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    Model.raytest and Entity visibillity

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    • thomthomT Offline
      thomthom
      last edited by

      hm... I just tested the same scene on SU6 and SU5. Same behaviour as my test in SU 7.1.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A Offline
        AlexMozg
        last edited by

        thomthom,
        I confirm that in some scenes, model.raytest don't stops at hidden layer entities. So wrote the following method, which has successfully been using.

        
        module Enumerable
        	def each_element_satisfies?(&block)
        		self.each{ |v| return false unless yield(v) }
        		true
        	end#def
        end#def
        class Sketchup;;Model
        	def real_raytest(ray, depth=nil)
        		depth = nil if depth == 0
        		path = self.raytest(ray)
        		if not path or (path[1].each_element_satisfies?{|e| e.layer.visible?} &&
        			(depth ? path[1].length == depth ; true))
        			return path
        		else
        			real_raytest [path[0], ray[1]], depth
        		end
        	end#def
        end#class
        
        

        depth = InputPoint.depth in tool

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        • thomthomT Offline
          thomthom
          last edited by

          @Alex: your each_element_satisfies?(&block) does the same as the native Enumerable.all?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • K Offline
            kwalkerman
            last edited by

            I've been using model.raytest on SU 7.1 pro. It has not seen hidden entities (which I like!)

            Sounds like in SU 8, things are all messed up. Maybe a new raytest method could be developed where you can specify whether the ray is allowed to return something hidden or not?

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            • thomthomT Offline
              thomthom
              last edited by

              @kwalkerman said:

              I've been using model.raytest on SU 7.1 pro. It has not seen hidden entities (which I like!)

              Sounds like in SU 8, things are all messed up. Maybe a new raytest method could be developed where you can specify whether the ray is allowed to return something hidden or not?

              In SU7 and older model.raytest stopped on hidden layers, but not on hidden entities.
              In SU8 it stops on hidden layers and entities, but there is a bug where some rays fail.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • K Offline
                kwalkerman
                last edited by

                Weird. Are they homing in on anything consistent?

                --
                Karen

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @kwalkerman said:

                  Weird. Are they homing in on anything consistent?

                  Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.
                  But also managed to introduce a new nasty bug. 😕

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    tomasz
                    last edited by

                    @thomthom said:

                    Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.

                    EDIT: In my experience it was always the case.

                    @thomthom said:

                    But also managed to introduce a new nasty bug. 😕

                    😕 😡

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      OOf...

                      Glad to find this thread. Several of our placement tools have started failing in SU 8.

                      We were using raytest to try to find a specific object behind the cursor, and then hiding anything we did not want to locate.

                      In this example, we are placing a component, and want raytest to ignore the component we are placing (We make it visible so the user can see it). This is from our "spray paint" tool which is trying to place trees randomly on the ground, but not on other trees which we just placed.

                      
                                  item = model.raytest ray
                      
                                  #Ignore any elements of the same type we are placing
                                  hidden_ents = Array.new
                                  while(item != nil && item[1].at(0).kind_of?(Sketchup;;ComponentInstance) && item[1].at(0).definition == definition)
                                      hidden_ents.push(item[1][0])
                                      item[1][0].hidden = true
                                      item = model.raytest ray
                                  end
                                  hidden_ents.each {
                                      |ent|
                                      ent.hidden = false
                                  }
                      

                      However, in SU 8, hiding the component instance, when it is under the cursor - does not leave it out of the ray test. (We also discovered a nasty bug where we were looping forever if we are over the component being placed)

                      Can anyone think of a way to place components at the end of a ray, but ignore certain elements. Apparently .hidden will not work, and not even placing them on a temporary hidden layer. I haven't tried deleting them, (and then aborting the delete operation), yet. But it seems pretty painful.

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @unknownuser said:

                        @thomthom said:

                        Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.

                        EDIT: In my experience it was always the case.

                        @thomthom said:

                        But also managed to introduce a new nasty bug. 😕

                        😕 😡

                        In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @al hart said:

                          In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

                          It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            @thomthom said:

                            @al hart said:

                            It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

                            [EDIT: I see some code in a previous post. I will try it out]

                            Thanks,

                            Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              Thanks tons, ThomThom, by tool is working again! ☀

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @al hart said:

                                @thomthom said:

                                @al hart said:

                                It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

                                [EDIT: I see some code in a previous post. I will try it out]

                                Thanks,

                                Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

                                Bottom of first post:
                                http://forums.sketchucation.com/viewtopic.php?f=180&t=28059#p243311

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  I've used a little recursive method to check what I am hitting. If I do not like what I hit, I recall the method supply the Point3d of the last thing I hit. It remakes the ray and casts it again until I hit what I'm after.

                                  It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @chris fullmer said:

                                    It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                                    "Still an issue in 8"? Has it been an issue before?
                                    At it turned out - it's not only when the ray passes through the axis planes - but also at random times. model.raytest is fubar in SU8 - not reliable.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • K Offline
                                      kwalkerman
                                      last edited by

                                      Ok, so here's an issue with the new way raytest works (ie it sees all entities, visible and hidden).

                                      There are times when a ray will hit multiple entities at the same point. In SU 7, model.raytest will return only one of those entities. It's easy to find all entities by hiding any entities that are hidden, but under the new version of SU, only one of the entities will be found. Another thing, which is interesting, is that if there are multiple entities in the same location, SU will return the same entity first, regardless of the direction of the ray.

                                      Try this code:

                                      
                                      model = Sketchup.active_model
                                      p1 = Geom;;Point3d.new(0,0,0)
                                      p2 = Geom;;Point3d.new(20,20,0)
                                      p3 = Geom;;Point3d.new(0,20,0)
                                      f = model.entities.add_face(p1,p2,p3)
                                      model.entities.add_group([f])
                                      model.entities.add_face(p1,p2,p3)
                                      p4 = Geom;;Point3d.new(5,10,-5)
                                      p5 = Geom;;Point3d.new(5,10,5)
                                      ray1 = [p4, Geom;;Vector3d.new(0,0,1)]
                                      item1 = model.raytest ray1
                                      ray2 = [p5, Geom;;Vector3d.new(0,0,-1)]
                                      item2 = model.raytest ray2
                                      item1 == item2
                                      
                                      #==> returns TRUE!
                                      
                                      

                                      I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                                      As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                                      --
                                      Karen

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                                      • Al HartA Offline
                                        Al Hart
                                        last edited by

                                        @kwalkerman said:

                                        I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                                        --
                                        Karen

                                        It would be fairly painful, but you could start an undo operation, delete each item as it is found (rather than changing the starting point of the ray, ot just hiding the object) and continue until all objects are found (saving their object IDs), then abort the operation to restore everything to the database.

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

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                                        • T Offline
                                          tomasz
                                          last edited by

                                          @kwalkerman said:

                                          As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                                          I have proposed it TWO years ago.... G Team isn't responsive.

                                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Hmm, nevermind. I retract this post, I was confused 😄

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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