sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Rotating textures on radial surfaces

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    5 Posts 2 Posters 271 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • genma saotomeG Offline
      genma saotome
      last edited by

      I have a number of faces where I have to rotate a non-tiling texture and all of the faces are created on a radial arc. Looks like this:

      These arcs are ~350m long and each as 40 faces. There are two more similar arcs not displayed, making this one task an ordeal of individually rotating a texture 160 times. FWIW I have to manually position each one as well.

      The texture sampling method doesn't work because it uses an absolute rotation per the sampled texture rather than a relative rotation oriented to following the arc.

      Has anyone any suggestion as to how I can do this more quickly than:

      while count < 161
      move cursor to pencil icon
      left mouse click
      move pencil to next end point
      left mouse click
      drag line to opposite edge
      left mouse click
      move cursor to selection icon
      left mouse click
      move cursor to next un-rotated texture
      right mouse click
      move cursor to texture and on to position
      right mouse click
      move cursor to rotate and on to 90
      right mouse click
      end while

      Because after I finish this one I have a couple dozen more that are pretty much just like this one.


      Clipboard30.jpg

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Hi Dave,

        When you positioned your texture on one face, you can copy/rotate the face in a radial array instead of suffering with texture positioning.

        OR use ThomThom's UV Toolkit to "batch position" the material on each face (please, find it in the Plugins forum yourself - I have to leave now).
        Also follow my posts there to different arch tutorials if you like.

        Gai...

        1 Reply Last reply Reply Quote 0
        • genma saotomeG Offline
          genma saotome
          last edited by

          Good suggestions, but...

          Radial copy was not able to produce the same radius of the arc. I tried several times, thinking perhaps I had done it incorrectly but the results were still off.

          TTUVToolkit was interesting but it changed the size of the texture as it did the rotation. That's not ok. If it could just leave the size alone I think this plug-in would serve my needs well enough as it appears to be able to do multiple faces at once.

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Well, if it is a real arc, it must have a centerpoint / origin somewhere and you should be able to do the copy-rotate.

            As for UV Toolkit - it positions the texture completely from corner to corner so the individual texture must be exactly the same size / extent you want to cover the face with.

            Gai...

            1 Reply Last reply Reply Quote 0
            • genma saotomeG Offline
              genma saotome
              last edited by

              Been too busy to get back and close this....

              I was able to get the copy / rotate to do what was needed. I grouped a handful of faces that had the texture properly positioned, did paste in place, and then positioned the rotate "wheel" on the center point of the arc and typed in the degrees I wanted. That worked pretty well. I did notice a couple of times there were very tiny mis-alignments... not sure if I got lazy and relied on the inference engine instead of typing a value or if the polys were mis-aligned to begin with. At any rate, I'm cruzin now!

              Thanks very much for the suggestion.

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement