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    Render this: Neon cube

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    • massimoM 離線
      massimo Moderator
      最後由 編輯

      Thanks D-space and sketchnl. 😄
      BTW your model is really good jeremy. 😉

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      • D 離線
        D-space
        最後由 編輯

        Just a couple more shots...xmas ornaments & photomatch. 😉


        xmas cube dof final.jpg


        photomatch2.jpg

        http://blibestmentalt.no/54981

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        • urgenU 離線
          urgen
          最後由 編輯

          @d-space said:

          Lovely hypershot! 👍
          Some emitting materials? How about posting it?
          It's not needed if it's some xray from the lib. 😉

          ...yes=))) this is emitting material ....It there is ...But it is not made active in standart hypershot 😒
          ...
          http://img340.imageshack.us/img340/714/www9742695.gif


          http://img255.imageshack.us/img255/1857/380c.jpg

          --pupil forever...------

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          • urgenU 離線
            urgen
            最後由 編輯

            ....Mystic model,Solo... sketchnl, thank you. 👍
            ..night HDRI.....hypershot 20 min...o-o-h,my antique pentium4 😆... +photoshop

            http://img179.imageshack.us/img179/5535/112d.jpg

            --pupil forever...------

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            • R 離線
              Rico91
              最後由 編輯

              This is my try of this beautifull model 😛

              http://lh4.ggpht.com/_rMc47FEl0fA/S7e9FUYX8WI/AAAAAAAAB8U/d4S5yYP07ug/Cube_2.jpg

              http://lh6.ggpht.com/_rMc47FEl0fA/S7e9FXE5iWI/AAAAAAAAB8Q/TgYHdfSWP7A/Cube_1.jpg

              http://lh4.ggpht.com/_rMc47FEl0fA/S7e9FnTemcI/AAAAAAAAB8Y/5hSEmdmgFN8/Cube_3.jpg

              [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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              • T 離線
                tallbridgeguy
                最後由 編輯

                Can someone tell me why my image has scroll bars? It is only 640px wide? thanks! Just click on it and it expands?

                Thea 1hr 10min


                cubey.png

                Nielsen
                http://www.tallbridgeguy.com/

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                • olisheaO 離線
                  olishea
                  最後由 編輯

                  these are very nice. i love yours massimo!! very natural!

                  model very very nice, well detailed!!

                  dspace i like your composition too!

                  hypershot renders look very polished! seems very good for product shots etc

                  oli

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                  • massimoM 離線
                    massimo Moderator
                    最後由 編輯

                    Thanks Oli, but I'm waiting for one of your well known awesome render of transparent objects. 😉

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                    • R 離線
                      Rico91
                      最後由 編輯

                      http://lh4.ggpht.com/_rMc47FEl0fA/S7jIZNfXqDI/AAAAAAAAB8k/eS73uPlJcyA/Cube_4.jpg

                      [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                      • urgenU 離線
                        urgen
                        最後由 編輯

                        ...o-o-oh nice model!....very nice! 🎉
                        ....hypershot ones again...
                        untitled2.4013 .jpg

                        --pupil forever...------

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                        • stefanqS 離線
                          stefanq
                          最後由 編輯

                          Thanks for sharing this beauty!
                          V-Ray image

                          http://img30.imageshack.us/img30/7523/222tt.jpg

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                          • D 離線
                            dutchesse
                            最後由 編輯

                            OK, so after visiting this site for a couple of months and admiring all the pro's work, I thought I'd take the plunge and give these challenges a try, first time
                            I am soso in getting around in Sketchup and have been making some architectural models for work, but I'm very new to this whole rendering happening and from the getgo get overwhelmed by all the abreviations people are using, anyway ....I guess I'll have to make a list :0)

                            How does one go about starting this thing? I am using twilight and understand I have to assign materials from the Twilight library ... so I started to take on that task, but in disecting this model, I noticed something odd ... This is a wicked detailed table lamp but it appears that it is made out of all .... "groups". The only component is the table. I was under the understanding that in Sketchup, it is best to make components out of repeating items. Did I download it wrong? Is part of the challenge that I make it into groups? This model is reacting superslow and I haven't even applied anything fancy yet. (What I envision for this lamp is to be all rusty and damaged, but still working here and there, like it has been an old artifact dug up, o say, a 100 years from now).

                            I would really appreciate the feedback and guidance as I take the dive into render world :0)
                            thanks, DutchEsse

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                            • massimoM 離線
                              massimo Moderator
                              最後由 編輯

                              Quick try. Got some funny reflection from a TV screen. Raw kerkythea output. 😄


                              prova_1.jpg

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                              • S 離線
                                sketchnl
                                最後由 編輯

                                Whow guys, This is very cool. I wanna thank all of you: Solo, Timmy 16744, D-space, Earthmover, Urgen, Massimo, Rico91, Tallbridgeguy, Stefanq and all the other people. I did not know this model, gives so many people this kind of creativity. I'm really impressed.

                                I hope we can do this more often.

                                Maybe got someone an idea for a "render this" or "model this"

                                Greetz Jeremy

                                http://www.sketchimpressions.nl

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                                • FrederikF 離線
                                  Frederik
                                  最後由 編輯

                                  @dutchesse said:

                                  How does one go about starting this thing? I am using twilight and understand I have to assign materials from the Twilight library ...

                                  I suggest that you take a look at Emitter materials thread... 😉

                                  Cheers
                                  Kim Frederik

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                                  • olisheaO 離線
                                    olishea
                                    最後由 編輯

                                    @massimo said:

                                    Thanks Oli, but I'm waiting for one of your well known awesome render of transparent objects. 😉

                                    I would but......"Please wait, processing model..."

                                    😕 😞

                                    i've had 100 MB files that process quicker, what's going on?!

                                    oli

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                                    • D 離線
                                      dutchesse
                                      最後由 編輯

                                      Hey thanks Frederik, I checked out the thread, and of course new questions arise. Why exactly is there a need for 2 meshes; one emitter (low poly) and one fake emitter (high poly)? Doesn't the 2nd layer add lots of triangles again to the model? Also, the question still remains why this model is composed of all groups, shouldn't it be all components since there are lots of repeating parts to this cube lamp?

                                      DutchEsse

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                                      • FrederikF 離線
                                        Frederik
                                        最後由 編輯

                                        I suggest that you post these question in a seperate thread or at the TWR Forum in order not to hijack this thread... 😄

                                        @dutchesse said:

                                        I checked out the thread, and of course new questions arise. Why exactly is there a need for 2 meshes; one emitter (low poly) and one fake emitter (high poly)? Doesn't the 2nd layer add lots of triangles again to the model?

                                        Nope...
                                        That's why you need to apply a "fake emitter" to the high-poly parts... 😉

                                        @dutchesse said:

                                        Also, the question still remains why this model is composed of all groups, shouldn't it be all components since there are lots of repeating parts to this cube lamp?

                                        Yes and no...
                                        Obviously the person modelling this can make components instead of groups, but for this model I can't see it matters much... 😐

                                        Cheers
                                        Kim Frederik

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                                        • D 離線
                                          D-space
                                          最後由 編輯

                                          @olishea said:

                                          i've had 100 MB files that process quicker, what's going on?!

                                          ...sounds familiar! 😆

                                          http://blibestmentalt.no/54981

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                                          • urgenU 離線
                                            urgen
                                            最後由 編輯

                                            ...Some discovery in hypershot...
                                            untitled4.432a.jpg

                                            --pupil forever...------

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