[Plugin] Make Fur v.2.1.0(20140323)
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What's the diference between Fur plugin and Component instancing plugin, they seem very similar:?
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First "Convert" to UTF-8 (without BOM) and then save it. If you set the "Encode" only, that's just for "viewing" the file in UTF-8 (at least that's how my Notepad++ seems to work).
And yes, you need to declare this encoding in the header.
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gracias Oxer.
ahora funciona bien.
en cuanto a las unidades. lo probe en metro y centimetro, y aparentemente funciona bien.yo uso windows xp sp3 en espaΓ±ol
saludos -
First, thanks so much for sharing this GREAT plugin! It is very cool.
@lapx
Component spray gives you much control over many things in spraying components... unfortunately, I've just discovered a few minutes ago... you can NOT use Component Spray tool on Vertical surfaces (someone please correct me if I'm wrong!)
But I can NOT get an Ivy leaf I created to scatter using Component Spray tool on a vertical wall.So I turned to the fur plugin... but... I have some questions...
How do I get it to place the Ivy Leaf Components as shown in the image below "Ivy-Real"There's no control that I can find to STOP the components from rotating randomly... can anyone correct me? I want all my Ivy leaves to basically be oriented the same way... only rotate slightly one direction or the other, like actual ivy leaves. I can not get Fur plugin to behave this way.
Also, I can NOT get the components to be created with Fur Plugin so that they are oriented correctly... they "stand up" perpendicular to the surface, no matter what I seem to do in the fur settings. EDIT... modifying original component axis "fixes" this "stand up" issue. The Green and Red Positive axes are very important to the Fur Plugin.
Also, I wish I could 'spray' like the Spray tool onto a vertical wall surface... I like the finite control and ability to add multiple leaf types into the Spray Tool... this functionality does not seem present yet in the Fur Plugin.
Also, I wish I could define the physical distance of allowable 'overlap' between 2 similar components, sometimes you can end up with multiple instances basically on top of one another, while other areas of the canvas seem empty... I wish I could get the distribution more 'even'... one can spend hours deleting the overlapping components.
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@thomthom said:
@tak2hata said:
I tried saving file to UTF-8(without BOM) by using Notepad++.
Reopen the saved file,that format is displayed ANSI.
Using other editor makes same result.
I added letters with Japanese character ,and save UTF-8(without BOM).
That file format displayed ANSI as UTF-8.You have "Encode in UTF-8" selected under the Encoding menu?
@thomthom said:
Also, you need this within your HTML header:
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
@gaieus said:
First "Convert" to UTF-8 (without BOM) and then save it. If you set the "Encode" only, that's just for "viewing" the file in UTF-8 (at least that's how my Notepad++ seems to work).
And yes, you need to declare this encoding in the header.
Hi,Thomas and Gaieus.
I will try it.
Thank you.@fletch said:
So I turned to the fur plugin... but... I have some questions...
How do I get it to place the Ivy Leaf Components as shown in the image below "Ivy-Real"This plugin not good for something like Ivy real.
Instead,How about doing like this in the case of wall faces.
Ivy Faced to World X axis.
the leaf hung down.
directionZ value in dialog increase large.
and create.Thanks.
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Hi there, this is an amazing plug-in, that will help immensely with my field of work, which is primarily landscapes.
One query/question though, I'm having some bother with rendering a sample of grass (or any other type of shape I'm creating with the plug-in), the grass keeps to the boundary of the square in the Sketchup window, but seems to escape when I try to render it in V-ray (1.05.30), changing the default settings to anything else in v-ray doesn't seem to help or change the matter.
Any help in finding a solution would be fantastic! Or any pointers on how you guys get such fantastic renders! Cheers!
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Does it still render like that if you reload the model?
Can you post the model? -
@fletch said:
First, thanks so much for sharing this GREAT plugin! It is very cool.
Gotta agree, and I'm sure Iam wanting it to do, more than it really can :O)
@fletch said:
There's no control that I can find to STOP the components from rotating randomly... can anyone correct me? I want all my Ivy leaves to basically be oriented the same way... only rotate slightly one direction or the other, like actual ivy leaves. I can not get Fur plugin to behave this way.
Neither can I and I would love the pluginPlanting test #2.skp to be able to do this!!!.... Can it ?
Ive been trying for the past day to populate a simple layout with equally spaced sprays of slightly rotated, evenly spaced plantings.... no luck so far (see attached file)....but luck, I'm sure, has little to do with it :O)
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tak2hata,
Thank you!
Once I installed the latest version, it worked perfectly.Renders well with Twilight Render... 3mins.
(I used 3 different Ivy leaves each placed once with fur plugin 800 components at a time.)Controlling the axis for the component is the hard part.
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Fletch, your leaves are not overlaping! how did you achieve that?
The ivy is looking great, just maybe too regular.Thanks tak2hata for this great plugin
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@unknownuser said:
Fletch, your leaves are not overlaping! how did you achieve that?
Perhaps he deleted some overlapping components later?
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@thomthom said:
Does it still render like that if you reload the model?
Can you post the model?Reloading the model didn't make any difference unfortunately, but I uninstalled and then reinstalled V-Ray and the problem went -probably time to upgrade methinks! Thanks for the reply though.
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Thanks tak2hata for this great plugin
this is ruby fur Viet nam translation by me...
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Same problem for me and maxwell. All geometry is messed up when exporting to maxwell
In Su everything looks fine. -
I have a suspicion:
tak2hata: are you using
Transformation.scaling
for a uniform scale?There is an issue we have run into in the past that is one use
Transformation.scaling(2.0)
for uniform scaling the transformation matrix ends up in an unexpected format. Face me components and Render engines did not get the proper transformation and thing would just appear to float away.
The solution was to use this variant:Transformation.scaling(2.0, 2.0, 2.0)
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Maxwell has a problem with proper placing of instances. Explode your geometry and things will be fine.
But a new plugin is on its way, may take a while though and as I understand the misplaced instances or components bug is then solved.
Francois -
Yes exploding works but if I have a lot of geometry then this is way too heavy even for my PC
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Mighty Plug-in....!
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Tx for the great plugin. I am modeling a lot scale models for architectural presentations in the design proces.
So I used the plugin for scattering around people and trees.But, I do not understand the settings very well, especially when using components.
Can someone shed some light on what settings are relevant when you use components. My trees and people sometimes are scattered above the plane they are put on. And I feel I have not much control to randomly change the size of the components. I wonder also how much componets are influanced by the settings as opposed to regular geometry. A setting by setting explenation or manual on what exactly will hapen would be great and save me so much time in "trial and error".I add some of my test renders (45 seconds render time each) . Rendered in Maxwell.
Tx in advance for the replies,
Francois
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Hi,all.
I updated to version1.3k.Using code "translation.scaling(a)" to "translation.scaling(a,a,a)".(Thanks Thomas.I am always indebted to you.)
Viet nam translation ktslambieng.Thanks
Text code change to "UTF-8without BOM".and Webdialog setting of Charset ,too.
On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
So I use UTF-8 without BOM.If there is problem,please tell me.
Thanks.
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