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    Render this: Neon cube

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    • S Offline
      sketchnl
      last edited by

      Whow guys, This is very cool. I wanna thank all of you: Solo, Timmy 16744, D-space, Earthmover, Urgen, Massimo, Rico91, Tallbridgeguy, Stefanq and all the other people. I did not know this model, gives so many people this kind of creativity. I'm really impressed.

      I hope we can do this more often.

      Maybe got someone an idea for a "render this" or "model this"

      Greetz Jeremy

      http://www.sketchimpressions.nl

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      • FrederikF Offline
        Frederik
        last edited by

        @dutchesse said:

        How does one go about starting this thing? I am using twilight and understand I have to assign materials from the Twilight library ...

        I suggest that you take a look at Emitter materials thread... ๐Ÿ˜‰

        Cheers
        Kim Frederik

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        • olisheaO Offline
          olishea
          last edited by

          @massimo said:

          Thanks Oli, but I'm waiting for one of your well known awesome render of transparent objects. ๐Ÿ˜‰

          I would but......"Please wait, processing model..."

          ๐Ÿ˜• ๐Ÿ˜ž

          i've had 100 MB files that process quicker, what's going on?!

          oli

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          • D Offline
            dutchesse
            last edited by

            Hey thanks Frederik, I checked out the thread, and of course new questions arise. Why exactly is there a need for 2 meshes; one emitter (low poly) and one fake emitter (high poly)? Doesn't the 2nd layer add lots of triangles again to the model? Also, the question still remains why this model is composed of all groups, shouldn't it be all components since there are lots of repeating parts to this cube lamp?

            DutchEsse

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            • FrederikF Offline
              Frederik
              last edited by

              I suggest that you post these question in a seperate thread or at the TWR Forum in order not to hijack this thread... ๐Ÿ˜„

              @dutchesse said:

              I checked out the thread, and of course new questions arise. Why exactly is there a need for 2 meshes; one emitter (low poly) and one fake emitter (high poly)? Doesn't the 2nd layer add lots of triangles again to the model?

              Nope...
              That's why you need to apply a "fake emitter" to the high-poly parts... ๐Ÿ˜‰

              @dutchesse said:

              Also, the question still remains why this model is composed of all groups, shouldn't it be all components since there are lots of repeating parts to this cube lamp?

              Yes and no...
              Obviously the person modelling this can make components instead of groups, but for this model I can't see it matters much... ๐Ÿ˜

              Cheers
              Kim Frederik

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              • D Offline
                D-space
                last edited by

                @olishea said:

                i've had 100 MB files that process quicker, what's going on?!

                ...sounds familiar! ๐Ÿ˜†

                http://blibestmentalt.no/54981

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                • urgenU Offline
                  urgen
                  last edited by

                  ...Some discovery in hypershot...
                  untitled4.432a.jpg

                  --pupil forever...------

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                  • olisheaO Offline
                    olishea
                    last edited by

                    Finally I got round to doing it!!

                    It's late afternoon, the sun's going down and we need some light.

                    Unbiased Twilight Render. Cooked overnight.

                    http://i654.photobucket.com/albums/uu269/olishea/9-3.jpg

                    oli

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Nice athmosphere there Oli. ๐Ÿ‘ Perhaps the transparent material it's a bit dark?

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                      • D Offline
                        D-space
                        last edited by

                        Awesome hypershot urgen..some procedural lights? ๐Ÿ˜‰

                        Wow! Oli, Awesome! Definetly you're the twilight master, love the mood! ๐Ÿ˜„

                        http://blibestmentalt.no/54981

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                        • olisheaO Offline
                          olishea
                          last edited by

                          yeah you are correct!! I don't know why it turned out like that. I used the common realistic glass template, perhaps the refraction is too high for this type of glass ๐Ÿ˜• hmmm

                          cant be bothered rendering again!! ๐Ÿ˜ฎ

                          cheers dspace! hardly a master, I dont know half the program yet!!

                          oli

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                          • S Offline
                            sketchnl
                            last edited by

                            @urgen said:

                            ...Some discovery in hypershot...
                            [attachment=0:2ednpr0l]<!-- ia0 -->untitled4.432a.jpg<!-- ia0 -->[/attachment:2ednpr0l]

                            urgen, looking great, how do you create this?

                            http://www.sketchimpressions.nl

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                            • F Offline
                              FlapsyD
                              last edited by

                              Ok, I'm far from a pro but this model just screams to get rendered .

                              This is my (amateuristish) attempt. Didn't have much time to set it up though (my boss keeps reminding me that i have a deadline for that paper I have to write ๐Ÿ˜’ ), but I'm quite happy with the result so far.

                              http://lh3.ggpht.com/_U7KYKTCOisQ/S72dAuFnTbI/AAAAAAAAAio/hErX6W0MlPA/s640/neon trial 2 - 65 passes BPT.jpg

                              (Kerkythea, preset 20, 65 passes)

                              Oh, almost forgot: many thanks to the guys who made Kerkythea !

                              Flapsy

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                              • S Offline
                                sketchnl
                                last edited by

                                @olishea said:

                                yeah you are correct!! I don't know why it turned out like that. I used the common realistic glass template, perhaps the refraction is too high for this type of glass ๐Ÿ˜• hmmm

                                cant be bothered rendering again!! ๐Ÿ˜ฎ

                                cheers dspace! hardly a master, I dont know half the program yet!!

                                oli, doesnot matter you are doing great work even you don't know the whole program yet.

                                geetz jeremy

                                http://www.sketchimpressions.nl

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                                • S Offline
                                  sketchnl
                                  last edited by

                                  @flapsyd said:

                                  Ok, I'm far from a pro but this model just screams to get rendered .

                                  This is my (amateuristish) attempt. Didn't have much time to set it up though (my boss keeps reminding me that i have a deadline for that paper I have to write ๐Ÿ˜’ ), but I'm quite happy with the result so far.

                                  http://lh3.ggpht.com/_U7KYKTCOisQ/S72dAuFnTbI/AAAAAAAAAio/hErX6W0MlPA/s640/neon trial 2 - 65 passes BPT.jpg

                                  (Kerkythea, preset 20, 65 passes)

                                  Oh, almost forgot: many thanks to the guys who made Kerkythea !

                                  Flapsy

                                  whow, very futuristic ๐Ÿ˜ฒ , and you write letter for your job? and yes kerkythea is so easy and gives beautifull results. ๐Ÿ‘

                                  greetz jeremy (sketchnl)

                                  http://www.sketchimpressions.nl

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                                  • F Offline
                                    FlapsyD
                                    last edited by

                                    The first thing that came into my mind is that it looked a bit like a space ship docking station. Hence the death star and the star trek voyager ... ๐Ÿ˜„

                                    My job isn't writing letters, i'm actually a career coach. (But I have/had to write some reports concerning a european project I'm participating). English isn't my mothertongue (that's Dutch) so my appoligies for the misunderstanding

                                    Did I already mention that it's a fantastic model ? ๐Ÿ˜‰

                                    Do you have more stuff like that? It's actually more motivating trying to render good models than the models I (attempted) to put together myself.

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                                    • S Offline
                                      sketchnl
                                      last edited by

                                      @flapsyd said:

                                      The first thing that came into my mind is that it looked a bit like a space ship docking station. Hence the death star and the star trek voyager ... ๐Ÿ˜„

                                      My job isn't writing letters, i'm actually a career coach. (But I have/had to write some reports concerning a european project I'm participating). English isn't my mothertongue (that's Dutch) so my appoligies for the misunderstanding

                                      Did I already mention that it's a fantastic model ? ๐Ÿ˜‰

                                      Do you have more stuff like that? It's actually more motivating trying to render good models than the models I (attempted) to put together myself.

                                      First, I want to thank you for you quote. And dutch is also my mothertongue. My english is really bad ๐Ÿ˜†. so it's not your writing but it is my reading. excuse me for it. I sent you a pm.

                                      greetz jeremy

                                      http://www.sketchimpressions.nl

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                                      • urgenU Offline
                                        urgen
                                        last edited by

                                        @sketchnl said:

                                        urgen, looking great, how do you create this?

                                        @d-space said:

                                        Awesome hypershot urgen..some procedural lights? ๐Ÿ˜‰

                                        ...ok ๐Ÿ˜‰ .For hypershot funs specially....It is not my idea...
                                        ...copy this

                                        <experimental>27</experimental>
                                        

                                        ...and paste it in
                                        C-->Documents and Settings-->All Users-->Bunkspeed-->HyperShot-->hypershot.xml
                                        ... Open program and you will see 6 new experimental materials...
                                        56.jpg
                                        ...Include Emissive here...
                                        57.jpg
                                        ...enjoy it! ๐Ÿ˜Ž

                                        --pupil forever...------

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          sketchnl
                                          last edited by

                                          hey,
                                          Thanx urgen. BTW I like your quote "pupil for ever"

                                          http://www.sketchimpressions.nl

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