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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • N Offline
      notareal
      last edited by

      Nice work!

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • A Offline
        ashraf
        last edited by

        @unknownuser said:

        Just wondering, could you post the Sketchup filea from either or both of these imports. I also get Solidworks files, and word like to see how this plugin imports to Sketchup. Right now I use Alibre Design to import Soldworks files and the Addon of Google Sketchup Publisher to export to Sketchup. Which leaves me with one large group.
        Ken

        Ken,

        The plugin maintains the structure of the imported Solidworks assembly, so you will not end up with a single group

        Ashraf

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        • X Offline
          xrok1
          last edited by

          you actually end up with too many groups IMO, it seems to create a group for each surface. i also can't seem to get the scaling to come in right. πŸ˜•
          Capture1.JPG
          here's the file:keyboardarm.skp

          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • kenK Offline
            ken
            last edited by

            @xrok1 said:

            you actually end up with too many groups IMO, it seems to create a group for each surface. i also can't seem to get the scaling to come in right. πŸ˜•
            [attachment=0:2qo5aj5b]<!-- ia0 -->Capture1.JPG<!-- ia0 -->[/attachment:2qo5aj5b]
            here's the file:[attachment=1:2qo5aj5b]<!-- ia1 -->keyboardarm.skp<!-- ia1 -->[/attachment:2qo5aj5b]

            Thanks for the file.

            And I guess I need to proof read my posts. Here is the correction, "would", not "word". Darn that is not funny.

            Again thanks for the files.

            Ken

            Fight like your the third monkey on Noah's Ark gangway.

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            • X Offline
              xrok1
              last edited by

              BTW that keyboard tray should be 12" long???? πŸ˜• unfortunatly my demo has run out so i can't do any more experimenting to get the scale right. 😞 it could be coming in at 12 mm instead of inches???

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • A Offline
                ashraf
                last edited by

                When importing a SolidWorks file the user has two options:

                1- To Set the scaling factor.
                2- Auto Scale.

                To get correct scale the user should fill the scale value with the factor needed to transform from Meter to drawing units, as units from the SolidWorks file will be in Meter.

                Auto Scale is a visualization option, which will calculate a scale that makes the object appear in the screen, it basically finds the needed scale to make the object fill approximately 30% of the screen, this is useful for example when the user is working on a large scene and she/he is importing a tree to be added to a specific location.

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                • X Offline
                  xrok1
                  last edited by

                  thanks for the clarification. it might be nice to be able to choose units when importing though. πŸ˜‰

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • A Offline
                    ashraf
                    last edited by

                    I agree, thanks for the feedback, we understand that this is important

                    Cheers,

                    Ashraf

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @xrok1 said:

                      thanks for the clarification. it might be nice to be able to choose units when importing though. πŸ˜‰

                      +1
                      I've also flagged this for SimLab together with a wish to have a progress bar when importing a model - or at least something to verify that the importer is processing the geometry...
                      Currently the user don't know if SU has come to a halt (not responding) or if it's processing the geometry...

                      Overall I must say that I'm really pleased with both the STEP as well as the FBX importers...

                      Cheers
                      Kim Frederik

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                      • W Offline
                        watkins
                        last edited by

                        What about the going in the other direction. Do you have an exporter for .skp to .step conversion?

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                        • A Offline
                          ashraf
                          last edited by

                          No we do not have a solution to go from SKP to STEP
                          We have SKP to OBJ, FBX, U3D, 3D PDF and STL.

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                          • N Offline
                            notareal
                            last edited by

                            @ashraf said:

                            @notareal said:

                            In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.

                            I just finished importing the OBJ file, here is an image of the dragon enjoying the SketchUp environment, I will try the FBX file later.

                            [attachment=0:3qzv6bk1]<!-- ia0 -->image2.jpg<!-- ia0 -->[/attachment:3qzv6bk1]

                            Got a nice bugsplat with fbx, just after import when placing the imported model. Not sure if it's a SU memory issue or plug-in related. Is FBX camera to SU view supported?

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • F Offline
                              Fletch
                              last edited by

                              @ashraf said:

                              @notareal said:

                              I just finished importing the OBJ file, here is an image of the dragon enjoying the SketchUp environment, I will try the FBX file later.

                              Impressive. How long, exactly, did it take to import the dragon object? Can SU even handlethat dragon file in all it's high-poly glory?

                              Jim Frolz also has an jf_obj_import.rb ruby that works quite well on Sculptris models.
                              I've seen another company with an FBX importer somewhere as well... πŸ˜•

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                              • A Offline
                                ashraf
                                last edited by

                                @fletch said:

                                Impressive. How long, exactly, did it take to import the dragon object? Can SU even handlethat dragon file in all it's high-poly glory?

                                The operation almost took 15 minutes, 5 of which where consumed by SketchUp after importing the object, my guess is that SU works on building a detailed bounding box and verifies the object is correct.
                                After that the object is usable is SU, it is not very responsive, you need to wait for your actions to be executed, but you still can work with it.

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                                • N Offline
                                  notareal
                                  last edited by

                                  @notareal said:

                                  @ashraf said:

                                  @notareal said:

                                  In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.

                                  I just finished importing the OBJ file, here is an image of the dragon enjoying the SketchUp environment, I will try the FBX file later.

                                  [attachment=0:291ko41q]<!-- ia0 -->image2.jpg<!-- ia0 -->[/attachment:291ko41q]

                                  Got a nice bugsplat with fbx, just after import when placing the imported model. Not sure if it's a SU memory issue or plug-in related. Is FBX camera to SU view supported?

                                  Import of dragon.fbx was also quite long (around 10 min did not look on clock). Even as SU did bugsplat when placing the dragon there was a saved .skp in C:\Users"user name"\AppData\Local\Temp (Win7). Saved skp worked fine... had to turn off edges for better response. Had no time to look on all supported fbx features, like cameras. FBX is packed with features, so it would be good to know what features are supported. Anyhow, I am quite impressed of the performance, certainly this seems to be capable importer.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • A Offline
                                    ashraf
                                    last edited by

                                    @notareal said:

                                    FBX is packed with features, so it would be good to know what features are supported. Anyhow, I am quite impressed of the performance, certainly this seems to be capable importer.

                                    The plugin focuses in importing the geometrical and material information from the FBX file.
                                    The information that is imported includes: geometry, normals, texture coordinates and materials(colors and textures). The plugin also maintains the structure tree inside the FBX file.

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      A feature request:
                                      Would it be possible (for the FBX plugin) to write on import the second UV channel as a custom attribute and then for the fbx exporter to also capture that custom attribute and write it back as a second UV channel?
                                      A second UV channel is often used for lightmapping so by beeing able to open a fbx file for editing in SketchUp without losing it would be great for workflow.

                                      Of cause I can see a need for lots of other things written as custom attributes that would be great to have (like animation and other material attributes) but I'll start with just this one... πŸ’š

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                                      • N Offline
                                        notareal
                                        last edited by

                                        Adding fbx camera to SU view support would give some more value. There are situations when cameras must match.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • A Offline
                                          ashraf
                                          last edited by

                                          @pixero said:

                                          A feature request:
                                          Would it be possible (for the FBX plugin) to write on import the second UV channel as a custom attribute and then for the fbx exporter to also capture that custom attribute and write it back as a second UV channel?

                                          The problem with this, is that while we are in control of the import process, the export process is done using the FBX exporter created by Google which we have no control over

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                                          • A Offline
                                            ashraf
                                            last edited by

                                            @notareal said:

                                            Adding fbx camera to SU view support would give some more value. There are situations when cameras must match.

                                            Adding Camera import is not difficult, we thought be able to add in future updates of the plugin

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