Problem with 1.05.03
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MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
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@sepo said:
MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
That always appears at the beginning. That's normal. But after that - there should be references to the textures used - and after the file paths it should say if they loaded correctly or not.
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@unknownuser said:
Bitmap file "C:\ProgramData\ASGvis\VRayForSketchUp\Textures\CEDARWOOD2.jpg" failed to load: cannot open file
Bitmap file "C:\ProgramData\ASGvis\VRayForSketchUp\Textures\Grass0066_1x_L.jpg" failed to load: cannot open file
Bitmap file "C:\ProgramData\ASGvis\VRayForSketchUp\Textures\Concrete9.jpg" failed to load: cannot open file
Bitmap file "C:\Users\s porobic\Desktop\Water Textures\untitled.bmp" failed to load: cannot open file
Bitmap file "C:\ProgramData\ASGvis\VRayForSketchUp\Textures\IMGP3728.JPG" failed to load: cannot open file
Bitmap file "C:\ProgramData\ASGvis\VRayForSketchUp\Textures\sedum 2made.jpg" failed to load: cannot open file
Bitmap file "C:\Documents and Settings\All Users\Application Data\ASGvis\VRayForSketchUp\Textures\Fencing_Wood_Old.jpg" loaded. -
So why is that? Any ideas what is the solution?
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Are you able to open them in other applications?
Have you tried to clear you temp folder?
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As I said before no problem rendering in Podium and Twilight.
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@sepo said:
As I said before no problem rendering in Podium and Twilight.
They might be loading the textures embedded into SU. V-Ray tried to open the original files.
Try to open the files in an image editor. -
I opened texture files in CS3 from SU (context click)...dumped tmp files and no change.
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@sepo said:
I opened texture files in CS3 from SU (context click)...dumped tmp files and no change.
No - try to open the files from the location VfSU reports it tried to load them from.
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hmm program data is hidden ...how do you reveal it?
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The problem is that the materials have their textures set to external files. If you look at the path for the bitmap texture used in those materials in the V-Ray material editor, you should see for example: "C:\Users\s porobic\Desktop\Water Textures\untitled.bmp" is set for one of your textures. If you have an external file set like that, the file needs to exist at the location specified in the file path. It isn't going to look in the SU scene for the texture, and automatically extract it before a render, because you are telling V-Ray that you don't want to use that image for the texture, you want to use an external file. Your render progress window is telling you that those files are not accessible, so either those files don't exist at the specified path, or V-Ray does not have permission to access those files.
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@sepo said:
hmm program data is hidden ...how do you reveal it?
Try the one not in program data first:
@unknownuser said:
Bitmap file "C:\Users\s porobic\Desktop\Water Textures\untitled.bmp" failed to load: cannot open file
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right..the file is not there....what do you suggest that I do?
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Relink the textures. Open the material editor and load the textures from disk again. You might have to save them to disk from SU unless you don't have the original files somewhere.
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Thanks a lot for your help.
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