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    SU for Crime Scene Reconstruction Help

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    • C Offline
      crackula
      last edited by

      Basically I want to use SU for Crime Scene and Accident Reconstruction. I use a total station to collect point data from scenes. I import that data from the total station's data collector into a program called CADZone (http://www.cadzone.com). From CADZone I export a dwg file. I want to create road, sidewalk and terrain surfaces from these points and lines. I have attached an example from the software. Should I connect the points with lines and use the sandbox's from contours tool? Any ideas would be appeciated.


      DWG File

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      • mitcorbM Offline
        mitcorb
        last edited by

        Not sure what region you are in, but the .rar requires an unzip program such as 7zip to expand it, so your respondents need to be aware of that.

        I take the slow, deliberate approach in my aimless wandering.

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        • C Offline
          crackula
          last edited by

          @mitcorb said:

          Not sure what region you are in, but the .rar requires an unzip program such as 7zip to expand it, so your respondents need to be aware of that.

          The website won't allow me to upload the dwg file. I'll upload a zip file if that's easier


          Zip of the DWG File

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          • R Offline
            remus
            last edited by

            With the number of points you have in that file its probably easiest to just connect the points up by hand with the line tool, just make sure you try and make triangles between the points otherwise SU wont necessarily close the faces.

            http://remusrendering.wordpress.com/

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            • C Offline
              crackula
              last edited by

              @remus said:

              With the number of points you have in that file its probably easiest to just connect the points up by hand with the line tool, just make sure you try and make triangles between the points otherwise SU wont necessarily close the faces.

              Thanks,
              That's a simple example included with their software. What would you recomend for a scene with more points?

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              • mitcorbM Offline
                mitcorb
                last edited by

                It is inherent in Sketchup (as I understand) not to tolerate an extreme number of points, which when connected become faces which are called poly's. A total station has no problem generating a large population of points. Sketchup has a problem if it has to make faces out of all the edges that the points potentially represent. Not that it can't, but big files become cumbersome.

                I take the slow, deliberate approach in my aimless wandering.

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