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    [WIP][$] Vertex Edit

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Yes Thom, a transition would be idea. I was imagining that maybe the soft selection from the selected points could recognize if they were going to run into locked points. Then it would just decrease their selected % so it was a smooth gradient to the locked point (if that made any sense.... ๐Ÿ˜’ ).

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • X Offline
        xrok1
        last edited by

        @thomthom said:

        @xrok1 said:

        this is getting very exiting, any idea when we'll get our first taste?

        Depends on cosmic variables. Such as the Sun. And beer. And BBQ. ๐Ÿ˜‰

        by looks of your picture you don't get much sun. ๐Ÿคฃ but lots of beer! ๐Ÿ˜‰

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • thomthomT Offline
          thomthom
          last edited by

          There some truth to that... ๐Ÿ˜’

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • C Offline
            chrisjk
            last edited by

            Thom,
            It's looking great and will definitely be on my "Buy" list!

            My feature request should be pretty simple?? Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.

            I am a plugin junkie and "hunt the plugin" gets very tiring!

            Chris

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            • thomthomT Offline
              thomthom
              last edited by

              @chrisjk said:

              Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.!

              Ah yes - not Vertex Edit specific, but I do have something planned for this as well. Though VE is at the top of my priority list I'm working on a update to my TT_Lib where I'll let the user control how they want to arrange the menus if the plugins that register the menus via TT_Lib. I'll be updating my plugin to use that once that system is in place.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                the.pjt
                last edited by

                just vertexes ? it could be extended by segment and faces ... inn't it ?

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                • X Offline
                  xrok1
                  last edited by

                  @the.pjt said:

                  just vertexes ? it could be extended by segment and faces ... inn't it ?

                  once you control the vertex the others will follow. ๐Ÿค“
                  edge = 2 vertex
                  face = 3 or more vertex
                  you get the idea, and knowing thomas's selection toys i'm sure he'll through a couple selection filters tricks in here like select verts by face...
                  right thom?

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Sketchup already have tools for Edges and Faces.

                    Are you maybe referring to the soft selection?

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • D Offline
                      DIEGO-RODRIGUEZ
                      last edited by

                      ooooo ๐Ÿ˜„ thom excellent tool. I am eager to buy the plugins.
                      please post another video with advances of plugins.

                      As for cost?
                      when livera its first version?

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                      • X Offline
                        xrok1
                        last edited by

                        go Thomas!

                        http://www.animationbuddy.com/Animation/Sports/Cheerleaders/Cartoon_cheerleader.gif

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • X Offline
                          xrok1
                          last edited by

                          hope you keep some of the wikii tools function in mind with your gizmo. ๐Ÿ˜‰
                          http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @xrok1 said:

                            hope you keep some of the wikii tools function in mind with your gizmo. ๐Ÿ˜‰
                            http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

                            You're referring to the editing gizmos, right?
                            I have plans for such features. I'm basing it on the Move/Rotate/Scale gizmo you see in 3DsMax - other 3d apps have similar.
                            Though I'm still not sure if I include that in the initial release or in the follow up. I want to ensure they work properly, so to avoid dragging out the development time before first release I might just keep the plainer versions first.
                            Core basic features first. Then cool enhancements added progressively.

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • X Offline
                              xrok1
                              last edited by

                              @unknownuser said:

                              You're referring to the editing gizmos, right?

                              YES! ๐Ÿ˜„

                              @unknownuser said:

                              I might just keep the plainer versions first.

                              whatever gets it our hands soonest. ๐Ÿ˜„ ๐ŸŽ‰

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                I am looking forward to this one Thomas.

                                http://www.coroflot.com/boofredlay

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                                • JClementsJ Offline
                                  JClements
                                  last edited by

                                  As far as locking the edges, isn't that the Soap Skin plugin does?

                                  John | Illustrator | Beaverton, Oregon

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Yes, soapskin does that. but it does not give a fine enough control like a soft selection tool (vertex edit) can. So soapskin is great for that, and this tool will be even greater if it va provide that too!

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • JClementsJ Offline
                                      JClements
                                      last edited by

                                      Hi Chris:

                                      I've been wishing for this type option for the sandbox smooth for a LONG time. What everyone describes in this thread is exactly the problems I have had (and hated) ... I just figured I must be the only one whom it "bugs". Be nice to be able to smooth along any user defined axis as well.

                                      J

                                      John | Illustrator | Beaverton, Oregon

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                                      • A Offline
                                        alz
                                        last edited by

                                        Wow -- very cool thomthom!

                                        Here's a few ideas (which might've been mentioned already):

                                        • include the sandbox "Flip Edge" in your toolset

                                        • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                                        • Then have a vertex XYZ min/max limit:

                                        It's like you're slowly pushing crazy piece of clay into a glass wall.

                                        For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                                        • Now have a way to quickly capture a XYZ limit based on whatever vertex is under the cursor (or selected) -- like an "eyedropper" tool for position info.

                                        • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @alz said:

                                          • include the sandbox "Flip Edge" in your toolset

                                          Why not just use the Sandbox function? I'd like to keep the toolset as small as possible to void cluttering it. And this is an edge function rather than a vertex - and it exist already.

                                          @alz said:

                                          • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                                          Soft-Selection is that the vertices within the given radius are also affected by your transformations. The effect with the distance from the selection. Currently the falloff is only linear - but in time I want to allow for a user defined non-linear decay - like you see in 3dsMax.

                                          @alz said:

                                          • Then have a vertex XYZ min/max limit:

                                          It's like you're slowly pushing crazy piece of clay into a glass wall.

                                          For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                                          I've had something similar in mind. I wanted to let the user choose some geometry that acts as contraints - so if you where to move vertices towards that surface they'd not move beyond the Contraint Geometry.

                                          @alz said:

                                          • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

                                          That's accomplished by the scale tool.

                                          Thanks for all these suggestions. ๐Ÿ‘

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            How soon for the Beta release? I could of used this plugin today!

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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