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    [WIP] German Tramway

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    • jo-keJ Offline
      jo-ke
      last edited by

      "please keep distance, large curves rash"

      don't know if google translated right, I think rash is the wrong word.

      http://www.zz7.de

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      • F Offline
        flipya
        last edited by

        @jo-ke said:

        "please keep distance, large curves rash"

        don't know if google translated right, I think rash is the wrong word.

        Yeah a 'rash' is what you get on your skin from for example an allergic reaction 😆 I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

        On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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        • Mike LuceyM Offline
          Mike Lucey
          last edited by

          Great work Jo 👍

          Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

          Mike

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          • jo-keJ Offline
            jo-ke
            last edited by

            @mike lucey said:

            Great work Jo 👍

            Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

            Mike

            Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

            http://www.zz7.de

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            • jo-keJ Offline
              jo-ke
              last edited by

              OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


              duewag-det018.jpg

              http://www.zz7.de

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              • Mike LuceyM Offline
                Mike Lucey
                last edited by

                Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

                Support us so we can support you! Upgrade to Premium Membership!

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  It DOES look good.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                    uebung4-012.jpg


                    uebung4-013.jpg

                    http://www.zz7.de

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                    • MALAISEM Offline
                      MALAISE
                      last edited by

                      Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                      MALAISE

                      La Connaissance n'a de valeur que partagée

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                      • D Offline
                        d12dozr
                        last edited by

                        @jo-ke said:

                        a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                        If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                        Nice job so far, I'm enjoying seeing it take shape 😄

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          @d12dozr said:

                          @jo-ke said:

                          a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                          If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                          Nice job so far, I'm enjoying seeing it take shape 😄

                          Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                          uebung4-017-clay-kl.jpg

                          http://www.zz7.de

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                          • R Offline
                            Robert
                            last edited by

                            Very nice!
                            I've enjoyed watching the progress on the model.

                            Robert

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                            • D Offline
                              d12dozr
                              last edited by

                              jo-ke, I gave you misinformation 😮 😳

                              Depth Render is just Advanced Settings -> #4, not Clay #4, see attachment...

                              Capture1.JPG

                              However, in that clay render, the bumps on the wall are neat! 👍

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • olisheaO Offline
                                olishea
                                last edited by

                                yeah i didn't realise clay preset retained bumps! looks sweet!

                                jo-ke you have to use the depth render and some photoshop filters to give an impression of fog. michalis wrote a tutorial somewhere about it. It is much quicker to photoshop the fog than using volumetric fog materials.

                                oli

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  I'm going to construct a second tramway

                                  the original and my model so far...

                                  http://jokehl.bplaced.net/bahn/rhb/rhb1021-110-6-7-1021-kl.jpg


                                  duewag-rhb-12x.jpg

                                  http://www.zz7.de

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    I see I'm getting better every day!

                                    At this new model I corrected many mistakes that I did at the old model.


                                    duewag-rhb-12x002.jpg


                                    duewag-rhb-12x003.jpg

                                    http://www.zz7.de

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      here are the first renders of the tramway


                                      duewag-rhb-12x-001.jpg


                                      duewag-rhb-12x-002.jpg

                                      http://www.zz7.de

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                                      • A Offline
                                        Aerilius
                                        last edited by

                                        Haha!
                                        You can't imagine how proud you make me when I can read my home town!

                                        Going to Wurstmarkt?

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          Greetings to KL 😄

                                          here another render:


                                          duewag-render011.jpg

                                          http://www.zz7.de

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            hey nice trees 😉

                                            model looking great, needs a better environment though IMO.

                                            oli

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