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    Revit to SketchUp [Rant]

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    • boofredlayB Offline
      boofredlay
      last edited by

      @honoluludesktop said:

      Boo, not a Revit user, but would it be incorrect to say that Revit selected the kind of surface to use in order to optimize the performance of its model? The straight bull nose is optimally constructed with rectangular faces, while the arced bull nose is best suited for a triangular mesh? That being the case, perhaps its SU lack of tools to work with mesh that is the problem.

      I can see what you are saying but see this drawer pull for example. There is no reason for this IMO. The first two are Revit views. The problem is obviously on Revit's side, not SU. Hidden line view looks like it should but once you go to shaded view you can see the problem.
      Counters.jpg

      Or these problems. Why the extra triangulated faces at the bottom of the arc?
      Counters3.jpg

      @thomthom said:

      What did you use? .3ds or .dwg?

      I used .dwg
      Correct me if I am wrong but I don't see an option to export .3ds from Revit. I am using Revit 2011.
      The only formats I see available are .dwg, .dxf, .dgn, .SAT and .FBX

      And one last thing. This counter was made in separate sections. Every panel is a separate extrusion yet when brought into SU most everything is exploded. Frustrating.

      http://www.coroflot.com/boofredlay

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      • thomthomT Offline
        thomthom
        last edited by

        I have tried with .FBX - and then used Autodesk's FBX converter to convert to .3ds.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • boofredlayB Offline
          boofredlay
          last edited by

          Does it work any better?

          http://www.coroflot.com/boofredlay

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          • thomthomT Offline
            thomthom
            last edited by

            FBX will preserve materials - while DWG will have none. But DWG preserve components better.
            I made a crude script that iterated the model and applied some basic materials to DWG imports from revit - does most of the work.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Hmmm........ So the problem is apparent in revit. Sort of like SU's default number of edges in a circle. At least SU provides the user the option to change the number of edges. Well hope you fellows can find a acceptable solution.

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              • AdamBA Offline
                AdamB
                last edited by

                It would be trivial to write a Ruby that welded coplanar triangles back into polygons.

                Or is this something different?

                Adam

                Developer of LightUp Click for website

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  That is the problem Adam, they are not coplanar. See image.
                  I have also attached the main curved part of the counter for review. The geometry is simply a mess.


                  Retail Counter Part.skp


                  Counters6.jpg

                  http://www.coroflot.com/boofredlay

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                  • AdamBA Offline
                    AdamB
                    last edited by

                    I think I can see what is happening. Revit is trying to coalesce triangles. You can see this from your pic.
                    I think what is happening is the tolerances for flatness are being confused the scale of the curvature. Imagine a single triangle. Is has 3 edge neighbours which are potential candidate for merging. If the curve is sufficiently small scale then Revit could mistaken choose a neighbour on the curve rather than the triangle that completes a Quad ..again and again.

                    So see if there is a tolerance for flatness/planarity that can be tweaked. You could also try doing a scale up of your model in Revit before export to workaround any hardwired tolerances in the exporter.

                    Adam

                    Developer of LightUp Click for website

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Ah, I see where you are coming from now. I will try to remember to have a look this week for a tolerance.

                      http://www.coroflot.com/boofredlay

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                      • AnssiA Offline
                        Anssi
                        last edited by

                        Is there a difference between exporting the model from Revit as a polymesh or ACIS solids? I must try myself, but I am just trying to learn Revit and haven't made anything spectacular to play with yet.

                        Anssi

                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                        • P Offline
                          putnik
                          last edited by

                          Anssi, exporting as polymesh gives you one exploded mesh, no groups, no components. With ACIS solids export, everything is nicely grouped.

                          I find Fletch's Revit to SkethcUp via DWG workflow to be the best from what I've tried so far (thank you Fletch!). What I'm struggling to overcome is that all Revit walls import into SU as one of two layers, Walls Interior or Walls Exterior. We have different types of wall cladding used in a fairly intricate pattern, brickwork, diff. types of metal cladding, exotec etc. It is a big project and the idea of reapplying all the wall materials inside SketchUp is very painful (other building elements export fine and are managable).

                          Anybody have any thoughts?

                          http://keshas.info

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                          • AnssiA Offline
                            Anssi
                            last edited by

                            @putnik said:

                            Anssi, exporting as polymesh gives you one exploded mesh, no groups, no components. With ACIS solids export, everything is nicely grouped.

                            I did my first 3D DWG export try yesterday and it was rather positive. Ok-had no fancy forms, but the minuscule rounded corners someone had put on his window profiles looked quite clean. I used the polymesh option and exported from a parallel projection view. Walls, slabs and roofs became simple surfaces, but family items (windows, doors, curtainwalls etc.) were neatly turned into components.

                            Anssi

                            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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