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    Vue Render Settings

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    • pugz1983P Offline
      pugz1983
      last edited by

      I've noticed the same graininess with bumped area's. Bumps and discplacement in Vue are best done with normal maps. Just check the displacement block in bump settings and load your normal map in the function editor. I use Pixplant 2 to make normal maps. make sure u set to object paramatric, for accurate results. Here are some good links for tutorials.

      Link Preview Image
      Geekatplay™ Studio, Resources for 3D Artists. Tutorials.

      Tutorials for the 3D Artists. Largest collection of original content from Geekatplay Studio by Vladimir Chopine.

      favicon

      (www.geekatplay.com)

      http://www.renderosity.com ( search tutorial section On Vue )

      Greetz

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Cool thanks. I use Pixplant 2 as well. I'll give it a go!

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • soloS Offline
          solo
          last edited by

          Great stuff.

          I also use Pixplant, I think it's the most valuable piece of software for creating normal, displacement and specmaps which work with most advanced render solutions, as well as Imagesynth for creating seamless blended textures.

          Great in depth tutorial Twan, I'm still using Vue 7.4, I felt no need to upgrade as the version I have has everything I need, unless one of my clients decides to build hotels on the Moon that is as version 8 seems to be geared towards planets and stuff that I do not need.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • EarthMoverE Offline
            EarthMover
            last edited by

            @solo said:

            Great stuff.

            I also use Pixplant, I think it's the most valuable piece of software for creating normal, displacement and specmaps which work with most advanced render solutions, as well as Imagesynth for creating seamless blended textures.

            Great in depth tutorial Twan, I'm still using Vue 7.4, I felt no need to upgrade as the version I have has everything I need, unless one of my clients decides to build hotels on the Moon that is as version 8 seems to be geared towards planets and stuff that I do not need.

            Haha....that's probably Richard Branson's next project.

            With version 8 I've noticed a huge increase in stability. I had a lot of problems with 6 and 7 crashing on me quite frequently, but with version 8, I haven't had a single crash as of yet.

            Pete, how do you typically handle bumps in Vue? I've always loaded the map in the bump slot of the "Basic" material editor, but tried Twan's suggestion of putting a normal map in the displacement section of the Advanced editor and it seems to be working (still rendering) but also seems to add to render time. Also do you typically use AA for texture maps?

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • soloS Offline
              solo
              last edited by

              Adam, the moment Richard Branson commissions me to work on his new Galactic hotel I will get the newest version of Vue...that's a promise (hold me to it) 😄

              I handle bumps on a need for need basis, I do not put bump on everything, I avoid bump on distant objects, use the image mapped default bump (in function editor) for mid distance and then use my own bump maps that either come with the texture if bought (like arroway textures) or my own Pixplant created normals for close textures.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • EarthMoverE Offline
                EarthMover
                last edited by

                That makes complete sense Pete, thanks. For foreground bumps, do you typically plug them in through the basic editor bump slot?

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • soloS Offline
                  solo
                  last edited by

                  No, I use the function editor as I normally tweak them as needed.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • pugz1983P Offline
                    pugz1983
                    last edited by

                    I agree with the tips Pete gave you. also decrease the ammount of bump to 0.1 or less for good results. Working with normals with displacement increases the render time. I've read that the new version. 8.4 has improvements in render time for displacement.

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                    • E Offline
                      emfemsem
                      last edited by

                      @pugz1983 said:

                      Hi Adam,

                      I to have been playing with Vue for a few weeks now, and I can tell you that it's all in the Lighting.
                      GR is the best setting but also the slowest one. I've attached a handy tutorial on render settings in Vue. Hope this wel help you. I always prepare scene in Vue till I like it and then I render It in the external render. Its faster then the internal render.

                      Greetz From Holland

                      Hi, i used VUE for months but still don't know how the 'External renderer' works with VUE. Can you please tell me where i can get the tutorial? Thanks.

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                      • soloS Offline
                        solo
                        last edited by

                        http://users.tns.net/~mwalter1/External_Render.pdf

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • E Offline
                          emfemsem
                          last edited by

                          Thanks so much, Solo.

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