[WIP] Bugatti Brescia Type 13
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Great looking model. Maybe try IBL and 'shadow catcher'.
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Why not to use some HDR studio then. I am sure zbyg's HDR studios are familiar to meny, those are available also as high res at here.
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Mate that first clay render is IMHO an "ABSOLUTE STUNNER!!!
Sorry I had to yell it out loud!!!
Mate well done on this little project, just stunning work in detailed modelling!
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Really nice, I love how the blue paint turned out.
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that is special rich the colors came out just right! I saw you doing some tests with this in basecamp was wondering when you where going to post some stuff up.
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Really nice renders, Rich. Love them.
Keep them coming.
_KN
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Thanks again for all the comments
@Richard
THANKS -
sigh
Beautiful. Just beautiful.
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Dang these are looking great.
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Trying out 'Shadow Catcher' and DOF with Thea. Really not happy with strength of the shadow or the tyre material so any feedback or pointers are really appreciated.
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Tried using the contrast in Thea?
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Yep, this was given PS treatment with exposure,levels etc. Follow your vimeo exactly. Would the fact that my ibl is a jpg matter? These are only tests so I can get to grips with Thea.
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@unknownuser said:
Yep, this was given PS treatment with exposure,levels etc. Follow your vimeo exactly. Would the fact that my ibl is a jpg matter? These are only tests so I can get to grips with Thea.
Using jpg in illumination channel certainly can have a negative effect, better stay in full range HDR. Best option is to use a low resolution HDR in illumination channel (Image Based Lighting), very high resolution LRD in Background mapping and medium to high resolution HDR in Reflection/Refraction mapping. Maps just like you can find in sIBL.
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Still fine tuning the materials and looking for a better/suitable HDR. It's true, thea is Addictive
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Wow!
Er, I just noticed. The fenders aren't actually attached to anything, are they? Unless I'm missing something?
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Good spot. I have modelled some but didn't like them. The fenders at the moment are too low poly so they're getting bombed too! Eventually it'll be done
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Very nice car render!
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Rich is using 'sky hooks' to fixed the fenders or mudguards as we call then over here
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@unknownuser said:
Good spot. I have modelled some but didn't like them. The fenders at the moment are too low poly so they're getting bombed too! Eventually it'll be done
Can't tell about the fenders in the posted pictures. They look really good.
Looking forward to the finished model. Everything looks great even now.
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