sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Restaurant project.

    Scheduled Pinned Locked Moved Gallery
    19 Posts 8 Posters 2.9k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Aidus
      last edited by

      Thanks for comments!
      There are lot of things needed to be improved so Your C&C are welcome!

      CPU: Intel Core i7 Extreme Edition 965
      RAM: OCZ Gold DDR3 1600MHz 12Gb
      Video: Asus Radeon HD4870 X2 2Gb
      Mobo: Asus P6T Deluxe 1366 Intel X58

      1 Reply Last reply Reply Quote 0
      • A Offline
        Aidus
        last edited by

        Another test render:
        Closeup

        CPU: Intel Core i7 Extreme Edition 965
        RAM: OCZ Gold DDR3 1600MHz 12Gb
        Video: Asus Radeon HD4870 X2 2Gb
        Mobo: Asus P6T Deluxe 1366 Intel X58

        1 Reply Last reply Reply Quote 0
        • D Offline
          D-space
          last edited by

          Very nice renders, looking awesome!
          How about sharing some tips on exporting to Maxwell or to Maxwell Studio. πŸ˜„

          http://blibestmentalt.no/54981

          1 Reply Last reply Reply Quote 0
          • A Offline
            Aidus
            last edited by

            Thanks D-Space!
            Ok but monday when I will be at work.

            CPU: Intel Core i7 Extreme Edition 965
            RAM: OCZ Gold DDR3 1600MHz 12Gb
            Video: Asus Radeon HD4870 X2 2Gb
            Mobo: Asus P6T Deluxe 1366 Intel X58

            1 Reply Last reply Reply Quote 0
            • RichardR Offline
              Richard
              last edited by

              Aidus

              Mate that night shot is just straight out sweet!

              I think though that using the sun as the moon (I'm assuming as I tried too) and today on another that if the sun is too bright it over lights the upper parts of the building, I think your image could use a reduction is this!! Also turn down the sun power and mostly up the temp (8000kelv) makes it blue! I changed a few other parameters too so PM me if you'd like the sky settings!

              I'd agree with speaker that the sky choice lets the day image down a bit!

              Mate your stained glass is trumps!!!!!! If this is the same detail in the large scene MY GOD my machine would hault!

              I reckon a bit of play with FOV and shift lens would really help to punch these up a bit too mate!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

              1 Reply Last reply Reply Quote 0
              • RichardR Offline
                Richard
                last edited by

                Oh and one other quick tip mate!

                If for your road material you use the same map in another BSDF layer and mix about 10% then adjust the repeat of the map to say 0.4 / 0.4 this will mottle the surface in a subtle larger repeat and rid of the tiling that is just that bit obvious!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Aidus
                  last edited by

                  Thanks Richard for tips!
                  This project for now is stopped because I'm sick of it πŸ˜„ Modeling took 6 months because of changes every day.

                  Now I'm working on details.
                  Will post some sketchup screens soon.

                  CPU: Intel Core i7 Extreme Edition 965
                  RAM: OCZ Gold DDR3 1600MHz 12Gb
                  Video: Asus Radeon HD4870 X2 2Gb
                  Mobo: Asus P6T Deluxe 1366 Intel X58

                  1 Reply Last reply Reply Quote 0
                  • artysmediaA Offline
                    artysmedia
                    last edited by

                    @aidus said:

                    Another test render:
                    [attachment=0:3i7bgfg2]<!-- ia0 -->Closeup.jpg<!-- ia0 -->[/attachment:3i7bgfg2]

                    Nice windows, renders and details! β˜€

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

                    1 Reply Last reply Reply Quote 0
                    • majidM Offline
                      majid
                      last edited by

                      nice model, textures and render, .. were did you got those 3d trees? are they imported to su? or in skp format plz?

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                      1 Reply Last reply Reply Quote 0
                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Wow. And yes, the night shot and detail closeup are excellent.

                        See my portfolio at https://delphiscousin.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          Aidus
                          last edited by

                          Ecofeco and Majid thanks for comments!
                          Majid they are evermotion trees imported in maxwell studio.
                          I'm using sketchup only to create main model, terrain and some details. All vegetation and cars are from evermotion and placed rotated and scaled in maxwell studio.
                          Trees are very big size so on slower machines it is impossible to operate with them. Tallest tree is about 200mb size.

                          CPU: Intel Core i7 Extreme Edition 965
                          RAM: OCZ Gold DDR3 1600MHz 12Gb
                          Video: Asus Radeon HD4870 X2 2Gb
                          Mobo: Asus P6T Deluxe 1366 Intel X58

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            Aidus
                            last edited by

                            Textures used for stained glass:
                            Stained Texture
                            Stained Specular

                            CPU: Intel Core i7 Extreme Edition 965
                            RAM: OCZ Gold DDR3 1600MHz 12Gb
                            Video: Asus Radeon HD4870 X2 2Gb
                            Mobo: Asus P6T Deluxe 1366 Intel X58

                            1 Reply Last reply Reply Quote 0
                            • RichardR Offline
                              Richard
                              last edited by

                              Mate are you adding your trees in studio?

                              I'm still planning to create some good SU trees and low poly cars (as you may have seen my tests of) so that SU users can deal in app with the detail required by biased rendering. I've got the goods in principle and testing but just not the time yet!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                Aidus
                                last edited by

                                Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                                I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                                Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                                PS. Sorry about my english I hope You can understand me πŸ˜„

                                CPU: Intel Core i7 Extreme Edition 965
                                RAM: OCZ Gold DDR3 1600MHz 12Gb
                                Video: Asus Radeon HD4870 X2 2Gb
                                Mobo: Asus P6T Deluxe 1366 Intel X58

                                1 Reply Last reply Reply Quote 0
                                • majidM Offline
                                  majid
                                  last edited by

                                  @Richard
                                  I remember your tree factory idea, verrry smart and promising,..and nowadays we have more tools and plugins, such as fur plugin to populate branches/leafs and some apps (like ngplant ) to make trunks... but no new movement/progress in making good trees.
                                  BTW sill waiting for you genious trees

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                  1 Reply Last reply Reply Quote 0
                                  • RichardR Offline
                                    Richard
                                    last edited by

                                    @aidus said:

                                    Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                                    I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                                    Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                                    PS. Sorry about my english I hope You can understand me πŸ˜„

                                    I'm thinking your fortunate to be in a part of the world that has well studied (for 3d) forms, for Australia the evermotion and even Xfrog oceania are not up to scratch!

                                    @ Majid mate the tree factory thing as it was was a really stupid idea in a way it was just like taking any tree apart then trying to make a new one (that's the hardest part anyway) it was simply something in the early days of SU when nothing was available, I've worked some better workflow though haven't progessed much due to limitations in mapping trunk and branches, once that is done (solved) the last link falls in place as I've worked out some simple compilation approach and low poly approach to leafing! Just waiting for a breakthough in SU's mapping or easy workaround, brain not in gear with best way on that aspect yet though have some ideas!

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement