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    Textures, shaders, enhanced opengl

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    • A Offline
      artofseeing
      last edited by

      hi all,
      iwas wondering.
      since sketcup is based on oepngl,
      would it somehow be possible to enhance the texture section
      by adding shader properties like bump, displacemnt, specular, diffuse etc. ?

      i know from cinema 4d that there is an "enhanced opengl" capability that lets me see
      that stuff inside the opengl viewport.

      not all, but at least some features like bump and specular would be a great enhancement.

      does anybody know of something in that direction?

      thanks πŸ˜„

      as long as there is a voyage away, there's always a journey back...

      http://artofseeing.carbonmade.com

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      • thomthomT Offline
        thomthom
        last edited by

        LightUp? http://www.light-up.co.uk/

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          artofseeing
          last edited by

          well actually yes,
          i already gave the last 2 version of lightup a go.
          it is quite of nean especially when adding lights.
          but for the export to external renderers it would also
          be neat to have material shading channels of some sort to pass on.

          ive been using SU for 5 years now and theres so much still
          i would like to see, or know if its being worked on or if sketchup is
          going to be the rest of its life the way it is now.

          e.g. 64bit, multicore support.

          well just asking πŸ˜„

          as long as there is a voyage away, there's always a journey back...

          http://artofseeing.carbonmade.com

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          • thomthomT Offline
            thomthom
            last edited by

            I don't think SU will be getting any advanced shaders. Doesn't sound to be within the scope of sketching.

            As for 64bit, don't think it'll happen any time soon. 64bit can in fact hurt performance as the bigger 64bit types require more processing than 32bit. It's more of the benefit of being able to address more RAM where this is interesting, but for SU modelling I've not experienced the need for 64bit. But I do render with VfSU, which runs inside the sketchup.exe process, and that puts the 32bit limit on V-Ray which I do run into some times.

            Multicore: this is often asked for. But multi-core support is not an easy thing to add on. Many things simply can not be split into multi-core. I read request for multi-core as "make SU faster".

            Most of times the requests for 64bit and multi-core from users is that it'll instantly make everything faster, while in reality it is not that simple.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • GaieusG Offline
              Gaieus
              last edited by

              Yeah, 64 bit support could be beneficial for exporting (rendering, 2D export size limit etc). ATM I also often get to the limits of RAM when rendering/exporting really large images from inside SU.

              Gai...

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