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    [Plugin] Ruby Console Pro #2

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Hey, I like the looks of thei Martin. I have used Jim's plugin devoutly for a long time (since my first days programming for SU). I can't do without a multi-line editor. I've used Alex's a bit, but I dnot like some of the things it does (specifically wraps everything into a single undo - I want to control that on my own!).

      Anyhow, this looks great. I like the F-keys macros. I would use that a lot I'm sure.

      I'll be looking forward to this release, thanks!

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • M Offline
        MartinRinehart
        last edited by

        Bug: NameError:

        If you Save or Load, then Cancel, you get a NameError and the Save/Load terminates. That's exactly what you wanted when you clicked Cancel, so this one's harmless. Will be fixed next time I UL the file. For now, ignore it.

        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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        • M Offline
          MartinRinehart
          last edited by

          Updated 5/21. New file in original post.

          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            ok, I'm finally getting this installed and I'm using it. Or well, I've used it for about 15 minutes. first impressions are that I like it in general. I keep hitting the init button instead of the exec button. So it might be nice to have a larger exec button, and maybe not placed right next to the init button.

            I am also not sure that I like that 'enter' executes the code. I generally never want my code to execute until I'm redy to hit the execute button. Perhaps <ctrl>+<enter> could be execute. That might be nice.

            I am still undecided on that output screen. I thinik I like it though. I have not used it enough to really know what I think. But I do like how it shows the returned info from each line of code. That is kind of handy.

            So far so good Martin,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              hmm, also it seems to kick out errors for any "end" statement:

              end # #<SyntaxError: (eval):1:inprocess': compile error\n(eval):1: syntax error>`

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                Is this 'plugin' still valid ?

                .. or is it superceded by the one in the Plugins forum?
                [Plugin] Ruby Console Pro with SketchTalk in Motion++

                .. or does one use THIS edition if they do not care for the 'SketchTalk in Motion++' features ??

                I'm not here much anymore.

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                • J Offline
                  Jim
                  last edited by

                  Hey Dan, didn't you say you were working on a webdialog console, too? How's that coming?

                  Hi

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Many of my ideas were implemented by Alex. I was working instead on a Win32 native version. I may switch to writing it in C or C++ as I want to do some things using MFC objects, such as docking the toolbar inside the console window (currently it follows the window and "snaps" itself to the upper left corner.)

                    I have the font handling working OK (need to fix the height sizing a bit to account for different dot pitches.) I can switch between the Google OEM font (Courier New), "Normal" user font, and a "Custom" user font (for say a large bold font used only for classroom lecture, as an example.)

                    I have the "memory" location working (and solved the issue when then user closes the console with the "X" button,) as well as 3 custom locations the user can set by double-clicking on a numbered button.

                    Looks like this, except I added a timed reload button (a gem with a clock,) after the reload button (the one with the double load arrows.)
                    DanConsoleToolbar.png

                    I'm not here much anymore.

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                    • jolranJ Offline
                      jolran
                      last edited by

                      That looks good, Martin and Dan. Thumbs up for all developpers of these kind of tools.

                      If I would could wish for 1 feature that is missing(or I have overlooked) in all these editors, is the capability
                      to fold methods or conditionals etc. When getting longer scripts that helps a lot.

                      But having longer scripts is maybe not what these "inside Sketchup" code editors was created for, so just a thought of mine.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        A console and an editor are two different things.

                        I'm on Windows, and I suggest using NotePad++, it has block folding.

                        I'm not here much anymore.

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                        • jolranJ Offline
                          jolran
                          last edited by

                          @unknownuser said:

                          A console and an editor are two different things.

                          Ok, I see.. I do use notepad ++ as well. To be more precise then, my wish was for folding methods in console.
                          But I get your point.

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