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    The Art of SketchUp - part 1: Fantasy

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    • Bryan KB Offline
      Bryan K
      last edited by

      More great renders!

      See my portfolio at https://delphiscousin.blogspot.com/

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      • ken28875K Offline
        ken28875
        last edited by

        @rich o brien said:

        Great pics! Is it a mobile game?

        Hi Rich

        Yes, it's for a mobile game called ChronoBlade. Check out the Facebook here:
        https://www.facebook.com/Chronoblade/

        @bryan k said:

        More great renders!

        Thanks for your kind words, Bryan.

        Here's a couple of concepts for the Boss fight in the Burning Village.

        Cheers!

        _KN


        Burning_Village_boss_tile_concept_01.jpg


        Burning_Village_boss_tile_concept_01_SketchUp.jpg


        Burning_Village_boss_tile_concept_02.jpg


        Burning_Village_boss_tile_concept_02_SketchUp.jpg

        Follow Your Dreams.

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        • Bryan KB Offline
          Bryan K
          last edited by

          Excellent work as always!

          See my portfolio at https://delphiscousin.blogspot.com/

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          • pbacotP Offline
            pbacot
            last edited by

            Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • ken28875K Offline
              ken28875
              last edited by

              @bryan k said:

              Excellent work as always!

              Thank you, Bryan!

              @pbacot said:

              Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

              Hi Peter,

              Sorry for the late reply. I am always crazy busy with work, especially with my new job here in LA.
              Thank you for your interest and for your kind words about my work. But I would not take credits for everything in my renders. Indeed, as a concept artist, I always try to use existing game assets as much as I could so that the 3d modelers and environment artists would know what to use for the final in-game models. Consistency of the visuals will also be kept from concepts to final products.

              I don’t create everything from scratch because there is no reason to reinvent the wheel. My final concepts are a combination of 3d models that I have in my resource folders, 3d assets from the game and new models that I create and texture. A lot of the models that I made are low polygon objects that’s why they are very clean most of the time. The textures are what make the models look detailed.

              After getting the descriptions of the areas from the game designers who are the people who write the stories for each of the game levels, I do some really quick pencil sketches and gather all the 3d assets I need, and build the ones that I don’t have yet. I put everything in SketchUp, rendered with V-Ray for SketchUp and postwork in Photoshop (e.g. color correction, fire and smoke effects, paint-overs details that could not be done in SketchUp, etc.).

              I don’t have any images of the end product/game, but you can search ChronoBlade on youtube to see the videos of the game. https://www.youtube.com/results?search_query=chronoblade

              What interesting about ChronoBlade is that it is a side-scrolling game where all the levels consist of tileable units that can be combined to create different environments.

              As you can see in the images below, you can add tile 04 or tile 07 after tile 01, or have tile 01 between tile 05 and tile 07 for example. You can put those tiled areas in different orders to create different game experiences for the players.

              The images for tile 01, 03, 04, 05 and 07 are raw screenshots from Sketchup. For tile 3, you can compare the SketchUp model to the final render with postwork.

              Thank you for reading and have a terrific weekend!

              _KN


              Midgard_Burning_Village_revised_tile_3_concept.jpg


              Midgard_Burning_Village_revised_tile_3_concept_SKP_screenshot.jpg


              Midgard_Burning_Village_revised_tile_3_concept_SKP_lines.jpg


              Chapter_1_Midgard_burning_village_tile_01.jpg


              Chapter_1_Midgard_burning_village_tile_04.jpg


              Chapter_1_Midgard_burning_village_tile_05.jpg


              Chapter_1_Midgard_burning_village_tile_07.jpg

              Follow Your Dreams.

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              • pilouP Offline
                pilou
                last edited by

                Sim City at the Middle age! ☀

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Very clever! Interesting info on the game mechanics as well.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • ken28875K Offline
                    ken28875
                    last edited by

                    @ Pilou and Bryan: Thank you for your comments. 😉

                    Hello All,

                    It has been a year since I posted something in this thread. Things have been quite busy with work and other stuff.

                    I am back and adding a few more concepts from the game ChronoBlade.

                    Those concepts were done in 2014. I have a bunch more of them that I will post soon (a year from now...J/K...hopefully in a few days).

                    SketchUp + V-Ray for Skp + Photoshop

                    Have a great week! 😄

                    _Ken


                    chapter_2_nifelheim_bridges_concept.jpg


                    chapter_2_nifelheim_bridges_concept_skp.jpg


                    chapter_2_nifelheim_bridges_tile_2_concept.jpg


                    chapter_2_nifelheim_bridges_tile_2_concept_skp.jpg

                    Follow Your Dreams.

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Very nice, very effective shaders and mats.

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                      • ken28875K Offline
                        ken28875
                        last edited by

                        @mike amos said:

                        Very nice, very effective shaders and mats.

                        Thanks for your kind words, Mike. Good day to you! 😄

                        Follow Your Dreams.

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