Sculpture_updated
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thanks numbthumb,
oli asked for a closeup, here's one. Its a 25k tri faces and still captures lot of details of the zbrush 2.5M mesh. Though no use of normal or displacement maps. Just baked AO in blender (using the high definition model of course)
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A blender oriented avatar now KXI?
Anyway I updated a render. -
Hey, finally someone noticed!
I'm just goofing off with this, gonna change back when I'm on vacation.
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Just playing with two sculptures in SU and podium v2.
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Amazing amount of detail, you are a z-brush master.
What's even a greater achievement is reducing it so that you can use it in SU and still keep such a high level of detail.
I'd like to get a few of your models and render them with Thea if possible.
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@solo said:
I'd like to get a few of your models and render them with Thea if possible.
And I'd like to get a few of your skills... could it be posible?
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Dear michaliszissiou (not so hard after all to pronounce ) So wonderful but incredible work!! (thanks to show us that we'll never reach 1/50 of what you're able to produce )
I understand that you stash these sculptures in your basement. I just hope that you also thought about taking good insurances.
+simon
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Wow. Just... wow.
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@solo: a master here, a newbie at zbrushcentral though thanks pete. I need some free time to learn thea, it seems perfect for my needs.
@KarinaGM: Thanks, about skills, you need another app for sculpture. Why don't you try scultris? And an app to covert it to a clean 3ds (like blender 2.49b).
@simon le bon: thanks Simon, its michalis or michael or michel or miguel or mike or anything.
@ecofeco: thank you. -
yeah but how do you pronounce the surname? write it phonetically!
my surname, for example, is pronounced shay....not she....or she-ah as some people say lol
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@michaliszissiou said:
@KarinaGM: Thanks, about skills, you need another app for sculpture. Why don't you try scultris? And an app to covert it to a clean 3ds (like blender 2.49b).
I'm actually learning sculptris ^^ tho I'm not good at sculpting, and the worst part is painting.
I've tried several times to give blender a go, but it needs more time than I have. Anyway with all those triangles I get when sculpting, I'll have to learn how to retopo (that is an almost new word to me!)
Here is my first exercise with sculpt
Do you know a good tut on how to retopo in blender????drpetter.proboards.com/
index.cgi?board=wipsculpt&action=display&thread=849I divided the link because I'm not sure if it is against the rules to place external links
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Hey karinaGM is this the right place to talk about it? PM to me. Its about blender not about SU. I started to write a small tut and just stopped.
In general, you have to construct a cage (via retopo low definition) you have to subdivide it (3-4 time) you have to import the triangulated mesh from (lets say sculptris) and use shrinkwrap in bender to capture details. This way you'll have a multi res model, a low res for viewer and highres for renderer. This is the basic idea. I wrote this, sorry SU users, it doesn't belong here. -
IS THIS MADE BY SKETCHUP ????
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Can you be more specific interarchi? This is a SU scene, podium renderer is used here. Sculpts using zbrush. I think I already wrote about these.
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Some rock studies, a low poly mesh is used, you can download it and use it as you like.
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And Colossus of course All these in half an hour (the rocks), render time included.
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Haha, Colossos looks great! Thanks for the model, I am a huge fan of your rocks
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Ha nice... all it needs is some birds and birdpoo...
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Thanks sura, you need a more detailed model than this.
Thanks martha you should try one, the skp is in the previous page. So "for the birds". -
yep, wish I could find the time to learn how to make my own rocks. I once modeled a human head and used the new UV Tools plugin to do the unwrapping. worked pretty good to model from photos and use the same photos to paint the UV-map. (When using other pictures on the same model it failed miserably.)
hm, I wonder if this can work on rocks too. Is your tutorial out already?
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