Castle Howard
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Fantastic work...Reminds me of a castle out of "The Tudors"...If you want a render done in Vue I'd be happy to do one for you...
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Nice stuff.
I put a link to this thread on the Render Plus Blog.
If you need another 30 days of IRender nXt, you can renew the trial code at: Reset Trial
And I'll send you a PM with a special discount for IRender nXt.
Keep up the good work!
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Martin
This is phenomenal work. I live about an hour from Castle Howard so have visited a few times. Wish I'd thought about doing an SU model!jon
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I am truely amazed - I'd like to say this is a stunning piece of work but it simply wouldn't do justice to the care and the sheer dedication gone into this.
Unbeleivable....
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Phenomenal modeling! Thanks for posting here for us all to enjoy
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...iRender turned out another one overnight.
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Phenomenal work! I'm picturing this with some dirt maps applied, better glass and an ambient occlusion overlay. It wouldn't be too hard to take this to photo quality that would fool most anyone. Great job on the mode ling!!!!
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Simply Brilliant,
great Job! -
Bookmarked in my Sketchup remarkable pages
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Now you can make a 3D printing
But piece by piece
like this one 'Tuileries : Louvres' behind the guy
in fact all is not 3D printing because will be to expensive but one piece then copy in traditional (silicon muld)
[flash=480,385:3dhk1xjz]http://www.youtube.com/v/IMAUc9kQ8a4&hl[/flash:3dhk1xjz] -
Tempting thought Pilou... only, where will I put it...?
Adam, I need to get into the iRender material editor more; I barely scratched the surface. But bitmap textures are basically useless, except for detail views; on the large scale patterning will occur. As for the glass, suggestions are welcme! I'm not satisfied with the metal ornaments either.
As far as I've been able to see iRender unfortunately doesn't do AO. I'm still hoping ASGVIS will finally come up with a decent patch for their new, incredibly buggy Vray, which has been sitting on my PC unused for over a month now because it crashes every time I try to render this model. I would be very curious to see what VRAY makes of this!
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My God,it looks fantastic, unbeleivable. For me You are the master, how long did You make it?
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This is a perfect example of a highly detailed model and taking the time to get things right and not rushing things through only to post your work. The attention to detail is fantastic to say the least.
Scott
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Martin,
I run out of superlatives.
Now you can make an animated version of Brideshead Revisited...
Anssi
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Stunning model! I hope you leveraged the use of components in this one! Seems like if it was done right, it would be a big file, but no 80Mb...
but who am I to judge?! I've never built a castle like that!I'm sure if you showed what you've done to people that care about the castle you would find it of great importance to them. If they're in the mood to think, or listen.
guessing SU2KT could export this to Kerkythea, and you can use layered/procedural textures with it, and instancing brush for vegetation... and it's free.
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Hm, no, unfortunately. Attempts to export this to Kerkythea only make SU crash. That's why I opt for renderers that work inside SU.
You are undoubtedly right though that a little more work on thorough use of components would reduce the file size... I tend to be a bit lax in that way, bad, bad habit... Not that I would expect such a 'cleanup' to solve the export problem, I'm afraid my system simply isn't up to the task.
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@martinph said:
As far as I've been able to see iRender unfortunately doesn't do AO. I'm still hoping ASGVIS will finally come up with a decent patch for their new, incredibly buggy Vray, which has been sitting on my PC unused for over a month now because it crashes every time I try to render this model. I would be very curious to see what VRAY makes of this!
Ambient occlusion is a technique used to "fake" indirect lighting in renderers which do not offer this feature. Typically, engines like Maxwell, Kerkythea, or IRender nXt do not use this because they offer "true" indirect lighting. Some engines offer the choice of indirect lighting or ambient occlusion ( ambient occlusion is faster, but much less correct).
For IRender nXt, you should use the "Gather/Exterior" indirect lighting setting to get a similar result, using actual indirect lighting.
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For those of you who are intererested, here are a few examples of the reference material I used. Vitruvius Britannicus is an excellent source, offering complete plans and elevations as well as, in this case, a famous and spectacular birds eye view. Still, modeling the thing soon made it clear that the drawings are not consistent among each other, so at times I had to improvise. There are no lateral views or views of inside courtyards in VB, so for those I relied on a visit, on photographs and even on scenes from the Brideshead Revisited TV-series (excellent!) and movie (awful!).
Jon, I envy you! I have traveled quite extensively but still consider Howard and its environs to be the most beautiful place I've ever been...
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Wow, awesome model!
I would suggest you play with the camera/field of view to get some more interesting/dramatic views.
Have a nice one!
_KN
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hmm... too bad about the component leveraging... as it also makes for much faster model processing and rendering and better RAM usage... maybe keep it in mind for your next monster project.
well, it's a pain, I'm sure, but you can export different sectors of the model, north wing, south wing, etc, then merge them all together in one big model in KT... but it should (KT) handle the polys just fine.
People do this all the time, usually its a matter of separating furniture from architecture... but in your case could be castle "wings".
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