Bonzai 2.0 released
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@thomthom said:
On the surface it might look similar. But it's fundamentally a different modelling tool.
SketchUp is a surface modeller. While Bonzai is a NURBS modeller. Significant difference there.Hi Thomas,
Yes, you're right. I agree with you, but I wish that sketchup can do some similar things, maybe with the help of plugins.
The bulge is quite useful. The bending from Bonzai3D seems quite neat too, and the revolve/helices are great tools.
I don't know if anyone has tried to write a ruby script for similar tools than the ones I just mentioned above yet. The only thing that I can think of is the bending from Fredo.
Have a nice day!
_KN
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well you can create a view, which inserts a camera that is selectable, but you can't seem to convert it to anything exportable, or snap to it to create matching geometry.
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@bonzai3d support said:
Bonzai3d will export views with a number of different formats, including 3ds and DAE. Unfortunately, it appears that SketchUp does not read the views from these formats.
...what about DWG? I imagine I've had files where after importing I get a scene 3d@bonzai3d support said:
With bonzai3d, you can go to the Palettes Menu: View Parameters to see all the variables for the view, including the camera location, the center of interest, the view and spin angles, etc. (These values can be entered numerically into bonzai3d to change the view as well.) Perhaps there is a way to copy these values into SketchUp to set this view?
That's interesting. I could possibly write up a script. Depends if I can match up the values.
Will.skp
export something B3D will support at some point? -
if bonzai would support exporting the camera as geometry as an option, problem would be solved wouldn't it? or even snapping to camera geometry (wireframe) so that it could be referenced to draw an object from before export.
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@xrok1 said:
if bonzai would support exporting the camera as geometry as an option, problem would be solved wouldn't it?
Still would need work in SU. It'd be no different than using the values you see in B3D. Camera position, directions, FOV etc still need to match.
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the funny thing is that is seen when I read the SUCF !
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well we know jim knows how to code an importer (JF obj import) i wonder if he (someone) could figure out how to get the 3DS scene/camera info into SU.
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Does OBJ support views/cameras?
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Maybe this can be made into something useful?
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@unknownuser said:
Does OBJ support views/cameras?
i don't think so, i was suggesting perhaps a new or modified importer based on the obj importer that could properly handle 3DS.
does someone care to do Googles job for them yet again?
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Thomas,
Bonzai3d also supports cameras via DWG format (although Autodesk automatically turns on clipping). If you uncheck this option (if you have such an option in SketchUp) then you should be able to get the view to match this way as well.
However, I don't see anything in SketchUp's scenes after importing a DWG file that includes (views or scenes). Perhaps the question "How to import views to SketchUp" is a question for the main SketchUp forum?
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@xrok1 said:
@unknownuser said:
Does OBJ support views/cameras?
i don't think so, i was suggesting perhaps a new or modified importer based on the obj importer that could properly handle 3DS.
does someone care to do Googles job for them yet again?
Exactly, way beyond tired of waiting for Google.
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@bonzai3d support said:
Thomas,
Bonzai3d also supports cameras via DWG format (although Autodesk automatically turns on clipping). If you uncheck this option (if you have such an option in SketchUp) then you should be able to get the view to match this way as well.
However, I don't see anything in SketchUp's scenes after importing a DWG file that includes (views or scenes). Perhaps the question "How to import views to SketchUp" is a question for the main SketchUp forum?
Will look into that. The DWGs I've seen this with has been exported from Revit.
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HEY! dwg worked! it created a new scene tab that seems to match except that B3D and SU seem to not agree where the origin is. try it out!
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yes i have toolbar hell.. i'm just to tired of it to rearrange them again.
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hmm...
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@xrok1 said:
yes i have toolbar hell.. i'm just to tired of it to rearrange them again.
Speaking of toolbars - I was having some trouble arranging the B3D toolbars today. Accidentally moved one of them and it suddenly appeared underneath another one. Tried to move it back - and I got a strange feeling of SU-toolbar-déjà-vu. They didn't seem to stay where I dropped them.
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seem to work alright for me.
love the fact that you can detach the flyout toolbars.
i really think that this:
should be the default though, for a while i could'nt figure why i had to rearange my tools to my liking everytime i started. -
@xrok1 said:
love the fact that you can detach the flyout toolbars.
i really think that this:[attachment=0:1dckt4eq]<!-- ia0 -->Capture2.JPG<!-- ia0 -->[/attachment:1dckt4eq]
should be the default though, for a while i could'nt figure why i had to rearange my tools to my liking everytime i started.Ah hah!
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@unknownuser said:
should be the default though, for a while i could'nt figure why i had to rearange my tools to my liking everytime i started.
This is the setting for bonzai3d. Does anyone knows if there is a similar option for sketchup? Each time I add a new plugin, everything gets messed up and I have to rearrange all my icons when I start sketchup.
Thanks.
_KN
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