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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • A Offline
      ashraf
      last edited by

      If you can share the obj file please send it to support@simlab-soft.com we will test it and let you know why it is crashing the importer

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      • J Offline
        jsteacy
        last edited by

        Ashraf, I just sent you a PM

        jsteacy

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        • T Offline
          tfdesign
          last edited by

          Oooh! A Solidworks importer?? 😲

          How about a Solidworks exporter??!

          Or even just SAT? 🎉

          My book "Let's SketchUp!" Download from here

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          • A Offline
            ashraf
            last edited by

            @jsteacy said:

            Ashraf, I just sent you a PM
            jsteacy

            I saw the file, the problem is due to the fact that the file uses negative indexes for the faces.
            This is something that we should address before the release.

            Thanks for the models

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            • thomthomT Offline
              thomthom
              last edited by

              @ashraf said:

              @fletch said:

              Impressive. How long, exactly, did it take to import the dragon object? Can SU even handlethat dragon file in all it's high-poly glory?

              The operation almost took 15 minutes, 5 of which where consumed by SketchUp after importing the object, my guess is that SU works on building a detailed bounding box and verifies the object is correct.
              After that the object is usable is SU, it is not very responsive, you need to wait for your actions to be executed, but you still can work with it.

              I think it's SU's auto-merge feature that takes time. The more entities already in the entities collection the holder it takes to add the next entities. What method are you using to build the geometry? Entities.fill_from_mesh is by far the quickest.
              http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh

              @unknownuser said:

              The fill_from_mesh method is used to add faces and edges to the collection of entities from a PolygonMesh. It requires that the entities collection to be filled is empty. It has higher performance than add_faces_from_mesh, but does less error checking as it builds the geometry.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • A Offline
                ashraf
                last edited by

                Yes we are using fill, not add. We noticed that opening a file in SketchUp is much faster than importing it. So the next version will add an open option, It is a good practice to use the open option with the largest model in the scene

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Open Option?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • A Offline
                    ashraf
                    last edited by

                    try importing a large SkechUp file, and compare it to opening the same file.
                    Open takes much less time for the same file.
                    So we are planning to take a advantage of this in the next version of the importer.

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                    • J Offline
                      jsteacy
                      last edited by

                      Ashraf,

                      I tried the .fbx importer with the same models from that website, it brings in the geometry but does not import the textures.

                      jsteacy

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                      • A Offline
                        ashraf
                        last edited by

                        The problem with the obj file was already fixed, and it will be included in the release

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                        • P Offline
                          paulower
                          last edited by

                          Fantastic.

                          You have not thought about making a plugin to import of *.max to SketchUp?

                          I think there not is still an importe *.max to SU.

                          Baú SketchUp
                          Visite nosso blog.. Visit our blog Baú SketchUp

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                          • N Offline
                            notareal
                            last edited by

                            @paulower said:

                            Fantastic.

                            You have not thought about making a plugin to import of *.max to SketchUp?

                            I think there not is still an importe *.max to SU.

                            For that you would need installed Max... just like Deep Explorer needs. For my understanding a stand alone converter (without Max installed) is impossible to create.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • A Offline
                              ashraf
                              last edited by

                              @notareal said:

                              For that you would need installed Max

                              Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

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                              • A Offline
                                ashraf
                                last edited by

                                SimLab team is really thankful for the great feedback and suggestions, for downloading and testing the importers.

                                We are working on finalizing the plugins based on this feedback. The beta period for the plugins will end by the end of the month, and we plan for a release early in September.

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  I'm somehow surprised...
                                  Does this mean that you're going to release the plugin with new features even before you've tested it in a second beta-test campaign...??

                                  Can you please shed some lights about what new options you will have made with the final version...??

                                  Thanks in advance...

                                  Cheers
                                  Kim Frederik

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Yes - I'd like to know as well. I'm interested in the FBX plugins - been thinking of buying it, but thought I would have the chance to test another release with the feedback from this thread before I decided.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • P Offline
                                      paulower
                                      last edited by

                                      @ashraf said:

                                      @notareal said:

                                      For that you would need installed Max

                                      Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                                      @ashraf said:

                                      Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                                      So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

                                      Baú SketchUp
                                      Visite nosso blog.. Visit our blog Baú SketchUp

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                                      • N Offline
                                        notareal
                                        last edited by

                                        @paulower said:

                                        @ashraf said:

                                        @notareal said:

                                        For that you would need installed Max

                                        Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                                        @ashraf said:

                                        Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                                        So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

                                        As far as I know, there is no way.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • A Offline
                                          ashraf
                                          last edited by

                                          With the public beta we were looking for two main things:

                                          1- Problematic models that the importer fails to import
                                          2- Enactment suggestions

                                          In the release coming after the public beta we will only address the import problems which were reported, the percentage of the problematic models compared to the number of installations was really low, and we are working on fixing those importing problems before the release.

                                          Regarding enchantments, most of the requested enhancements will be available in the next minor releases which will be available free for all users (usually we provide 2 minor releases)

                                          It is understandable that some users will not want to use the plugins until it meets their own requirements, the plugins will always support a trial license.

                                          Encasements coming in the next minor release will include:

                                          Upgrading FBX to 2011 (current FBX version in the plugin is 2010.2).
                                          A new unit system that automatically scales imported models to SketchUp units automatically.
                                          Progress Bar, giving the user an indication about the progress of the import process

                                          Best Regards,

                                          Ashraf

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                                          • FrederikF Offline
                                            Frederik
                                            last edited by

                                            Thanks, for the heads up, Ashraf...

                                            @ashraf said:

                                            A new unit system that automatically scales imported models to SketchUp units automatically.

                                            I assume you mean the units the user is currently using...

                                            @ashraf said:

                                            Progress Bar, giving the user an indication about the progress of the import process

                                            This is great news... 😄

                                            I'm looking forward to see the new plugins...

                                            Cheers
                                            Kim Frederik

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