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    Restaurant project.

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    • RichardR Offline
      Richard
      last edited by

      Oh and one other quick tip mate!

      If for your road material you use the same map in another BSDF layer and mix about 10% then adjust the repeat of the map to say 0.4 / 0.4 this will mottle the surface in a subtle larger repeat and rid of the tiling that is just that bit obvious!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • A Offline
        Aidus
        last edited by

        Thanks Richard for tips!
        This project for now is stopped because I'm sick of it πŸ˜„ Modeling took 6 months because of changes every day.

        Now I'm working on details.
        Will post some sketchup screens soon.

        CPU: Intel Core i7 Extreme Edition 965
        RAM: OCZ Gold DDR3 1600MHz 12Gb
        Video: Asus Radeon HD4870 X2 2Gb
        Mobo: Asus P6T Deluxe 1366 Intel X58

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        • artysmediaA Offline
          artysmedia
          last edited by

          @aidus said:

          Another test render:
          [attachment=0:3i7bgfg2]<!-- ia0 -->Closeup.jpg<!-- ia0 -->[/attachment:3i7bgfg2]

          Nice windows, renders and details! β˜€

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • majidM Offline
            majid
            last edited by

            nice model, textures and render, .. were did you got those 3d trees? are they imported to su? or in skp format plz?

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • Bryan KB Offline
              Bryan K
              last edited by

              Wow. And yes, the night shot and detail closeup are excellent.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • A Offline
                Aidus
                last edited by

                Ecofeco and Majid thanks for comments!
                Majid they are evermotion trees imported in maxwell studio.
                I'm using sketchup only to create main model, terrain and some details. All vegetation and cars are from evermotion and placed rotated and scaled in maxwell studio.
                Trees are very big size so on slower machines it is impossible to operate with them. Tallest tree is about 200mb size.

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • A Offline
                  Aidus
                  last edited by

                  Textures used for stained glass:
                  Stained Texture
                  Stained Specular

                  CPU: Intel Core i7 Extreme Edition 965
                  RAM: OCZ Gold DDR3 1600MHz 12Gb
                  Video: Asus Radeon HD4870 X2 2Gb
                  Mobo: Asus P6T Deluxe 1366 Intel X58

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                  • RichardR Offline
                    Richard
                    last edited by

                    Mate are you adding your trees in studio?

                    I'm still planning to create some good SU trees and low poly cars (as you may have seen my tests of) so that SU users can deal in app with the detail required by biased rendering. I've got the goods in principle and testing but just not the time yet!

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • A Offline
                      Aidus
                      last edited by

                      Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                      I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                      Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                      PS. Sorry about my english I hope You can understand me πŸ˜„

                      CPU: Intel Core i7 Extreme Edition 965
                      RAM: OCZ Gold DDR3 1600MHz 12Gb
                      Video: Asus Radeon HD4870 X2 2Gb
                      Mobo: Asus P6T Deluxe 1366 Intel X58

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                      • majidM Offline
                        majid
                        last edited by

                        @Richard
                        I remember your tree factory idea, verrry smart and promising,..and nowadays we have more tools and plugins, such as fur plugin to populate branches/leafs and some apps (like ngplant ) to make trunks... but no new movement/progress in making good trees.
                        BTW sill waiting for you genious trees

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • RichardR Offline
                          Richard
                          last edited by

                          @aidus said:

                          Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                          I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                          Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                          PS. Sorry about my english I hope You can understand me πŸ˜„

                          I'm thinking your fortunate to be in a part of the world that has well studied (for 3d) forms, for Australia the evermotion and even Xfrog oceania are not up to scratch!

                          @ Majid mate the tree factory thing as it was was a really stupid idea in a way it was just like taking any tree apart then trying to make a new one (that's the hardest part anyway) it was simply something in the early days of SU when nothing was available, I've worked some better workflow though haven't progessed much due to limitations in mapping trunk and branches, once that is done (solved) the last link falls in place as I've worked out some simple compilation approach and low poly approach to leafing! Just waiting for a breakthough in SU's mapping or easy workaround, brain not in gear with best way on that aspect yet though have some ideas!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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