plugin or if there's already a plugin in existance.
What I've been thinking is that you have lets say a cube and you have about 40 different types of shapes throughout your model and be able to replace these 40 shapes with that cube in just a right click.
For example Having selected the 40 objects and you right click and select say (replace by) and select the cube.
If this makes any sense at all.
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Hmm... Component Replacer?
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This is yet existing
Random Component Replacement by Sdmitch
(Random of a same element = Copy ! -
Could be Faces To Components by HDPV (S4U - Huynh Duong Phuong Vi)...
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is it compatible with Sketchup 2015 x64?
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Yes.
Are you experiencing issues since you ask? -
Oh ThomThom, I wish you had more time to improve this plugin, the potential is so great.
And I have a problem with it... hope you can help or tell me what's wrong.
Your plugin DOES NOT WORK with Chris Fulmer's LOOSE TO GROUPS plugin.
I tried it with several models and before writing this post, to be sure of what I was going to write, I created a 1x1x1 cube and multiplied it.
Then I run Chris Fulmer's tool and it surely converted the cubes to objects. They are absolutely the same.
Your plugin however doesn´t recognize them. 0 definitions replaced!
Any idea what may be happening? Why does groups created by LOOSE TO GROUPS are not recognized by your plugin? There must be something "deep down" going on!
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well, now I do not know. I created several cube groups by myself (did not use Chris Fulmer's plugin).
And Component Comparison still did not work.
Exploded the cube groups and created the groups one by one (instead of multiplying a group). Still did not work.
WTF?
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It's been awhile since I've used it but just found the same thing as Aces, that it's not working in 2015 with Loose2Groups for some reason. Bummer
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