sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Model.raytest and Entity visibillity

    Scheduled Pinned Locked Moved Developers' Forum
    28 Posts 6 Posters 1.8k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Al HartA Offline
      Al Hart
      last edited by

      @unknownuser said:

      @thomthom said:

      Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.

      EDIT: In my experience it was always the case.

      @thomthom said:

      But also managed to introduce a new nasty bug. 😕

      😕 😡

      In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @al hart said:

        In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

        It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • Al HartA Offline
          Al Hart
          last edited by

          @thomthom said:

          @al hart said:

          It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

          [EDIT: I see some code in a previous post. I will try it out]

          Thanks,

          Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

          1 Reply Last reply Reply Quote 0
          • Al HartA Offline
            Al Hart
            last edited by

            Thanks tons, ThomThom, by tool is working again! ☀

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @al hart said:

              @thomthom said:

              @al hart said:

              It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

              [EDIT: I see some code in a previous post. I will try it out]

              Thanks,

              Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

              Bottom of first post:
              http://forums.sketchucation.com/viewtopic.php?f=180&t=28059#p243311

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I've used a little recursive method to check what I am hitting. If I do not like what I hit, I recall the method supply the Point3d of the last thing I hit. It remakes the ray and casts it again until I hit what I'm after.

                It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @chris fullmer said:

                  It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                  "Still an issue in 8"? Has it been an issue before?
                  At it turned out - it's not only when the ray passes through the axis planes - but also at random times. model.raytest is fubar in SU8 - not reliable.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwalkerman
                    last edited by

                    Ok, so here's an issue with the new way raytest works (ie it sees all entities, visible and hidden).

                    There are times when a ray will hit multiple entities at the same point. In SU 7, model.raytest will return only one of those entities. It's easy to find all entities by hiding any entities that are hidden, but under the new version of SU, only one of the entities will be found. Another thing, which is interesting, is that if there are multiple entities in the same location, SU will return the same entity first, regardless of the direction of the ray.

                    Try this code:

                    
                    model = Sketchup.active_model
                    p1 = Geom;;Point3d.new(0,0,0)
                    p2 = Geom;;Point3d.new(20,20,0)
                    p3 = Geom;;Point3d.new(0,20,0)
                    f = model.entities.add_face(p1,p2,p3)
                    model.entities.add_group([f])
                    model.entities.add_face(p1,p2,p3)
                    p4 = Geom;;Point3d.new(5,10,-5)
                    p5 = Geom;;Point3d.new(5,10,5)
                    ray1 = [p4, Geom;;Vector3d.new(0,0,1)]
                    item1 = model.raytest ray1
                    ray2 = [p5, Geom;;Vector3d.new(0,0,-1)]
                    item2 = model.raytest ray2
                    item1 == item2
                    
                    #==> returns TRUE!
                    
                    

                    I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                    As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                    --
                    Karen

                    1 Reply Last reply Reply Quote 0
                    • Al HartA Offline
                      Al Hart
                      last edited by

                      @kwalkerman said:

                      I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                      --
                      Karen

                      It would be fairly painful, but you could start an undo operation, delete each item as it is found (rather than changing the starting point of the ray, ot just hiding the object) and continue until all objects are found (saving their object IDs), then abort the operation to restore everything to the database.

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        tomasz
                        last edited by

                        @kwalkerman said:

                        As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                        I have proposed it TWO years ago.... G Team isn't responsive.

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                        1 Reply Last reply Reply Quote 0
                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Hmm, nevermind. I retract this post, I was confused 😄

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            Right, so the raytest should have an argument to ignore hidden.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @thomthom said:

                              Right, so the raytest should have an argument to ignore hidden.

                              And, hopefully, they will make it an optional argument, so they don't break all the existing ruby files once again.

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement