Striped cylinder...
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Greetings all,
How can I model a cylinder with a stripe similar to a barber pole?
Is there a way to convert stacked hexagons that are striped like a barber pole into a cylinder?
Thanks.
RP -
Hi,
maybe it could be accomplished by intersecting a cylinder with a helix, like here:
http://forums.sketchucation.com/viewtopic.php?f=180&t=16698&p=133635&hilit=+helix#p133635 -
Or you can use a striped material, too (in this case you save a lot on file size as there is less geometry).
- Apply the material to the pole,
- turn on hidden geometry, right click on one of the revealed facets,
- go to Texture > Position and rotate the texture somewhat with the green pin in Free pin mode
- press Enter to finish rotating,
- turn off hidden geometry, sample the rotated bit with the Alt+ tool
- apply it on the whole, cylindrical surface.
An example:
BarberPole.skp
(Note that on its back, the material is not seamless now. This can be solved if you rotate it by the exact precise amount of degrees needed - if you are interested in thismethod, I can write up a more detailed "tutorial" for it).
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Hey Alpro...
The post By Boofredlay is the closest to what I am looking for and was kind of on the same wavelength. Assuming I used stacked striped hexagons to get the stripe happening I was wondering if there was a way to then round them into a cylinder. -
Okay...let me try this another way.
Is there a way to stack hexagons, make them a group or component - draw a circle around the base that touches the hex points and then 'pull or bend and pull' each hex side to the circle shape? -
I would just start with a circle with however many segments you needed, which would depend on how closely the model is gonna be viewed. The view below was zoomed in pretty close, the more that you move the view out the less noticable the difference between the two circles is.
Mike
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@alpro said:
I would just start with a circle with however many segments you needed, which would depend on how closely the model is gonna be viewed. The view below was zoomed in pretty close, the more that you move the view out the less noticable the difference between the two circles is.
MikeThat might be the best way - Hey, If I'm already striping 6 segments why not 48. Once I cook it all in Podium it will probably look just fine.
UPDATE EDIT:
Here's how I finally did it...- DREW a 16 segment circle - PULLED to 4" - Turned on GEOMETRY to determine vertical segments.
- Used LINE DRAW to bisect each of the 16 Segments.
- GROUPED, COPIED and PASTED on top - ROTATED to line up stripes.
- COPIED these two and placed on top - REPEATED until it was the height I wanted.
- MADE IT A COMPONENT. Edited and painted the stripes.
Did a quickee PODIUM render and it looks okay.
Thanks for the help.
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