Vue Render Settings
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I've noticed the same graininess with bumped area's. Bumps and discplacement in Vue are best done with normal maps. Just check the displacement block in bump settings and load your normal map in the function editor. I use Pixplant 2 to make normal maps. make sure u set to object paramatric, for accurate results. Here are some good links for tutorials.
http://www.geekatplay.com/tutorials.php
http://www.renderosity.com ( search tutorial section On Vue )
Greetz
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Cool thanks. I use Pixplant 2 as well. I'll give it a go!
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Great stuff.
I also use Pixplant, I think it's the most valuable piece of software for creating normal, displacement and specmaps which work with most advanced render solutions, as well as Imagesynth for creating seamless blended textures.
Great in depth tutorial Twan, I'm still using Vue 7.4, I felt no need to upgrade as the version I have has everything I need, unless one of my clients decides to build hotels on the Moon that is as version 8 seems to be geared towards planets and stuff that I do not need.
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@solo said:
Great stuff.
I also use Pixplant, I think it's the most valuable piece of software for creating normal, displacement and specmaps which work with most advanced render solutions, as well as Imagesynth for creating seamless blended textures.
Great in depth tutorial Twan, I'm still using Vue 7.4, I felt no need to upgrade as the version I have has everything I need, unless one of my clients decides to build hotels on the Moon that is as version 8 seems to be geared towards planets and stuff that I do not need.
Haha....that's probably Richard Branson's next project.
With version 8 I've noticed a huge increase in stability. I had a lot of problems with 6 and 7 crashing on me quite frequently, but with version 8, I haven't had a single crash as of yet.
Pete, how do you typically handle bumps in Vue? I've always loaded the map in the bump slot of the "Basic" material editor, but tried Twan's suggestion of putting a normal map in the displacement section of the Advanced editor and it seems to be working (still rendering) but also seems to add to render time. Also do you typically use AA for texture maps?
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Adam, the moment Richard Branson commissions me to work on his new Galactic hotel I will get the newest version of Vue...that's a promise (hold me to it)
I handle bumps on a need for need basis, I do not put bump on everything, I avoid bump on distant objects, use the image mapped default bump (in function editor) for mid distance and then use my own bump maps that either come with the texture if bought (like arroway textures) or my own Pixplant created normals for close textures.
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That makes complete sense Pete, thanks. For foreground bumps, do you typically plug them in through the basic editor bump slot?
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No, I use the function editor as I normally tweak them as needed.
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I agree with the tips Pete gave you. also decrease the ammount of bump to 0.1 or less for good results. Working with normals with displacement increases the render time. I've read that the new version. 8.4 has improvements in render time for displacement.
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@pugz1983 said:
Hi Adam,
I to have been playing with Vue for a few weeks now, and I can tell you that it's all in the Lighting.
GR is the best setting but also the slowest one. I've attached a handy tutorial on render settings in Vue. Hope this wel help you. I always prepare scene in Vue till I like it and then I render It in the external render. Its faster then the internal render.Greetz From Holland
Hi, i used VUE for months but still don't know how the 'External renderer' works with VUE. Can you please tell me where i can get the tutorial? Thanks.
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Thanks so much, Solo.
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