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    Render this: Neon cube

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    • D 離線
      D-space
      最後由 編輯

      @urgen said:

      ....
      ..night HDRI.....hypershot 20 min..... +photoshop

      Lovely hypershot! 👍
      Some emitting materials? How about posting it?
      It's not needed if it's some xray from the lib. 😉

      Lovely reflections massimo! 😄

      http://blibestmentalt.no/54981

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      • S 離線
        sketchnl
        最後由 編輯

        @d-space said:

        @urgen said:

        ....
        ..night HDRI.....hypershot 20 min..... +photoshop

        Lovely hypershot! 👍
        Some emitting materials? How about posting it?
        It's not needed if it's some xray from the lib. 😉

        Lovely reflections massimo! 😄

        uhu really nice reflections 👍

        http://www.sketchimpressions.nl

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        • massimoM 離線
          massimo Moderator
          最後由 編輯

          Thanks D-space and sketchnl. 😄
          BTW your model is really good jeremy. 😉

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          • D 離線
            D-space
            最後由 編輯

            Just a couple more shots...xmas ornaments & photomatch. 😉


            xmas cube dof final.jpg


            photomatch2.jpg

            http://blibestmentalt.no/54981

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            • urgenU 離線
              urgen
              最後由 編輯

              @d-space said:

              Lovely hypershot! 👍
              Some emitting materials? How about posting it?
              It's not needed if it's some xray from the lib. 😉

              ...yes=))) this is emitting material ....It there is ...But it is not made active in standart hypershot 😒
              ...
              http://img340.imageshack.us/img340/714/www9742695.gif


              http://img255.imageshack.us/img255/1857/380c.jpg

              --pupil forever...------

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              • urgenU 離線
                urgen
                最後由 編輯

                ....Mystic model,Solo... sketchnl, thank you. 👍
                ..night HDRI.....hypershot 20 min...o-o-h,my antique pentium4 😆... +photoshop

                http://img179.imageshack.us/img179/5535/112d.jpg

                --pupil forever...------

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                • R 離線
                  Rico91
                  最後由 編輯

                  This is my try of this beautifull model 😛

                  http://lh4.ggpht.com/_rMc47FEl0fA/S7e9FUYX8WI/AAAAAAAAB8U/d4S5yYP07ug/Cube_2.jpg

                  http://lh6.ggpht.com/_rMc47FEl0fA/S7e9FXE5iWI/AAAAAAAAB8Q/TgYHdfSWP7A/Cube_1.jpg

                  http://lh4.ggpht.com/_rMc47FEl0fA/S7e9FnTemcI/AAAAAAAAB8Y/5hSEmdmgFN8/Cube_3.jpg

                  [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                  • T 離線
                    tallbridgeguy
                    最後由 編輯

                    Can someone tell me why my image has scroll bars? It is only 640px wide? thanks! Just click on it and it expands?

                    Thea 1hr 10min


                    cubey.png

                    Nielsen
                    http://www.tallbridgeguy.com/

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                    • olisheaO 離線
                      olishea
                      最後由 編輯

                      these are very nice. i love yours massimo!! very natural!

                      model very very nice, well detailed!!

                      dspace i like your composition too!

                      hypershot renders look very polished! seems very good for product shots etc

                      oli

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                      • massimoM 離線
                        massimo Moderator
                        最後由 編輯

                        Thanks Oli, but I'm waiting for one of your well known awesome render of transparent objects. 😉

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                        • R 離線
                          Rico91
                          最後由 編輯

                          http://lh4.ggpht.com/_rMc47FEl0fA/S7jIZNfXqDI/AAAAAAAAB8k/eS73uPlJcyA/Cube_4.jpg

                          [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                          • urgenU 離線
                            urgen
                            最後由 編輯

                            ...o-o-oh nice model!....very nice! 🎉
                            ....hypershot ones again...
                            untitled2.4013 .jpg

                            --pupil forever...------

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                            • stefanqS 離線
                              stefanq
                              最後由 編輯

                              Thanks for sharing this beauty!
                              V-Ray image

                              http://img30.imageshack.us/img30/7523/222tt.jpg

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                              • D 離線
                                dutchesse
                                最後由 編輯

                                OK, so after visiting this site for a couple of months and admiring all the pro's work, I thought I'd take the plunge and give these challenges a try, first time
                                I am soso in getting around in Sketchup and have been making some architectural models for work, but I'm very new to this whole rendering happening and from the getgo get overwhelmed by all the abreviations people are using, anyway ....I guess I'll have to make a list :0)

                                How does one go about starting this thing? I am using twilight and understand I have to assign materials from the Twilight library ... so I started to take on that task, but in disecting this model, I noticed something odd ... This is a wicked detailed table lamp but it appears that it is made out of all .... "groups". The only component is the table. I was under the understanding that in Sketchup, it is best to make components out of repeating items. Did I download it wrong? Is part of the challenge that I make it into groups? This model is reacting superslow and I haven't even applied anything fancy yet. (What I envision for this lamp is to be all rusty and damaged, but still working here and there, like it has been an old artifact dug up, o say, a 100 years from now).

                                I would really appreciate the feedback and guidance as I take the dive into render world :0)
                                thanks, DutchEsse

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                                • massimoM 離線
                                  massimo Moderator
                                  最後由 編輯

                                  Quick try. Got some funny reflection from a TV screen. Raw kerkythea output. 😄


                                  prova_1.jpg

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                                  • S 離線
                                    sketchnl
                                    最後由 編輯

                                    Whow guys, This is very cool. I wanna thank all of you: Solo, Timmy 16744, D-space, Earthmover, Urgen, Massimo, Rico91, Tallbridgeguy, Stefanq and all the other people. I did not know this model, gives so many people this kind of creativity. I'm really impressed.

                                    I hope we can do this more often.

                                    Maybe got someone an idea for a "render this" or "model this"

                                    Greetz Jeremy

                                    http://www.sketchimpressions.nl

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                                    • FrederikF 離線
                                      Frederik
                                      最後由 編輯

                                      @dutchesse said:

                                      How does one go about starting this thing? I am using twilight and understand I have to assign materials from the Twilight library ...

                                      I suggest that you take a look at Emitter materials thread... 😉

                                      Cheers
                                      Kim Frederik

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                                      • olisheaO 離線
                                        olishea
                                        最後由 編輯

                                        @massimo said:

                                        Thanks Oli, but I'm waiting for one of your well known awesome render of transparent objects. 😉

                                        I would but......"Please wait, processing model..."

                                        😕 😞

                                        i've had 100 MB files that process quicker, what's going on?!

                                        oli

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                                        • D 離線
                                          dutchesse
                                          最後由 編輯

                                          Hey thanks Frederik, I checked out the thread, and of course new questions arise. Why exactly is there a need for 2 meshes; one emitter (low poly) and one fake emitter (high poly)? Doesn't the 2nd layer add lots of triangles again to the model? Also, the question still remains why this model is composed of all groups, shouldn't it be all components since there are lots of repeating parts to this cube lamp?

                                          DutchEsse

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                                          • FrederikF 離線
                                            Frederik
                                            最後由 編輯

                                            I suggest that you post these question in a seperate thread or at the TWR Forum in order not to hijack this thread... 😄

                                            @dutchesse said:

                                            I checked out the thread, and of course new questions arise. Why exactly is there a need for 2 meshes; one emitter (low poly) and one fake emitter (high poly)? Doesn't the 2nd layer add lots of triangles again to the model?

                                            Nope...
                                            That's why you need to apply a "fake emitter" to the high-poly parts... 😉

                                            @dutchesse said:

                                            Also, the question still remains why this model is composed of all groups, shouldn't it be all components since there are lots of repeating parts to this cube lamp?

                                            Yes and no...
                                            Obviously the person modelling this can make components instead of groups, but for this model I can't see it matters much... 😐

                                            Cheers
                                            Kim Frederik

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