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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Rendering and Linear Workflow

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  • T Offline
    thomthom
    last edited by 4 May 2010, 18:10

    I was reading an article in 3D World, e128, about linear workflow. It's a buzzword I've heard many times, but never really wrapped my head around. This article had a very nice break down of the topic and has caught my attention.

    So I was wondering what your thoughts and experiences with what linear workflow is?

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • R Offline
      remus
      last edited by 4 May 2010, 21:13

      With regards to what it is, my understanding is that you basically work on the image without gamma correction applied and then apply it at the end. Not sure what the benefits are, though, as i've never bothered to look in to it beyond that very basic understanding. I look forward to hearing other peoples thoughts.

      http://remusrendering.wordpress.com/

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      • S Offline
        solo
        last edited by 4 May 2010, 21:47

        AKA gamma22, most decent render engines are defaulted with a linear workflow.

        edit: or so I think. 💚

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • E Offline
          EarthMover
          last edited by 4 May 2010, 21:47

          I typically use LWF while in Max. The biggest difference that I see is that there is better definition within the shadow areas. It seems that Vray does a lot better job, especially in the dark areas, as when it is rendering under LWF settings, there are more visible pixels to sample and so it does a better job with interpolation and AA. Couple this with 32-bit export (.exr) and you have a lot more control over the final exposure while in post.

          Check out the .pdf on this page - http://throb.net/articles
          Best description I've found.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • S Offline
            steel.monkee
            last edited by 5 May 2010, 02:37

            My understanding of LWF is that it is comprised of calibrating your monitor, color correcting images to be used in the 3d scenes (usually in Max, don't know about the other 3d packages), and adjusting the gamma. The objective is a color correct rendered image.

            There is a new tut about LWF in Ronen Bekerman's Blog, originally authored by Matt Gorner. http://www.ronenbekerman.com/linear-workflow-made-simple/

            BTW I was just wondering--is LWF built-in in VRay for SketchUp?

            Kapag maiksi ang kumot, matutong mamaluktot.

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            • A Offline
              AdamB
              last edited by 7 May 2010, 12:22

              @remus said:

              With regards to what it is, my understanding is that you basically work on the image without gamma correction applied and then apply it at the end. Not sure what the benefits are, though, as i've never bothered to look in to it beyond that very basic understanding. I look forward to hearing other peoples thoughts.

              Gamma correction is a very commonly misunderstood process. Lots of people treat as just "brightening up" the image with a different name!

              It is important that Gamma correction happens just once as the pixel colors you've calculated inside your rendering engine are displayed on a monitor. Gamma correction fixes the problem that while in your rendering engine a pixel with value 0.25 is half the brightness of a pixel with value 0.5, on your monitor it won't look like half the brightness.

              So Gamma Correction applies a non-linear function to account for this so that pixel values reflect brightness you see on your monitor.

              On a monitor with perfectly adjust gamma correction, the brightness of a square of pixels with value 0.5 should be the same as a checkerboard of pixels with half 1.0 and half 0.0.
              gamma checking

              The Gamma Correction needed varies from monitor to monitor due to physical differences. However, for TVs (not computer monitors) it standardised on a value of 2.2 For computer monitors is often more around 1.8

              If you adjust your computer gamma while looking at the attached bitmap, when you get to the point that the squares all look the same brightness, you have perfect Gamma Correction.

              Developer of LightUp Click for website

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              • J Offline
                JARBASarq
                last edited by 20 May 2016, 08:51

                I know about it, but i don't speak English very well, sory =L

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