Orb of Light and Steel
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The sphere could have less faces....but the shell needs to be higher poly IMO. I tried to subdivide in wings one more time but sketchup wouldn't import the geometry properly. strange results. The renderer can handle much much more than this though. its sketchup thats the problem not twilight.
Render time was about 16 hours
the hdri was low quality giving noisy results so i had to wait wait wait!
Got another one in the oven, macro style!
Cheers for the comments, it was a fun one!
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Like the final render! Good job!
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loving the texture oli
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Wow! how did you mapped that geometry?
The images are great! -
Thanks very much guys!!
its my new screensaver lol
I actually used Whaat's UV tools plugin to texture. It worked surprisingly well first time. I just used spherical projection and it magically mapped the scratchmap perfectly! So many thanks to Whaat! It would have looked terrible if bumpmap was wrong. In Twilight you can easily bump a flat colour and apply a material template.
Watch this space, macro shot on the way
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I thought whaat's plugin is "just" an exporter, to texture in an extern programm. which programm did you use to set the texture?
btw: your renders look really brilliant!
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Not exactly jo-ke. There are more goodies there. As an exporter is not as good as the build in obj exporter of SU pro. But its an interesting project.
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Don't know which of Whaat's UV-mapping plugins Oli have used, but based on Oli's comment...
@unknownuser said:
I actually used Whaat's UV tools plugin to texture. It worked surprisingly well first time. I just used spherical projection and it magically mapped the scratchmap perfectly!
...I assume it's the [Plugin] UVTools v0.1, since it's capable of mapping a spherical object...
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I think so too Frederik.
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Yeah I textured everything in sketchup. no external app used for texturing.
you just set either spherical or cylindrical mapping. you can then scale the texture through sketchups material window...make it bigger or smaller depending on your needs. the UV tools menu is in........edit>surface>UV tools>Spherical Map. Just select your surface first. I think you can select the UV tools by right clicking too.
screens shot:
note: where it says "804 entities" it normally says "surface".
thanks for all the lovely comments!
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Wow! I didn't knew that plugin. that is exactly what I'm looking for. I just started to download it.
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Preeeeeeety. Shiiiiiney.
Very nice!
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Cheers mate!
Here is a macro shot and a geometry overlay!
FULL RESOLUTION VERSION HERE:
http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13992#p13992
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Awesome close up & overlays.
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Cheers mate. It wasn't easy!
Here is an ice finish.
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You're smoking hot with TWR, Oli...
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One nice shot for the gallery!
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@ Olishea
You have not tryed Sculptris?
Seems there are possibility of some analogy with these tortuous spherical works -
If this object were ever manufactured, it would be cool to have the geometry etched into the surface. It actually really looks good.
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Thanks D-space (what's your name by the way?)
Frederik, I think its Twilight thats smoking hot not me! It does what you expect, so easy to get good results and very stable.
I forgot about Sculptris, cheers. Although I want to stay with mac only software. I HATE windows and only use it for Twilight, I will give Sculptirs a whirl though. The real daddy of these apps is Blender. I dunno why I always go for spheres, kinda majestic.
Dale: Imagine polishing the surface! ooh it would be so nice. labour of love! When I go back to uni in September I will 3D print this model and place a bulb inside it. You could subdivide and smooth it further......with sandpaper
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