[Plugin] Fix Reversed Face Materials
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Thanks for the DE lingvo.
I'll include it in any future release - unless someone else wants to jump in with another version or comments...
My German is not up to much [as you probably noticed!]... -
Here's a tweaked German lingvo file [by Aerilius]...FixReversedFaceMaterialsDElingvo.zip
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Thank you, TIG!
This is a life saver...
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Here's another version of the DE lingvo [by User2012] - try them and choose which you want...FixReversedFaceMaterialsDE.zip
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Thank you TIG!!!!
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Any chance this could be compiled under a menu?
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@unknownuser said:
Any chance this could be compiled under a menu?
No sooner said than done - here's v1.5 with the four tools under one submenu http://forums.sketchucation.com/viewtopic.php?p=264134#p264134
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Thanks
I've a file that doesn't remove backface materials
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@unknownuser said:
Thanks
I've a file that doesn't remove backface materialsLet's see it - PM if needed...
Is it perhaps a group/instance where the back face is actually the default material but is displayed in the container's material ? -
Too large for here. I'll email it.
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Got it.
Where are the errant back faces with materials ? -
Fixed it and emailed back to you... a material was applied to some group/instances, I used the Outliner and Entity Info to make it the default-material, then re-ran the tool to remove all back-face-materials - it seems OK now ?
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Thanks
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i might have a problem with the new version 1.5 20120216.
i don't know why and not sure either.
the last time i used this plugin, it can be accessed in context menu by right clicking.
but it seems that the new version would only available in the toolbar menu instead.
i just overwrite the previous version when installing this new one. -
Iranwr
You are mistaken.
This toolset has never had any 'context-menu' options.
It has only ever worked from menu items.
This last update only combined all of the tools into one submenu, to avoid clutter etc.
Nothing else was done to the coding.
There is [and there never was] any code in the script regarding context-menus.
You also mention 'toolbar' - it never had a toolbar either - I suspect you actually meant 'menu' ??
OR perhaps you are thinking of another tool altogether ?
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ah yes, sir.
i think i've made mistakes and confuse this tool with the other one.
and yes, what i meant was the menu bar.
sorry for bothering you with my mistakes.
i probably was thinking of that context menu feature if it's possible for this plugin.
obviously, it's not good to do modelling, thinking, reading and post a comment for feature request at around 4 am early in the morning. -
Here's v1.6 http://forums.sketchucation.com/viewtopic.php?p=264134#p264134
It includes a new tool. If you have faces with different materials front and back and you would like the back to match the front use this tool...
Plugins > TIG: Reversed Face Tools... > Match Back-Materials
It will match all selected faces' back-materials with the front-materials,
maintaining UVmapping if the material is textured etc...
There is no reversing or flipping of faces - the back-material is simply matched
to the front-material.
Do not use this as an excuse for sloppy modeling! -
Many thanks from Down Under, TIG!!!!
[That's a down under thumb BTW....]
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I use TheaRender and it is very fussy about flipped faces. Now suppose I build a complex model and somehow an odd assortment of faces (large and very small) are reversed. Is there an analogous plugin that will set all of the faces correctly before I apply any textures? (i.e.; all at the same time rather than having to go in and flip them one at a time).
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Bob
Monochrome mode + a Style with a contrasting back-face material color... is good to check the correct orientation of faces.
The native Reverse 'flips' selected faces.
The native Orient tool ensures that all connected faces match a selected face's orientation, reversing those that don't comply.
However, if any face's edges are used by more than two faces then Orient can't succeed, because there is then no 'right answer' for those faces' orientation.
There are several scripts to 'reverse' faces, using different methods - picking, camera direction etc...
The Fix... toolset is specifically written to flip faces/materials that you have accidentally left reversed and have then textured on the backs - meaning your 3rd-party render application will probably render them white [or black] - as most renderers do not apply materials to 'back-faces' as these should always be unseen, being 'inside' objects...
The main Fix... tool finds all face in the current selection - with options to drill down into selected groups/instances and find those faces too - and if any of the faces have materials on their backs but no material on their front the faces are reversed, and their back material is reapplied onto the [now correctly oriented] front face, using the same UVmapping for any texture so that the appearance does not change at all, but the renderer will now happily use the material on the reversed face.
The latest tool matches back material to front materials, keeping matching UVmapping of textures - this way should you apply a textured material with say a transparent png image - like a latticework fence - it will be aligned on the faces' backs to match the fronts, and will appear correctly from both sides...
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