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    [Plugin][$] Vertex Tools

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    • tuna1957T Offline
      tuna1957
      last edited by

      Thomas, sent in a PM .

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      • thomthomT Offline
        thomthom
        last edited by

        For anyone else wondering, the issue seemed to be that installing a newer version on top of an older (a few versions back) leave an old file around that mess up the loading of the extension.

        The quick-fix is to completely remove Vertex Tools and install fresh. But I'll create a patch that will be able to clean this up automatically.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Bob JamesB Offline
          Bob James
          last edited by

          While you're at it, how about version 2 😎

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • B Offline
            bstng
            last edited by

            Hi !
            I have got a problem with vertex tool, when i use it my sketchup pro 2015 shut down. It's written : Sketchup had a bug splat.

            Does anyone know why ?

            Thanks for your help.

            Bastien

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            • Bob JamesB Offline
              Bob James
              last edited by

              @bstng said:

              Hi !
              I have got a problem with vertex tool, when i use it my sketchup pro 2015 shut down. It's written : Sketchup had a bug splat.

              Does anyone know why ?

              Thanks for your help.

              Bastien

              Bastian, can you provide some more detail?
              Even though this is your first post, I notice that you've listed your skill level as "intermediate" so I assume you’ve been using SU for some time. This leads me to ask some obvious questions to help us help you.

              1. Is this the first time you've used VT?
              2. If not, do you have any newly installed plugins/extensions that might be known candidates for incompatibility with VT?
              3. What were you doing specifically when the splat happened?
              4. How complex is the object you’re trying to modify?
              5. Does it happen on other models?
              6. What version of VT are you using?
              7. What version of OS are you using?
              8. Does it happen on other models?
              9. Did you submit a “Bug Splat”?
              10. Can you include the .skp you’re working on?

              Etc.

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • thomthomT Offline
                thomthom
                last edited by

                What Bob just said. With an added question of; does the BugSplat happen when Vertex Tools is the only extension loaded?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  Thomas,
                  Before you release VT 2 😎 I need to tell you about a problem I’ve had with VT for a long time (I’ve been using VT for over 5 years so I don’t remember when this first started - I've just lived with it).

                  It happens on all my Win machines, most recently with SU Pro/Win10 Pro.

                  When I’m working with repairing large terrains and need to stitch them together, I open VT, hide the gizmo and use the VT move tool rather than the Select tool, to select, one at a time, each point that needs correcting. When I do that, a circle appears around the vertex to be moved. As I continue selecting and moving points one at a time, after a random number of moves VT stops working and I am unable to select the next point with the move tool. To re-activate it I must close VT, then re-open VT, select the VT move tool and continue until VT again stops working.

                  This happens most often when, because of the number of points to be moved, I need to rotate/move the whole model with my SpaceMouse Pro with VT still active.

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    What version of VT do you currently have installed? V1.2 have an error reporter built in so it should pop up an error dialog where you can submit the error and a message (similar to SU's BugSplat dialog).

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      1.2.10
                      The program doesn't go into an error state. It's still active, but won't let me select any more vertices.

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @bob james said:

                        1.2.10
                        The program doesn't go into an error state. It's still active, but won't let me select any more vertices.

                        When this happen, can you open the Ruby Console and see if you get any error messages appearing there?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          I'll do that the next time I use VT (But maybe VT2 will come out first 😎 )

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • C Offline
                            cuttingedge
                            last edited by

                            hI Thomthom, Is it possible to lock some vertices so that when Im trying to deform or add creases to a surface, some vertices will stay in place..say the outer edges?.

                            I hope this simple illustration could help you understand my point

                            with some vetices being locked, i can use soft selection to kind of inflate , deflate or sculpt the surface without messing up the outer edges, which is in line with the other edges of the other group...

                            lock vertex

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              At the moment; no. I have a feature request already to mark vertices as looked. I'll add another notch to it.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • O Offline
                                optimaforever
                                last edited by

                                Hi Thom

                                Is it possible to get the gizmo to auto-orient according to the last selected vertice? a kind of smart gizmo... that way, the scale function would always work as you expect...

                                I know that the gizmo is already "smart" and can follow the orientation of the last operation done (move, rotate), but it would be very handy if the gizmo was able to automatically adapt to the last selected vertice.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  How would you expect it to orient to a vertex? A single point doesn't have any direction by itself.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    @thomthom said:

                                    How would you expect it to orient to a vertex? A single point doesn't have any direction by itself.

                                    sorry, I meant edge...
                                    It's because of my 3dsmax habits... to move edges, I select vertex sub-objects 😄

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Any chance you can show me a gif or video of how you do this in max?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • O Offline
                                        optimaforever
                                        last edited by

                                        @thomthom said:

                                        Any chance you can show me a gif or video of how you do this in max?

                                        I was meaning that I misunderstand vertice/vertex for edge because I'm a french speaker, and that in french vertice is more interpreted as an edge than a point.

                                        For what I was asking you initially, it annoys me that each time I select an edge (=2 adjacent vertices), I have to right-click, go to gizmo, aligh to custom, then draw the red and green axis and then I finally am able to stretch or move the edge in a predictable direction.
                                        I could use gizmo->Align to View but I'd use this mode more often if there was a way to keep the gizmo in a horizontal plane (X/Y plane or blue axis always vertical).
                                        Previously I was using Julia's Relative Top View script for the view to remain horizontal but it doensn't work with 2017-2018 anymore (so it seems).

                                        Thanks for reading.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I see, so if there was an easy way to align the gizmo to an edge that would work?
                                          (Possibly other methods to align to other things, like face normals etc...)

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            @thomthom said:

                                            I see, so if there was an easy way to align the gizmo to an edge that would work?
                                            (Possibly other methods to align to other things, like face normals etc...)

                                            Thanks for your reply.
                                            I think that the easiest behaviour for me would be a mode in which the gizmo inherits at least the red axis from the last selected two vertex. (And probably inherit the green axis from a tangent plane from the 2 vertex. Anyway once the red axis is correctly in place, it's easy to rotate the gizmo to fit the green axis in the plane we want).
                                            But yes, If you can find an easy way to align the gizmo to an edge without proceeding to the right button/gizmo/align to custom affair (even if I already have shortcuts for everything - my head is full of shortcuts for every soft I use so the less shortcuts the better 😄), I'd be very happy! 👍

                                            Unless I buy a 3d navigator and always use the top view, then rotate it with the navigator's yaw to be able to use the gizmo in align to view ...? 😒

                                            PS There still is TIG's rotate plan script but you have to type numeric angle values and each time it zooms out the model so it's not handy.

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