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    'ghost' entity boxes indicate layer mash?

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    • brookefoxB Offline
      brookefox
      last edited by

      Does the presence of 'ghost' boxes, apparently empty, which flash briefly when moving around in a large drawing, and usually indicating the presence of geometry to be more fully rendered in time but not in this case, indicate some poorly constructed entities with geometry on mixed layers, some of which are not currently displayed?

      ~ Brooke

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      • GaieusG Offline
        Gaieus
        last edited by

        Now that's a nice, long sentence! This is why I love English (and Latin) although German can be extremely long, too (and they put the verb at the end of the sentence!)
        😮

        Now as for the question itself; maybe. Have you turned all layers on? Also see what happens when displaying hidden geometry is on (View menu).

        Gai...

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        • X Offline
          xrok1
          last edited by

          those are bounding boxes (placeholders) when the computer can't keep up with the framerate when rotating a complex model, the model (LOD or level of detail) is scaled back. if this didn't happen it might take forever to rotate your model and we'ed all get real pissed! 😉

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • brookefoxB Offline
            brookefox
            last edited by

            Yes, display hidden is on. I understand that they are a bounding box kind of entity, but in time there is nothing there,'hidden' or otherwise, unless maybe it is a jumbled entity, entangled in the netherworld of mixedly displayed and defined layerdoom.

            And yes, I think displaying all layers might reveal the beast, but how would I find it as I can't pick the disappearing phantom? (it's a too big model, full of stuff I can't seem to get rid of, even with fifty iterations of the file which I could go back to to pluck whatever I might mistakenly purge.)

            Thanks for the tips. This is one I can live with and will get back when I find something out.

            ~ Brooke

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            • X Offline
              xrok1
              last edited by

              sorry i misunderstood your first post. 😳
              look through the outliner this is sometimes the only place you can see hidden stuff if it was hidden while in edit group mode. 😢
              you might have to use expand all to find it.


              Capture1.JPG

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • brookefoxB Offline
                brookefox
                last edited by

                @xrok1 said:

                look through the outliner this is sometimes the only place you can see hidden stuff if it was hidden while in edit group mode.

                Very nice idea.... I'll try to keep that in mind. Unfortunately (or not, given the limited resource of time), I have hundreds of unnamed groups in this model as I didn't clue in to the value of outliner until too late in the production of this one.

                Thank you.

                ~ Brooke

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                • X Offline
                  xrok1
                  last edited by

                  come to think of it you should be able to see it it with hidden geom on:Capture1.JPG

                  i tried hiding stuff and rotating, nothing. i don't think that's your problem. you may have some stray lines or something. did you try running thomthom's cleanup tool? that may solve it.

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • brookefoxB Offline
                    brookefox
                    last edited by

                    I'll keep that in mind, too, but I'm thinking ten to one the ghosts occur around groups / components with bits on displayed layers but with shared faces / edges on other layers not displayed, not '0', and not right. I'll venture that tt's routine isn't aggressive enough to clean up that kind of problem.

                    ~ Brooke

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