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    [WIP] German Tramway

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    • jo-keJ Offline
      jo-ke
      last edited by

      I just decided to continue the project.


      duewag-det004.jpg


      duewag-det005.jpg

      http://www.zz7.de

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      • jo-keJ Offline
        jo-ke
        last edited by

        Last one for today:


        duewag-det009.jpg

        http://www.zz7.de

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        • Bryan KB Offline
          Bryan K
          last edited by

          Nice!

          See my portfolio at https://delphiscousin.blogspot.com/

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          • jo-keJ Offline
            jo-ke
            last edited by

            and another one...


            duewag-det010.jpg

            http://www.zz7.de

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            • C Offline
              cadmunkey
              last edited by

              Looks great, good modelling skills and the render is nice and clean too and shows it off perfectly.

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              • jo-keJ Offline
                jo-ke
                last edited by

                update, have to work on the details


                duewag-det013.jpg

                http://www.zz7.de

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  update


                  duewag-det014.jpg

                  http://www.zz7.de

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Looking good.

                    I can't read Deutsche. What does that say on the tram? Something about "Please... Stop" or "No stopping on tracks?"

                    I'm probably way off base here. 😄

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      "please keep distance, large curves rash"

                      don't know if google translated right, I think rash is the wrong word.

                      http://www.zz7.de

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                      • F Offline
                        flipya
                        last edited by

                        @jo-ke said:

                        "please keep distance, large curves rash"

                        don't know if google translated right, I think rash is the wrong word.

                        Yeah a 'rash' is what you get on your skin from for example an allergic reaction 😆 I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

                        On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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                        • Mike LuceyM Offline
                          Mike Lucey
                          last edited by

                          Great work Jo 👍

                          Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                          Mike

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                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            @mike lucey said:

                            Great work Jo 👍

                            Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                            Mike

                            Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

                            http://www.zz7.de

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


                              duewag-det018.jpg

                              http://www.zz7.de

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                              • Mike LuceyM Offline
                                Mike Lucey
                                last edited by

                                Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  It DOES look good.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                                    uebung4-012.jpg


                                    uebung4-013.jpg

                                    http://www.zz7.de

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                                      MALAISE

                                      La Connaissance n'a de valeur que partagée

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        @jo-ke said:

                                        a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                        If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                        Nice job so far, I'm enjoying seeing it take shape 😄

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          @d12dozr said:

                                          @jo-ke said:

                                          a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                          If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                          Nice job so far, I'm enjoying seeing it take shape 😄

                                          Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                                          uebung4-017-clay-kl.jpg

                                          http://www.zz7.de

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                                          • R Offline
                                            Robert
                                            last edited by

                                            Very nice!
                                            I've enjoyed watching the progress on the model.

                                            Robert

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