Restaurant project.
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Very nice renders, looking awesome!
How about sharing some tips on exporting to Maxwell or to Maxwell Studio. -
Thanks D-Space!
Ok but monday when I will be at work. -
Aidus
Mate that night shot is just straight out sweet!
I think though that using the sun as the moon (I'm assuming as I tried too) and today on another that if the sun is too bright it over lights the upper parts of the building, I think your image could use a reduction is this!! Also turn down the sun power and mostly up the temp (8000kelv) makes it blue! I changed a few other parameters too so PM me if you'd like the sky settings!
I'd agree with speaker that the sky choice lets the day image down a bit!
Mate your stained glass is trumps!!!!!! If this is the same detail in the large scene MY GOD my machine would hault!
I reckon a bit of play with FOV and shift lens would really help to punch these up a bit too mate!
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Oh and one other quick tip mate!
If for your road material you use the same map in another BSDF layer and mix about 10% then adjust the repeat of the map to say 0.4 / 0.4 this will mottle the surface in a subtle larger repeat and rid of the tiling that is just that bit obvious!
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Thanks Richard for tips!
This project for now is stopped because I'm sick of it Modeling took 6 months because of changes every day.Now I'm working on details.
Will post some sketchup screens soon. -
@aidus said:
Another test render:
[attachment=0:3i7bgfg2]<!-- ia0 -->Closeup.jpg<!-- ia0 -->[/attachment:3i7bgfg2]Nice windows, renders and details!
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nice model, textures and render, .. were did you got those 3d trees? are they imported to su? or in skp format plz?
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Wow. And yes, the night shot and detail closeup are excellent.
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Ecofeco and Majid thanks for comments!
Majid they are evermotion trees imported in maxwell studio.
I'm using sketchup only to create main model, terrain and some details. All vegetation and cars are from evermotion and placed rotated and scaled in maxwell studio.
Trees are very big size so on slower machines it is impossible to operate with them. Tallest tree is about 200mb size. -
Textures used for stained glass:
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Mate are you adding your trees in studio?
I'm still planning to create some good SU trees and low poly cars (as you may have seen my tests of) so that SU users can deal in app with the detail required by biased rendering. I've got the goods in principle and testing but just not the time yet!
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Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
Some time ago I tried trees what you using (forgot software name ) but then I switched to evermotion because of realism.
PS. Sorry about my english I hope You can understand me -
@Richard
I remember your tree factory idea, verrry smart and promising,..and nowadays we have more tools and plugins, such as fur plugin to populate branches/leafs and some apps (like ngplant ) to make trunks... but no new movement/progress in making good trees.
BTW sill waiting for you genious trees -
@aidus said:
Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
Some time ago I tried trees what you using (forgot software name ) but then I switched to evermotion because of realism.
PS. Sorry about my english I hope You can understand meI'm thinking your fortunate to be in a part of the world that has well studied (for 3d) forms, for Australia the evermotion and even Xfrog oceania are not up to scratch!
@ Majid mate the tree factory thing as it was was a really stupid idea in a way it was just like taking any tree apart then trying to make a new one (that's the hardest part anyway) it was simply something in the early days of SU when nothing was available, I've worked some better workflow though haven't progessed much due to limitations in mapping trunk and branches, once that is done (solved) the last link falls in place as I've worked out some simple compilation approach and low poly approach to leafing! Just waiting for a breakthough in SU's mapping or easy workaround, brain not in gear with best way on that aspect yet though have some ideas!
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