sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Strange warning from Face.vertices

    Scheduled Pinned Locked Moved Developers' Forum
    15 Posts 6 Posters 762 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kwalkerman
      last edited by

      I have the following code:

      
      lowest_face = nil
      lowest_z = nil
      entities = group.entities
      entities.each do |entity|
      	if(entity.is_a?(Sketchup;;Face))
      		z_avg = 0
      		n = 0
      		entity.vertices.each do |v|
      			z_avg += v.position.z
      			n+=1
      		end
      		z_avg = z_avg/n
      		if(lowest_z == nil || lowest_z > z_avg)
      			lowest_z = z_avg
      			lowest_face = entity
      		end
      	end
      end
      
      
      

      I have run this code many times with no problems, but in the scope of a larger program (after this code had been run probably 50 times), I got the following error:

      undefined method `position' for #Sketchup::Edge:0xdc52548>
      C:/PROGRA~1/Google/GOOGLE~2/Plugins/work/entity_functions.rb:518

      line 518 is the "z_avg += v.position.z

      any ideas??? Face.vertices should never return an edge - right?

      --
      Karen

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwalkerman
        last edited by

        in addition, I just figured out which group caused the error, and was able to run the code directly on the group, with no errors... I'm truly stumped

        --
        karen

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          That truly is puzzling.

          I've been working a lot with vertices these past six months and I've never seen vertices return anything else than vertices.

          Does it occur with any model? Do you have a model/snippet where you can reliably reproduce this?

          Only thing I'd dare to guess is mixup of reused variables? Hard to tell without more of the code.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            any chance another plugin is messing it up somehow?

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwalkerman
              last edited by

              yeah, really puzzling. The thing is, we are starting with a face, because

              if(ent.is_a?(Sketchup::Face))

              returned true.

              And no, I can't reliably produce it. It only happened once, which makes it difficult to diagnose. I'm thinking about just double checking to make sure that v is a vertex before asking for the position. But that shouldn't be necessary!

              I can't imagine that a plugin is messing with things, but I haven't really discovered how they mess with each other yet.

              --
              Karen

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @kwalkerman said:

                I'm thinking about just double checking to make sure that v is a vertex before asking for the position. But that shouldn't be necessary!

                True, it's be treating the symptom and not the cause.

                I'd recheck the variables, and the scope of the code. Might have been an obscure thing. I've sometimes been stuck for hours on an problem at resolved itself when I restarted SketchUp, as I was getting some bugs from old code still in memory after reloading.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwalkerman
                  last edited by

                  true. I was stuck for a few hours the other day because I wrote:

                  if(i = 0)
                  do this
                  else
                  do that
                  end

                  but this one... I have no idea.

                  Thanks for all the input. I'll restart the program.

                  --
                  Karen

                  1 Reply Last reply Reply Quote 0
                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    A few things:
                    (1)
                    z_avg = 0 n = 0

                    n is obviously a increment integer, but z_avg is likely to be a Float after the first loop.

                    I'd declare z_avg = 0.0 to start with, and also try starting with n = 0.0, and increment n within the loop as n+=1.0. Ie: keep every thing as Float.

                    Do some experiements as the console, dividing Integer and Float, and visa versa. You'll see some weirdness. Ex:
                    4/5

                    0
                    4.0/5.0
                    0.8

                    (2) entity.is_a?(Sketchup::Face)

                    The .is_a? method, is an alias for .kind_of?. Internally it is loop method, that checks if the object "is subclass of" OR "is the class of", the argument. But class Sketchup::Face does not have any subclasses. I'd change it to:
                    entity.class==(Sketchup::Face)

                    (3) I'll agree with thomthom, it's likely corruption. Your set got changed (behind your back so to speak,) while you were iterating. To prevent that, don't use the C++ collections directly; make Ruby Array copies, and iterate them instead. ie:
                    entities**.to_a**.each do |entity|
                    Face.vertices already returns an Array.
                    You could try to use a rescue clause:

                    
                        begin
                          entity.vertices.each do |v|
                             z_avg += v.position.z
                             n+=1
                          end
                        rescue NoMethodError
                          # recover
                          retry
                        end
                    
                    

                    I'm not here much anymore.

                    1 Reply Last reply Reply Quote 0
                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @dan rathbun said:

                      (2) entity.is_a?(Sketchup::Face)

                      Another option instead of using .is_a? or .kind_of?, (that may read nicer in the code, and make sense,) is:
                      entity**.instance_of?**(Sketchup::Face)

                      Warning however, don't use .instance_of? for Integer Numerics, because it will always be false. Integer (subclass of Numeric,) are kept in Ruby as either Integer subclasses: Fixnum or Bignum, and switched back and forth (between the 2 subclasses,) automatically by Ruby; depending on the platform. The line between the 2 is likely higher on a 64bit platform; definately lower on the old 8 and 16 bit platforms.
                      So for Integer always use .is_a? which returns true for both it's subclasses (Fixnum or Bignum.)

                      Float in standard Ruby shouldn't matter, as it has no subclasses, BUT it does matter in Sketchup Ruby, because Float has been subclassed (Length).
                      Sketchup::Vertex.position returns a Geom::Point3d class.
                      Geom::Point3d.z returns a Length class.
                      So for Float it's safer to always use .is_a?(Float) which will return true for it's subclass Length also.

                      I'm not here much anymore.

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Also you could add into the do loop, at the start
                        next if v.class!=Sketchup::Vertex
                        so that it only processes vertices and any spurious edges in the array are skipped...
                        can you add a temporary puts entity.vertices into the mix so you can read in the Ruby Console if the array has go more than vertices in it...

                        It's impossible to reproduce at my end...

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwalkerman
                          last edited by

                          Dan,

                          Wow! Lots of useful information here. I'll definitely make the changes you suggested. I was using "is_a?" instead of "class" because I read somewhere that is_a? is faster to execute, is it not?.

                          TIG - also good advice. I'm trying not to debug this with "puts entity.vertices" because the error only occurred in the scope of much larger code. Printing to the console seems to slow things down considerably. I could print if v.class!=Sketchup::Vertex

                          Thanks!!

                          --
                          karen

                          1 Reply Last reply Reply Quote 0
                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @kwalkerman said:

                            I was using "is_a?" instead of "class" because I read somewhere that is_a? is faster to execute, is it not?.

                            NO. A bunch of ==class comparisons can happen inside the "is_a?/kind_of?" method block because it 'walks' the class heirarchy checking the class argument and ALL it's subclasses.

                            IF you know the argument class has no subclasses, you might as well just use ==class.

                            I think you are confusing the DONT/DO item, in the Optimization thread.
                            DON'T: if entity.typename==('Face')
                            Because it's slow String comparison.
                            DO: if entity.is_a?(Sketchup::Face)
                            or if entity.class==(Sketchup::Face)
                            proven in test cases to be much faster.

                            I DO use is_a? (but I prefer the main name kind_of?,) because it reminds me that it checks a class family. If I want to filter only by things that can be 'drawn' I would use entity.kind_of?(Sketchup::Drawingelement) which would be false for say Layer, ShadowInfo and Behavior entities.

                            I'm not here much anymore.

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kwalkerman
                              last edited by

                              cool. thanks Dan.

                              1 Reply Last reply Reply Quote 0
                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @tig said:

                                Also you could add into the do loop, at the start
                                next if v.class!=Sketchup::Vertex

                                weirdly Vertex is shown in the API under the Geom module.
                                (I put a note at bottom of API page, noting it's **Sketchup::Vertex** and not %(#000000)[**Geom::Vertex**])

                                I'm not here much anymore.

                                1 Reply Last reply Reply Quote 0
                                • AdamBA Offline
                                  AdamB
                                  last edited by

                                  You can guard against not getting what you expect all you like, but once you get this kind of result, the internal structure of SU is toast.

                                  It always seems to comes down to Ruby coding errors on your part. I believe the issue is that (possibly for performance reasons?) SU isn't at all defensive in its API. You give it a bunch of crap and it dutifully carries on using it resulting in increasingly wrong behaviour.

                                  So if you ever enumerate winged edge structres etc and get crazy objects, don't guard against it, go back and find your mistake - and it can be a real PITA to find.. 😞

                                  Adam

                                  Developer of LightUp Click for website

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement