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    Quickly finding groups/comps in an Entity Collection?

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    • thomthomT Offline
      thomthom
      last edited by

      @chris fullmer said:

      I did go throuh and clean out all my old typename == "Group" type comparisons for faster .class == Sketchup::Group.

      Yes - String comparisons are slooow!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        
        >     elsif e.class==Sketchup;;ComponentInstance
        >       igroup=e.parent.entities.add_group(e)
        >       e.explode
        >       miner(igroup.entities)
        >       igroup.explode
        >     end#if
        > 
        

        Why are you grouping the component and exploding both of them?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          I grouped the instance so that I could then explode it keeping its entities in the group so I can find them easily - I can then look at those for further 'mining'... Once I have processed all of its entities back to raw geometry I can explode that 'igroup' group - Chris wants everything inside the 'entities set' exploded - we can't explode the definition's entities as it would affect other instances too so I explode the instance but keep its newly created entities inside that group for easier 'use'... πŸ˜•

          TIG

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          • J Offline
            Jim
            last edited by

            If I understand what you want to do, you are making it harder than it is.

            1. Search the tree and build a list of things to explode.
            2. Then go through the list and explode them.
            
            def traverse_entities(entities, list)
                entities.each do |entity|
                    if entity.class == Sketchup;;Group
                        traverse_entities(entity.entities, list)
                        list.push(entity)
                    elsif enitity.class == Sketchup;;ComponentInstance
                        traverse_entities(entity.definition.entities, list)
                        list.push(entity)
                    end
                end
            end
            
            def explode_selected
                list = []
                traverse_entities(Sketchup.active_model.selection, list)
                list.each { |entity| entity.explode }
            end
            
            

            I think TIG's would work like this if you don't need a list or general purpose traversal; which is essentially the same thing but more specialized.

            
                def exploder(ents)
                  ents.to_a.each{|e|
                    if e.class==Sketchup;;Group
                      exploder(e.entities)
                      e.explode
                    elsif e.class==Sketchup;;ComponentInstance
                      exploder(e.definition.entities)
                      e.explode
                    end
                  }
                end
                ### usage...
                exploder(my_entities)
            
            

            The tendency is to perform the explode before the recursion. Go ahead and do the recursion first, and defer the explode until after the recursion returns.

            The result is that the most deeply nested objects get exploded first, and then works up the hierarchy. The last object exploded is then the first object found.

            Hi

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            • C Offline
              cjthompson
              last edited by

              @jim said:

              If I understand what you want to do, you are making it harder than it is.
              The result is that the most deeply nested objects get exploded first, and then works up the hierarchy. The last object exploded is then the first object found.

              wouldn't you want to explode top > down instead of bottom > up? that way, you don't explode definitions of instances in other Entities.

              or was Chris thinking of exploding the whole model?

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              • TIGT Offline
                TIG Moderator
                last edited by

                My version was to explode only groups and instances within a set of entities [which I understood to be the aim] and any groups/instances found within them - definition contents shouldn't change?]. To avoid confusing arrays of things to explode I think it's best to work from the lowest level up and explode these first, isn't it ?

                TIG

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                • C Offline
                  cjthompson
                  last edited by

                  @tig said:

                  My version was to explode only groups and instances within a set of entities [which I understood to be the aim] and any groups/instances found within them - definition contents shouldn't change?].

                  Since you are exploding bottom to top, the top level definitions will change before they are exploded.

                  here is a method that will explode them top to bottom:

                  
                  def miner(ents)
                  	ents.each{|e|
                  		if e.class==Sketchup;;Group
                  			miner(e.explode)
                  		elsif e.class==Sketchup;;ComponentInstance
                  			miner(e.explode)
                  		end#if
                  		}#end each
                  end#def
                  
                  

                  EDIT: I just realized that's what the group is for. 😳

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                  • J Offline
                    Jim
                    last edited by

                    @jim said:

                    If I understand what you want to do,

                    Clearly, I do not. πŸ˜†

                    Hi

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Hehe, great thread. Yes, I want to explode everything inside a component. IT is possible that it might have componeonts inside it, that are used elsewhere and they should not have all their internals exploded. So I think if you work from deepest level to uppermost level, you have to do some trickery to not explode the stuff that exists in other instances outside mine.

                      I would think more Jim and Chris on this and explode before recursing. And ther is no double exploding of any component. That way the component is exploded and there is no chance of affecting its siblings outside in the rest of the model.

                      All in all, plenty of giid feedback and SIGNIFICANTLY simpler code than my silly piece I put togther 😳

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • J Offline
                        Jim
                        last edited by

                        @cjthompson said:

                        Since you are exploding bottom to top, the top level definitions will change before they are exploded.

                        here is a method that will explode them top to bottom:

                        Yes, that's logical. It explodes Groups and Instances but does not decimate Definitions like I did. Thanks.

                        def miner(ents)
                            ents.each do |e|
                               if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance
                                   miner(e.explode) 
                               end
                            end
                        end
                        
                        
                        

                        Hi

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                        • M Offline
                          MartinRinehart
                          last edited by

                          Is it guaranteed that groups/instances are a tree structure?

                          One cycle (A is a member of B; B is, directly or indirectly, a member of A) turns a recursive function into an infinite loop.

                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @martinrinehart said:

                            Is it guaranteed that groups/instances are a tree structure?

                            One cycle (A is a member of B; B is, directly or indirectly, a member of A) turns a recursive function into an infinite loop.

                            No - SU does not allow that.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • C Offline
                              cjthompson
                              last edited by

                              this thread reminds me of this:
                              http://refactormycode.com/codes/2-ruby-simple-loop
                              with each consecutive code sample improving on the last πŸ˜†

                              although the only improvement I could possibly add might be:

                              
                              def miner(ents)
                                  for e in ents
                                     if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance
                                         miner(e.explode) 
                                     end
                                  end
                              end
                              
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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Or to compact it as much as I can see, into a one-liner

                                
                                def xis(a);a.each{|e|xis(e.explode)if e.class==(Sketchup;;Group||Sketchup;;ComponentInstance)};end
                                

                                "xis" == e Xplode Instance S
                                Usage: xis(entities)
                                πŸ˜‰
                                PS: a shorter way to do their puts 1 to 10 is this
                                n=0;p n+=1while n<10
                                πŸ˜’ ❓

                                TIG

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I take a few extra lines for readability any day.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • J Offline
                                    Jim
                                    last edited by

                                    @thomthom said:

                                    I take a few extra lines for readability any day.

                                    True, but "squish-the-code" is a fun exercise and I often learn something new.

                                    
                                    def xis(a);a.map{|e|xis(e.explode)if e.respond_to?('move!')};end
                                    
                                    

                                    (assuming no one has added move! to any of the built-in classes!)

                                    Hi

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