Short or Long?
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... segments that is...
I am creating an animation and have a quick question. Does it matter if the path you've created is on a short segment or a long one? The animation I'm working on is way to fast! I need to slow it WAY down. Can I achieve that by changing my path segments or is it a scene transition thing?
BTW, it's nice to be back.

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Found this which was very helpful.
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Was Aidan (the Dummy's author) able to help?
The idea is that each scene transition takes X amount of time. so if you are set at 3 second transitions, then each scene will take 3 seconds to get from one location to the next. So if one scene is in Maine and the other is in So.Cal, then 3 seconds will zoom you over the entire USA. So turn it up to 159,000 seconds and you will cruise at 60 miles/hour

So it is a combination of how far apart your scenes are set, and how long the transition time is.
Chris
BTW its good to have you back. I noticed you had not logged in for a while - Were you off having fun? Or just busy working?
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Thank you for your explanation Chris. That was really helpful.
The animation is finished and was actually a bit too slow, LOL, go figure. You can see it here. I exported PNG stills on 4 virtual machines for almost 4 days. I think there was approx 50,000 stills to go through. I used Paul Russam's technique.
I wish the quality was a little better on the upload and for some reason the music did not upload.

[flash=400,266:2pxznxng]http://www.facebook.com/v/378762663532[/flash:2pxznxng]
To answer your question. I've been working. My husband and I merged our two businesses early last year and the workload of developing and promoting essentially two businesses has been a tad overwhelming. Mix in a few kids and add water, you get... crazy. That's where I've been lately, just plain crazy. Thanks for asking.

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Good on you. What a great job you have done on this. The animation is quite smooth, if you weren't so crazy (busy--to clarify) I be bugging you to describe your process and workflow.
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With your input, this post could be even better π
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