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    • O 離線
      optimaforever
      最後由 編輯

      @thomthom said:

      Any chance you can show me a gif or video of how you do this in max?

      I was meaning that I misunderstand vertice/vertex for edge because I'm a french speaker, and that in french vertice is more interpreted as an edge than a point.

      For what I was asking you initially, it annoys me that each time I select an edge (=2 adjacent vertices), I have to right-click, go to gizmo, aligh to custom, then draw the red and green axis and then I finally am able to stretch or move the edge in a predictable direction.
      I could use gizmo->Align to View but I'd use this mode more often if there was a way to keep the gizmo in a horizontal plane (X/Y plane or blue axis always vertical).
      Previously I was using Julia's Relative Top View script for the view to remain horizontal but it doensn't work with 2017-2018 anymore (so it seems).

      Thanks for reading.

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      • thomthomT 離線
        thomthom
        最後由 編輯

        I see, so if there was an easy way to align the gizmo to an edge that would work?
        (Possibly other methods to align to other things, like face normals etc...)

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • O 離線
          optimaforever
          最後由 編輯

          @thomthom said:

          I see, so if there was an easy way to align the gizmo to an edge that would work?
          (Possibly other methods to align to other things, like face normals etc...)

          Thanks for your reply.
          I think that the easiest behaviour for me would be a mode in which the gizmo inherits at least the red axis from the last selected two vertex. (And probably inherit the green axis from a tangent plane from the 2 vertex. Anyway once the red axis is correctly in place, it's easy to rotate the gizmo to fit the green axis in the plane we want).
          But yes, If you can find an easy way to align the gizmo to an edge without proceeding to the right button/gizmo/align to custom affair (even if I already have shortcuts for everything - my head is full of shortcuts for every soft I use so the less shortcuts the better 😄), I'd be very happy! 👍

          Unless I buy a 3d navigator and always use the top view, then rotate it with the navigator's yaw to be able to use the gizmo in align to view ...? 😒

          PS There still is TIG's rotate plan script but you have to type numeric angle values and each time it zooms out the model so it's not handy.

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          • N 離線
            numerobis
            最後由 編輯

            an "edge constraint" function like in Max would be nice

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            • thomthomT 離線
              thomthom
              最後由 編輯

              Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

              But what would you do with only two vertices selected?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • R 離線
                rv1974
                最後由 編輯

                TT could you add 'lock perimeter' feature please?

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @rv1974 said:

                  TT could you add 'lock perimeter' feature please?

                  I have a feature request logged named "Lock Vertices". Would this be the same thing?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R 離線
                    rv1974
                    最後由 編輯

                    In general yes. Extra V for 'lock perimeter'would add a lot.

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                    • R 離線
                      rv1974
                      最後由 編輯

                      ❗ Almost forgot THE most important. Are you familiar with Tak2hata's Stretch by Area? It has really power feature:
                      Ability to manipulate vertices regardless the context.
                      Could you add this mode please?

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                      • O 離線
                        optimaforever
                        最後由 編輯

                        @thomthom said:

                        Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

                        But what would you do with only two vertices selected?

                        move the vertices along the axis, scale their relative position, etc.
                        I've been doing a lot of terrains recently, and I needed this feature OFTEN, mainly to adjust vertices after creating them.

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                        • pbacotP 離線
                          pbacot
                          最後由 編輯

                          Lock would be similar to Artisan crease (I often wonder why "crease both vertices and edges" is not the default choice) because the perimeter of the shape is often defined and doesn't want to be moved while you adjust the rest. Only VT would have to remember the locked vertices as you work. I often have difficulty closing two terrain shapes smoothly. I might use the edges of one to begin a new one, however it is often good to prevent change along that shared edge.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @optimaforever said:

                            @thomthom said:

                            Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

                            But what would you do with only two vertices selected?

                            move the vertices along the axis, scale their relative position, etc.
                            I've been doing a lot of terrains recently, and I needed this feature OFTEN, mainly to adjust vertices after creating them.

                            But you modify more than two vertices, right?
                            I'm just wondering how you determine what two vertices (edge) to orient to when there's more selected.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • O 離線
                              optimaforever
                              最後由 編輯

                              that’why I said to use the last two selected vertices when selecting more than two.

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                So you are picking vertices one by one? Not by selection drags?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • O 離線
                                  optimaforever
                                  最後由 編輯

                                  @thomthom said:

                                  So you are picking vertices one by one? Not by selection drags?

                                  it depends in my needs of course.
                                  when I draw a turning road, I usually start with 2 vertices matching the road’s width, ctrl-move them with vertextools (or extrude them along a vector), and then rotate/scale the copied vertices with vertextool’s gizmo, ctrl-move them again, etc. until I end up sketching the whole curb, and them come back to some segments to adjust them more precisely. I usually work in top view, no perspective (cad way) to make the vertices match the dwg blueprint underneath.

                                  so, yes, sometimes I select vertices with a marquee, sometimes I use QFT’s loop and parallel edges selections, it depends on what I need. but it’s mainly when I need to make small adjustments that the gizmo orientation issue is tricky.

                                  By the way, is it possible to move the vertice freely in a xy plane instead of just along x or y axis (of the gizmo)?
                                  In 3dsmax UI, if you click on the small square formed by the gizmo xy axis, you can freely move the vertice in the xy plane. (ditto for the xz and yz planes btw). I guess this could be a solution to simplify the workflow with vertextools.
                                  Of course I know that you can move the vertices freely with the move mode but it annoys me to always have to switch between select and move mode to be able to move the vertice freely. I think eventually move and rotate mode should disappear if the gizmo of the select mode was more practical, because I feel they’re redundant. 😉

                                  I like the move mode when no vertices are preselected (with the small white circle when you hover over a vertice). Yet I dunno why, but after several moves, I can’t get rid of a selection (after the move, the vertices remain selected), and need to switch back to select mode to deselect everything before switching to move mode again to continue fast select and move of vertices. is there a workaround to avoid this? perhaps a shortcut to deselect all vertices...?

                                  thanks for you reply 😄

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    Thank you for the detailed explanation. Btw, any change you can provide a couple of screenshot of what type of mesh you work with? And some example of what desired result would be? (Helps me when filing features - as weeks down the line visual reminders helps a lot.)

                                    As got 2D scale - yes! Absolutely. I have that working in the dev build of V2 already. 😄

                                    Regarding your last question. You experience that vertices get selected with you do a quick-move?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • O 離線
                                      optimaforever
                                      最後由 編輯

                                      Here's an example of terrain mesh I made with VT and QFT.
                                      mesh example

                                      Here's the default align to world axis gizmo behaviour.
                                      by default align to word axis gizmo

                                      Here's how I would like the gizmo to behave.
                                      what it could be when 2 vertices are selected (red axis aligned to the 2 vertices and the green axis along an adjacent plane

                                      And for the last question, yes, sometimes in the move mode, some vertices end selected after moving.
                                      It happens when I select a vertice (after the white circle to be visible), move it and then move it again but this time without the white circle to be visible. the vertice remains red (selected) and I need to go to the select mode to deselect all to get rid of the selection. The simplest way to resolve the issue could be to be able to deselect all vertices by clicking in the empty space just like all tools in Sketchup.

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        Thank you for posting these follow ups. Visuals like that helps me greatly to put it into context.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • O 離線
                                          optimaforever
                                          最後由 編輯

                                          you're welcome;
                                          it's the least I can do for my favourite dev 😄

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            That's mighty kind of you to say. 😄

                                            I've logged both the feature request for the gizmo alignment and the quick-select issue.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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