[Plugin] Component Comparison
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Hi thom:
Here is the file. But beware because it comes from the terrible realm of autocad 3D.
I also found a funny bug. If I dont select anything then it does a relative good job ( it replaces 79/125 with two or three copied groups).
If I select all the "walls" and run the script then it is much more effective ( replacing 113/125 again with tow or three copies). But if you look closely at the second image, a few blocks have moved far away to the other side of the model.
I have successfully converted those group into components before or after running the script with the help of your others plug ins.
And finally I dont have activated "hide the rest of the model". It is like you said, everything dissapears. I heard somewhere that it was because the origin of the block is extremely far away. What do you think?
Hope the info is useful
Diego
![And here is after while selecting every "wall" before running the script. It is like a kids game where you find the differences](/uploads/imported_attachments/1RG2_similarobject2.2.gif "And here is after while selecting every "wall" before running the script. It is like a kids game where you find the differences")
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@diegog321 said:
I also found a funny bug. If I dont select anything then it does a relative good job ( it replaces 79/125 with two or three copied groups).
what is the bug?
By design, if you haven't got anything selected the plugin analyse the whole model.
If you have some groups/components selectes it compare it's definitions against the rest of the model. -
Hi thom what I tried to say is that the script had a different level of success in finding and replacing similar blocks while manually selecting all the objects or just running the script with nothing selected.
Also it if you look carefully to the second image I posted before you will see that a few walls have moved far away from the model. I didnt touch anything I just runned the script.
If you ever more examples like this that come from autocad you just let me know. I got millions! with increasing levels of difficulty.
Or if you need help from an non ruby programer.
Diego
PD: Also do you or anyone knows why the model dissapear completely (including the component) when I try to edit a block or component? I have deactivated the "hide rest of the model" option. Thanks
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Thom,
This is a very useful script. I'm trying to understand what the tolerance setting does. I have a 3D tree with leaves (a simple square faces with png texture) that are all components. With a tolerance of 0.01 I was able to reduce the number of instances from over 3500 to 905. I'd like to be run the script again to further simplify the model, but I continue to get 0 changes. The tolerance settings don't seem to have any impact, even though the faces of the leaves vary from 36 sq. in. to 80 sq. in. Any ideas? Or is this something that will have to fixed in the next update? (I hope there is an update coming)
Wyatt -
The tolerance is more of a debug thing at the moment. During my testing I had some cases where SU's own tolerance of 1/1000" was too strict.
These leaves: are you sure they really are all geometrical identical? The plugin does not take into account scaling, for instance, a square of 20x30 and one of 20x40 will not be made into one component where one is scaled.
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Then no, they are not identical. The length and width of each component varies. The ratio of l to w is the same (hence the square). I guess I thought the tolerance setting could be used to adjust how the similar components were replaced. I can use the component browser and replace components manually to simplify the model, but it would be great if there were a way to automate that process.
[Edit] Do your Selection Toys select by component area? That would definitely help if the tolerance method isn't possible.
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I tihnk what you are looking for is a good idea Wyatt, but its definitely different than what the original scope of this plugin was. This one is supposed to find virtually identical components and make them all use the same definition.
But a replacer that just looked for fairly similar components could be interesting too. Maybe it fits within the scope of this plugin even. I can see where it does have some usefulness in the scenario you outlined.
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I don't know if it fits Thom's original idea for this plugin or not; I'll leave that for him to decide. But what I would like to have is a tool that would, based on a selection set, calculate the range of area values, ask me how many intervals I'd like to set, and then replace all the components in a given range with the resized component. So if I had leaves that ranged from 30 to 80 square inches, I could set 5 intervals and it would resize the components based on that 10 square inch interval, so a component with an area of 42, would get "rounded down" to 40. There might be other ways to do the same thing; this is just what I was hoping I could get CC to do for me. Even if I could select components by those area intervals, it would be a huge help.
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Making tree leaves into components appear to be a often requested feature, so maybe a plugin designed specifically for this. One that finds all rectangle faces in the selection and converts them into one component with scaled instances.
That could work. For Component Comparison it'd not be so easy as it's already doing some heavy work comparing complex objects, but if one limits the scope to simple primitive... -
Thom, that sounds like it would work great, and cut several steps from my current workflow.
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excuse me,
this plugin can´t compare similar objects with DIFERENT scale ¿is there a plugin that make that?
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Hi Thomthom,
This plugin is great!
Very helpful when importing lame models from Autocad and 3DSMax.Just a little note.
As I was searching for this thread to see if any changes have been made, specifically wondering if detecting scaled objects will be possible (like the post above this one) - I was having a hard time finding this thread in the forums. Partly because the search engine here isn't great, but also because the name of the thread and the name of the plugin files and commands are different. In sketchup it's "replace similar objects" and here it's called Component Comparison... -
I've had no time at all to work on this. There's much more that needs doing before even attempting to detect scaled components.
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Thanks thomthom really cool time saver.
How did you get on with rendering in 3ds max?
Matt
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Why plugin does not work. The example in the link:
Thank you for the clarification.
Regards. -
hm... hard to tell without the model. But this plugin is just an experiment, not a final product.
One thing I did notice in your video was that when you exploded one of the faces turned white. That seemed to indicate some geometry merging happening. If that is the case and the objects doesn't have the same number of faces and vertices it won't be able to find a match. -
Thank for Your answer.
The *.skp file is downloaded from this post. Any way I using Sketchup in my work (design office), I have many components and nested components in my project. Will be nice to use plugin ( like Your plugin) to unfiy components to simplify my project . Do You know some alternatif plugin? With kind regards MP. -
@thomthom said:
I've had no time at all to work on this
That is back from 2011 - is the development of this plugin dead now by end of 2014?
I used the plugin, which picked up quite some instances but by far not all, one apparent are the wheels in this case, which are of the same geometry but just rotated
Before
After
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There are only 8 wheels, maybe you can replace them manually?
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I most certainly can, but that is beside the point, aside that the plugin missed other components as well - which is to be expected reading the status at the top.
The point was that rotated instances are not mentioned yet as shortfall and whether the plugin's development has ceased - in which case I am not seeing the point of being listed, in spite of the limited abilities.
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