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Restaurant project.

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  • A Offline
    Aidus
    last edited by 30 May 2010, 09:09

    Another test render:
    Closeup

    CPU: Intel Core i7 Extreme Edition 965
    RAM: OCZ Gold DDR3 1600MHz 12Gb
    Video: Asus Radeon HD4870 X2 2Gb
    Mobo: Asus P6T Deluxe 1366 Intel X58

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    • D Offline
      D-space
      last edited by 30 May 2010, 12:49

      Very nice renders, looking awesome!
      How about sharing some tips on exporting to Maxwell or to Maxwell Studio. πŸ˜„

      http://blibestmentalt.no/54981

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      • A Offline
        Aidus
        last edited by 30 May 2010, 13:13

        Thanks D-Space!
        Ok but monday when I will be at work.

        CPU: Intel Core i7 Extreme Edition 965
        RAM: OCZ Gold DDR3 1600MHz 12Gb
        Video: Asus Radeon HD4870 X2 2Gb
        Mobo: Asus P6T Deluxe 1366 Intel X58

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        • R Offline
          Richard
          last edited by 31 May 2010, 01:46

          Aidus

          Mate that night shot is just straight out sweet!

          I think though that using the sun as the moon (I'm assuming as I tried too) and today on another that if the sun is too bright it over lights the upper parts of the building, I think your image could use a reduction is this!! Also turn down the sun power and mostly up the temp (8000kelv) makes it blue! I changed a few other parameters too so PM me if you'd like the sky settings!

          I'd agree with speaker that the sky choice lets the day image down a bit!

          Mate your stained glass is trumps!!!!!! If this is the same detail in the large scene MY GOD my machine would hault!

          I reckon a bit of play with FOV and shift lens would really help to punch these up a bit too mate!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • R Offline
            Richard
            last edited by 31 May 2010, 01:52

            Oh and one other quick tip mate!

            If for your road material you use the same map in another BSDF layer and mix about 10% then adjust the repeat of the map to say 0.4 / 0.4 this will mottle the surface in a subtle larger repeat and rid of the tiling that is just that bit obvious!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • A Offline
              Aidus
              last edited by 2 Jun 2010, 07:18

              Thanks Richard for tips!
              This project for now is stopped because I'm sick of it πŸ˜„ Modeling took 6 months because of changes every day.

              Now I'm working on details.
              Will post some sketchup screens soon.

              CPU: Intel Core i7 Extreme Edition 965
              RAM: OCZ Gold DDR3 1600MHz 12Gb
              Video: Asus Radeon HD4870 X2 2Gb
              Mobo: Asus P6T Deluxe 1366 Intel X58

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              • A Offline
                artysmedia
                last edited by 2 Jun 2010, 07:45

                @aidus said:

                Another test render:
                [attachment=0:3i7bgfg2]<!-- ia0 -->Closeup.jpg<!-- ia0 -->[/attachment:3i7bgfg2]

                Nice windows, renders and details! β˜€

                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                Blog: Artysmedia

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                • M Offline
                  majid
                  last edited by 2 Jun 2010, 16:37

                  nice model, textures and render, .. were did you got those 3d trees? are they imported to su? or in skp format plz?

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • B Offline
                    Bryan K
                    last edited by 2 Jun 2010, 23:19

                    Wow. And yes, the night shot and detail closeup are excellent.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • A Offline
                      Aidus
                      last edited by 3 Jun 2010, 05:01

                      Ecofeco and Majid thanks for comments!
                      Majid they are evermotion trees imported in maxwell studio.
                      I'm using sketchup only to create main model, terrain and some details. All vegetation and cars are from evermotion and placed rotated and scaled in maxwell studio.
                      Trees are very big size so on slower machines it is impossible to operate with them. Tallest tree is about 200mb size.

                      CPU: Intel Core i7 Extreme Edition 965
                      RAM: OCZ Gold DDR3 1600MHz 12Gb
                      Video: Asus Radeon HD4870 X2 2Gb
                      Mobo: Asus P6T Deluxe 1366 Intel X58

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                      • A Offline
                        Aidus
                        last edited by 3 Jun 2010, 05:06

                        Textures used for stained glass:
                        Stained Texture
                        Stained Specular

                        CPU: Intel Core i7 Extreme Edition 965
                        RAM: OCZ Gold DDR3 1600MHz 12Gb
                        Video: Asus Radeon HD4870 X2 2Gb
                        Mobo: Asus P6T Deluxe 1366 Intel X58

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                        • R Offline
                          Richard
                          last edited by 3 Jun 2010, 05:38

                          Mate are you adding your trees in studio?

                          I'm still planning to create some good SU trees and low poly cars (as you may have seen my tests of) so that SU users can deal in app with the detail required by biased rendering. I've got the goods in principle and testing but just not the time yet!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • A Offline
                            Aidus
                            last edited by 3 Jun 2010, 06:36

                            Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                            I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                            Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                            PS. Sorry about my english I hope You can understand me πŸ˜„

                            CPU: Intel Core i7 Extreme Edition 965
                            RAM: OCZ Gold DDR3 1600MHz 12Gb
                            Video: Asus Radeon HD4870 X2 2Gb
                            Mobo: Asus P6T Deluxe 1366 Intel X58

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                            • M Offline
                              majid
                              last edited by 3 Jun 2010, 13:23

                              @Richard
                              I remember your tree factory idea, verrry smart and promising,..and nowadays we have more tools and plugins, such as fur plugin to populate branches/leafs and some apps (like ngplant ) to make trunks... but no new movement/progress in making good trees.
                              BTW sill waiting for you genious trees

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • R Offline
                                Richard
                                last edited by 7 Jun 2010, 01:30

                                @aidus said:

                                Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                                I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                                Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                                PS. Sorry about my english I hope You can understand me πŸ˜„

                                I'm thinking your fortunate to be in a part of the world that has well studied (for 3d) forms, for Australia the evermotion and even Xfrog oceania are not up to scratch!

                                @ Majid mate the tree factory thing as it was was a really stupid idea in a way it was just like taking any tree apart then trying to make a new one (that's the hardest part anyway) it was simply something in the early days of SU when nothing was available, I've worked some better workflow though haven't progessed much due to limitations in mapping trunk and branches, once that is done (solved) the last link falls in place as I've worked out some simple compilation approach and low poly approach to leafing! Just waiting for a breakthough in SU's mapping or easy workaround, brain not in gear with best way on that aspect yet though have some ideas!

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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