What is it?
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Ken, Chao Ong.
I haven't run it through a render engine yet. I is pretty much straight SketchUp with some minor post production in PhotoShop.
I am far from happy with the texture wrapping. One thing that did please me was the decorative bands at the front and middle of the gun. I am working from a detailed reference model and I was able to photograph the model in my studio and digitally unwrap the bands, rectify and color and tonally correct them before rewrapping on the virtual model. The middle band was perfect. The front band was also good when I built the front module, but came apart when I assembled my various sub components. I will have to go in and remap that texture.
As to the background, it is the masonite style that comes with SU. I burned, dodged, and played with the levels and color balance. These adjustments made the burned areas come out way too red so I went back and toned that down with the desaturation brush.
Hoa binh my friend.
And always remember that the slow water buffalo drinks muddy water.
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I think I will give this a break for a while before making corrections to the model and doing a photo real render.While I am working, I am listing to a Discovery Channel program on undersea archaeology and cannon recovery. It is confusing to listen to while working on this.
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Great render, Mr. Hawkins. Can't wait to see your photo real render.
Cheers!
_KN
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Beautiful Roger. Nice to see it together!
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@roger said:
... before making corrections to the model and doing a photo real render.
.The barrel will look more metallic in that?
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Yes SketchUp has little reflectivity in it materials renditions. So my photoreal material should look more metallic.
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First test render in Kerkythea. This render's function is to help me bracket the target as they say in the artillery branch. I want to go more elegant and less comic book. Sort of artillery as jewelry. I wish the render process was more interactive so I can see the changes as I work. This list of planned changes is too long to go into tonight.
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very nice!
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Comments, thoughts, ideas? I still need to improve my control over KT, but this is beginning to feel good.
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the materials and lighting are everything now, as you have a good model (I believe)
I don't think the materials have a realistic look to them at all currently.
perhaps if you were to find a trusted 'buddy' over at the KT forum to help work out the mats, you could have a killer render.
definitely look at the aged metal library they have for download.
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